wined3d: Avoid using the long type.
[wine] / dlls / wined3d / wined3d_private.h
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-17  Roderick Colenbranderwined3d: Remove unneeded d3dfmt_get_conv conversion...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-03  Henri Verbeetwined3d: Remove some unused fields from the shader...
2010-04-29  Henri Verbeetwined3d: Store the VTF format capability in the format...
2010-04-29  Henri Verbeetwined3d: Store the sRGB write format capability in...
2010-04-29  Henri Verbeetwined3d: Store the sRGB read format capability in the...
2010-04-29  Henri Verbeetwined3d: Store the bumpmap format capability in the...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Kill the now unused MAX_MIP_LEVELS.
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-21  Henri Verbeetwined3d: Simply pass implementation pointers to stretch...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-21  Henri Verbeetwined3d: Fix some more misspellings of "device".
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Roderick Colenbranderwined3d: Separate AMD Radeon HD2300 from other HD2xxx...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
2010-04-16  Henri Verbeetwined3d: Store render target attachments as IWineD3DSur...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-14  Roderick Colenbranderwined3d: Separate detection of D3D10+ and D3D9 Nvidia...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-13  Henri Verbeetwined3d: Add a separate function for palette initializa...
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-04-07  Roderick Colenbranderwined3d: Turn blit_shader color_fixup_supported into...
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-04-06  Henri Verbeetwined3d: Don't use GLSL if the supported version isn...
2010-04-05  Henri Verbeetwined3d: Rename some GL vendors.
2010-04-05  Henri Verbeetwined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
2010-04-05  Henri Verbeetwined3d: Make some functions static.
2010-04-05  Henri Verbeetwined3d: Simply inline dumpResources().
2010-04-05  Henri Verbeetwined3d: Add a separate function for wined3d object...
2010-04-02  Roderick Colenbranderwined3d: Move upsideDown calculation to blit implementa...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Henri Verbeetwined3d: Initialization functions don't allocate.
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-29  Henri Verbeetwined3d: GL errors aren't FIXMEs.
2010-03-26  Stefan Dösingerwined3d: Don't advertise float formats as supported...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-22  Francois GougetAssorted spelling and case fixes.
2010-03-19  Henri Verbeetwined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-19  Roderick Colenbranderwined3d: Use draw_textured_quad in BltOverride.
2010-03-18  Henri Verbeetwined3d: Kill VTRACE.
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-16  Stefan Dösingerwined3d: Implement unfenced updates of double buffered...
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
2010-03-05  Stefan Dösingerwined3d: Add wined3d_event_query_create and destroy.
2010-03-05  Stefan Dösingerwined3d: Create a wined3d internal event query interface.
2010-03-03  Paul Andrew Panonwined3d: Add a real GL vendor detection.
2010-03-03  Paul Andrew Panonwined3d: Rename GL_VENDOR to HW_VENDOR.
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-03-02  Roderick Colenbranderwined3d: Fix multisampling on cards without 32-bit...
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
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