projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
winhlp32: Use TopicOffset mapping and get rid of unused function.
[wine]
/
dlls
/
wined3d
/
2008-08-19
Stefan Dösinger
wined3d: Add a swapchain method to set the dest override.
tree
|
commitdiff
2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
tree
|
commitdiff
2008-08-19
Stefan Dösinger
wined3d: Remove the device-global fullscreen flag.
tree
|
commitdiff
2008-08-19
Stefan Dösinger
d3d: Remove IWineD3DDevice::SetHwnd.
tree
|
commitdiff
2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
tree
|
commitdiff
2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
tree
|
commitdiff
2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Update the surface locations in Present.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Basic overlay emulation with opengl.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Implement overlay position tracking.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Remove a glFlush.
tree
|
commitdiff
2008-08-05
Stefan Dösinger
wined3d: Call glFlush outside the GL lock.
tree
|
commitdiff
2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
tree
|
commitdiff
2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
tree
|
commitdiff
2008-08-05
H. Verbeet
wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
tree
|
commitdiff
2008-08-04
Tobias Jakobi
wined3d: Remove arb_tex_npot for NV FX series in fixup_...
tree
|
commitdiff
2008-08-04
H. Verbeet
wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
tree
|
commitdiff
2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
tree
|
commitdiff
2008-08-04
Stefan Dösinger
wined3d: Always load glFinish and glFlush from opengl32...
tree
|
commitdiff
2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
tree
|
commitdiff
2008-08-04
Stefan Dösinger
wined3d: Only set D3D caps when GL was loaded successfully.
tree
|
commitdiff
2008-08-04
Stefan Dösinger
ddraw: Set ddraw caps in wined3d.
tree
|
commitdiff
2008-08-04
Stefan Dösinger
wined3d: Beware of the frontbuffer coordinate system...
tree
|
commitdiff
2008-08-04
Stefan Dösinger
wined3d: Clamp results in the arbfp pipeline replacement.
tree
|
commitdiff
2008-08-04
Stefan Dösinger
wined3d: Initialize the texture op function properly.
tree
|
commitdiff
2008-08-04
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2008-07-31
Aric Stewart
wined3d: Rework surface Blt a bit to only lock the...
tree
|
commitdiff
2008-07-31
Aric Stewart
wined3d: Check validity of rects before locking surface...
tree
|
commitdiff
2008-07-31
H. Verbeet
wined3d: Call LoadLocation() on higher render targets...
tree
|
commitdiff
2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
tree
|
commitdiff
2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
tree
|
commitdiff
2008-07-31
Stefan Dösinger
wined3d: Use C bitfields to compact the ffp description.
tree
|
commitdiff
2008-07-30
Alexander Dorofeyev
wined3d: Add ActivateContext in color_fill_fbo.
tree
|
commitdiff
2008-07-30
H. Verbeet
wined3d: FBO texture == drawable handling is already...
tree
|
commitdiff
2008-07-30
H. Verbeet
wined3d: Container dirtification is already handled...
tree
|
commitdiff
2008-07-28
Stefan Dösinger
wined3d: Add fog and tex types to the ffp fragment...
tree
|
commitdiff
2008-07-28
Stefan Dösinger
wined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
tree
|
commitdiff
2008-07-24
Stefan Dösinger
wined3d: Make the MAC ARBvp implementation happy about...
tree
|
commitdiff
2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
tree
|
commitdiff
2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
tree
|
commitdiff
2008-07-24
Stefan Dösinger
wined3d: Honor the texcoordindex when setting the textu...
tree
|
commitdiff
2008-07-24
Stefan Dösinger
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarat...
tree
|
commitdiff
2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
tree
|
commitdiff
2008-07-22
Stefan Dösinger
wined3d: Remove some #ifdefs.
tree
|
commitdiff
2008-07-22
Stefan Dösinger
wined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
tree
|
commitdiff
2008-07-22
Stefan Dösinger
wined3d: Whitespace fix.
tree
|
commitdiff
2008-07-22
Stefan Dösinger
wined3d: Fix a copy and paste bug.
tree
|
commitdiff
2008-07-22
Stefan Dösinger
wined3d: Use less strict pixel format matching if the...
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Use the nofilter mipmap lookup for np2 textures.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Correct the D3DTOP_LERP parameter order.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Fix the MULTIPLYADD parameter orders in atifs.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Move an VBO support check to the state template.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Remove more dead code.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Move the vertexblend support check to the...
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
tree
|
commitdiff
2008-07-18
Stefan Dösinger
wined3d: Only register the np2 texture fixup if needed.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Test for multisampling in the template.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Move the point sprite support test into the...
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Split the psizemax state handler.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Split the psizemin handler.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Move the range fog support test to the template.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Move a few extension checks into the state...
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Move an extension check into the state template.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Coalesce the nvrc and nvts+nvrc state template.
tree
|
commitdiff
2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
tree
|
commitdiff
2008-07-17
H. Verbeet
wined3d: Store the texture in a local variable in sampl...
tree
|
commitdiff
2008-07-16
Philip Nilsson
wined3d: Enable filtering for D3DFMT_A4R4G4B4.
tree
|
commitdiff
2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
tree
|
commitdiff
2008-07-16
H. Verbeet
wined3d: Improve some shader traces.
tree
|
commitdiff
2008-07-14
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Remove some dead code.
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Separate texture_activate_dimensions.
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Move shader constant affecting states to the...
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Simplify the fragment pipeline selection.
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: NP2 coordinate adjustment is a vertex operation.
tree
|
commitdiff
2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
tree
|
commitdiff
2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
tree
|
commitdiff
2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
tree
|
commitdiff
2008-07-11
Stefan Dösinger
wined3d: Samplers -> misc states.
tree
|
commitdiff
2008-07-11
Stefan Dösinger
Wined3d: Move the last states.
tree
|
commitdiff
2008-07-11
Stefan Dösinger
wined3d: One more psize state.
tree
|
commitdiff
2008-07-11
Stefan Dösinger
wined3d: Point size vertex states.
tree
|
commitdiff
2008-07-11
H. Verbeet
wined3d: Destroy the shader backend after the stateblock.
tree
|
commitdiff
2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
tree
|
commitdiff
2008-07-10
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2008-07-10
Stefan Dösinger
wined3d: A few more junk misc states.
tree
|
commitdiff
2008-07-10
Stefan Dösinger
wined3d: A few more vertex states.
tree
|
commitdiff
2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
tree
|
commitdiff
2008-07-10
Stefan Dösinger
wined3d: Wrapping states -> misc.
tree
|
commitdiff
2008-07-10
Stefan Dösinger
wined3d: texturefactor-> fragment states.
tree
|
commitdiff
2008-07-10
Stefan Dösinger
wined3d: Stencil states -> misc table.
tree
|
commitdiff
next