winhlp32: Use TopicOffset mapping and get rid of unused function.
[wine] / dlls / wined3d /
2008-08-19  Stefan Dösingerwined3d: Add a swapchain method to set the dest override.
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerd3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-19  Stefan Dösingerwined3d: Move some swapchain code into a base class.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Update the surface locations in Present.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-08-05  Stefan Dösingerwined3d: Basic overlay emulation with opengl.
2008-08-05  Stefan Dösingerwined3d: Implement overlay position tracking.
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-08-05  Stefan Dösingerwined3d: Remove a glFlush.
2008-08-05  Stefan Dösingerwined3d: Call glFlush outside the GL lock.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-05  H. Verbeetwined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
2008-08-04  Tobias Jakobiwined3d: Remove arb_tex_npot for NV FX series in fixup_...
2008-08-04  H. Verbeetwined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-08-04  Stefan Dösingerwined3d: Always load glFinish and glFlush from opengl32...
2008-08-04  Stefan Dösingerwined3d: Report the pitch alignment to ddraw.
2008-08-04  Stefan Dösingerwined3d: Only set D3D caps when GL was loaded successfully.
2008-08-04  Stefan Dösingerddraw: Set ddraw caps in wined3d.
2008-08-04  Stefan Dösingerwined3d: Beware of the frontbuffer coordinate system...
2008-08-04  Stefan Dösingerwined3d: Clamp results in the arbfp pipeline replacement.
2008-08-04  Stefan Dösingerwined3d: Initialize the texture op function properly.
2008-08-04  Francois GougetAssorted spelling fixes.
2008-07-31  Aric Stewartwined3d: Rework surface Blt a bit to only lock the...
2008-07-31  Aric Stewartwined3d: Check validity of rects before locking surface...
2008-07-31  H. Verbeetwined3d: Call LoadLocation() on higher render targets...
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-31  Stefan Dösingerwined3d: Use C bitfields to compact the ffp description.
2008-07-30  Alexander Dorofeyevwined3d: Add ActivateContext in color_fill_fbo.
2008-07-30  H. Verbeetwined3d: FBO texture == drawable handling is already...
2008-07-30  H. Verbeetwined3d: Container dirtification is already handled...
2008-07-28  Stefan Dösingerwined3d: Add fog and tex types to the ffp fragment...
2008-07-28  Stefan Dösingerwined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
2008-07-24  Stefan Dösingerwined3d: Make the MAC ARBvp implementation happy about...
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-24  Stefan Dösingerwined3d: Honor the texcoordindex when setting the textu...
2008-07-24  Stefan Dösingerd3d: D3DDECLTYPE_UNUSED is not valid in vertex declarat...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22  Stefan Dösingerwined3d: Remove some #ifdefs.
2008-07-22  Stefan Dösingerwined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
2008-07-22  Stefan Dösingerwined3d: Whitespace fix.
2008-07-22  Stefan Dösingerwined3d: Fix a copy and paste bug.
2008-07-22  Stefan Dösingerwined3d: Use less strict pixel format matching if the...
2008-07-18  Stefan Dösingerwined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18  Stefan Dösingerwined3d: Correct the D3DTOP_LERP parameter order.
2008-07-18  Stefan Dösingerwined3d: Fix the MULTIPLYADD parameter orders in atifs.
2008-07-18  Stefan Dösingerwined3d: Move an VBO support check to the state template.
2008-07-18  Stefan Dösingerwined3d: Remove more dead code.
2008-07-18  Stefan Dösingerwined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-18  Stefan Dösingerwined3d: Move the vertexblend support check to the...
2008-07-18  Stefan Dösingerwined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
2008-07-18  Stefan Dösingerwined3d: Only register the np2 texture fixup if needed.
2008-07-17  Stefan Dösingerwined3d: Test for multisampling in the template.
2008-07-17  Stefan Dösingerwined3d: Move the point sprite support test into the...
2008-07-17  Stefan Dösingerwined3d: Split the psizemax state handler.
2008-07-17  Stefan Dösingerwined3d: Split the psizemin handler.
2008-07-17  Stefan Dösingerwined3d: Move the range fog support test to the template.
2008-07-17  Stefan Dösingerwined3d: Move a few extension checks into the state...
2008-07-17  Stefan Dösingerwined3d: Move an extension check into the state template.
2008-07-17  Stefan Dösingerwined3d: Coalesce the nvrc and nvts+nvrc state template.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-17  H. Verbeetwined3d: Store the texture in a local variable in sampl...
2008-07-16  Philip Nilssonwined3d: Enable filtering for D3DFMT_A4R4G4B4.
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-16  H. Verbeetwined3d: Improve some shader traces.
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-14  Stefan Dösingerwined3d: Remove some dead code.
2008-07-14  Stefan Dösingerwined3d: Separate texture_activate_dimensions.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Move shader constant affecting states to the...
2008-07-14  Stefan Dösingerwined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Simplify the fragment pipeline selection.
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: NP2 coordinate adjustment is a vertex operation.
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-11  Stefan Dösingerwined3d: Samplers -> misc states.
2008-07-11  Stefan DösingerWined3d: Move the last states.
2008-07-11  Stefan Dösingerwined3d: One more psize state.
2008-07-11  Stefan Dösingerwined3d: Point size vertex states.
2008-07-11  H. Verbeetwined3d: Destroy the shader backend after the stateblock.
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  Francois GougetAssorted spelling fixes.
2008-07-10  Stefan Dösingerwined3d: A few more junk misc states.
2008-07-10  Stefan Dösingerwined3d: A few more vertex states.
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10  Stefan Dösingerwined3d: Wrapping states -> misc.
2008-07-10  Stefan Dösingerwined3d: texturefactor-> fragment states.
2008-07-10  Stefan Dösingerwined3d: Stencil states -> misc table.
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