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wined3d: Avoid using the long type.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_create_buffe...
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2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
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2010-05-19
Henri Verbeet
wined3d: Make context_attach_surface_fbo() static.
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2010-05-17
Roderick Colenbrander
wined3d: Remove unneeded d3dfmt_get_conv conversion...
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-17
Henri Verbeet
wined3d: Remove some unused winetexturestates elements.
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
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2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-05-03
Henri Verbeet
wined3d: Remove some unused fields from the shader...
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2010-04-29
Henri Verbeet
wined3d: Store the VTF format capability in the format...
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2010-04-29
Henri Verbeet
wined3d: Store the sRGB write format capability in...
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2010-04-29
Henri Verbeet
wined3d: Store the sRGB read format capability in the...
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2010-04-29
Henri Verbeet
wined3d: Store the bumpmap format capability in the...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-26
Henri Verbeet
wined3d: Kill the now unused MAX_MIP_LEVELS.
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2010-04-25
Henri Verbeet
wined3d: Introduce basetexture_get_sub_resource() to...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
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2010-04-21
Henri Verbeet
wined3d: Fix some more misspellings of "device".
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Roderick Colenbrander
wined3d: Separate AMD Radeon HD2300 from other HD2xxx...
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2010-04-16
Henri Verbeet
wined3d: Store the depth/stencil attachment as IWineD3D...
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2010-04-16
Henri Verbeet
wined3d: Store render target attachments as IWineD3DSur...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
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2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
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2010-04-14
Roderick Colenbrander
wined3d: Separate detection of D3D10+ and D3D9 Nvidia...
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2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
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2010-04-13
Henri Verbeet
wined3d: Add a separate function for palette initializa...
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2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
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2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
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2010-04-09
Roderick Colenbrander
wined3d: Start moving texture format fixups to the...
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2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
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2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
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2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
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2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
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2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
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2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
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2010-04-05
Henri Verbeet
wined3d: Rename some GL vendors.
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2010-04-05
Henri Verbeet
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
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2010-04-05
Henri Verbeet
wined3d: Make some functions static.
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2010-04-05
Henri Verbeet
wined3d: Simply inline dumpResources().
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2010-04-05
Henri Verbeet
wined3d: Add a separate function for wined3d object...
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2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
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2010-03-30
Henri Verbeet
wined3d: Initialization functions don't allocate.
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2010-03-30
Roderick Colenbrander
wined3d: Add color_fill to blit_shader.
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2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
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2010-03-29
Henri Verbeet
wined3d: GL errors aren't FIXMEs.
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2010-03-26
Stefan Dösinger
wined3d: Don't advertise float formats as supported...
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-23
Stefan Dösinger
wined3d: Partially implement unserialized buffers with...
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2010-03-22
Francois Gouget
Assorted spelling and case fixes.
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2010-03-19
Henri Verbeet
wined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-19
Roderick Colenbrander
wined3d: Use draw_textured_quad in BltOverride.
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2010-03-18
Henri Verbeet
wined3d: Kill VTRACE.
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-18
Henri Verbeet
wined3d: Unify GLINFO_LOCATION in surface.c.
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2010-03-17
Stefan Dösinger
wined3d: Make resources 16 byte aligned.
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2010-03-16
Stefan Dösinger
wined3d: Implement unfenced updates of double buffered...
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2010-03-16
Henri Verbeet
wined3d: Implement SetDestWindowOverride() by simply...
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2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-15
Henri Verbeet
wined3d: Move device context array functions to device.c.
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
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2010-03-05
Stefan Dösinger
wined3d: Add wined3d_event_query_create and destroy.
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2010-03-05
Stefan Dösinger
wined3d: Create a wined3d internal event query interface.
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2010-03-03
Paul Andrew Panon
wined3d: Add a real GL vendor detection.
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2010-03-03
Paul Andrew Panon
wined3d: Rename GL_VENDOR to HW_VENDOR.
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-03-02
Roderick Colenbrander
wined3d: Fix multisampling on cards without 32-bit...
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2010-02-23
Henri Verbeet
wined3d: Properly report shader comment sizes.
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