wined3d: Devices don't need parents.
[wine] / include / wine / wined3d.idl
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-27  Alexandre Julliardinclude: Specify calling convention explicitly in idl...
2010-08-26  Henri Verbeetwined3d: Remove the GetContainer() methods from the...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Pass floating point colors to IWineD3DDeviceIm...
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_S...
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_B...
2010-04-02  Henri Verbeetwined3d: Remove some unused render states.
2010-03-31  Henri Verbeetwined3d: Remove some unused / duplicate render states.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-17  Henri Verbeetddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
2010-01-22  Rob Shearmaninclude: Replace hexadecimal representation of four...
2010-01-04  Gerald Pfeiferinclude: Move WINED3DTS_WORLD et al directly into _WINE...
2010-01-04  Gerald Pfeiferwined3d: Introduce WINED3DFMT_INST and use it in CheckT...
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-23  Henri Verbeetwined3d: Use proper enum elements for FOURCC formats.
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-04  Henri Verbeetdxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-12-02  Henri Verbeetd3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for static buffer declarations.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for vertex buffer optimization.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Remove SetFunction() from the public shader...
2009-09-25  Henri Verbeetwined3d: Move some common shader functions to the IWine...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-10  Henri Verbeetwined3d: Remove GetGlDesc() from the public IWineD3DSur...
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-05-29  Henri Verbeetwined3d: Remove ResourceReleased() from the public...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-20  Brad Martinwined3d: Fix prototype for EnumAdapterModes.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-03-31  Henri Verbeetd3d10core: Set the initial buffer data, when present.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclar...
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-09  Henri Verbeetwined3d: Buffer object ID's are supposed to be unsigned.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Add d3d10 primitive types.
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyBox() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove CleanDirtyBox().
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Remove unused enum elements from WINED3DTEXTUR...
2009-01-03  Henri Verbeetd3d: Fix the value of D3DFVF_POSITION_MASK.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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