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wined3d: Merge a couple of shader type specific blocks in shader_generate_glsl_declar...
[wine]
/
dlls
/
wined3d
/
context.c
2011-05-02
Adam Martinson
wined3d: Fix an oops/crash in context_destroy_gl_resour...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-22
Henri Verbeet
wined3d: Make sure we release the correct DC in context...
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2011-04-20
Matteo Bruni
wined3d: Fallback to our private window when context...
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2011-04-20
Matteo Bruni
wined3d: Add two functions for GL context activation...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
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2011-04-11
Henri Verbeet
wined3d: Set the read buffer to GL_NONE for draws and...
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2011-04-11
Henri Verbeet
wined3d: Only set draw buffers that are explicitly...
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2011-04-11
Henri Verbeet
wined3d: Explicitly handle 0 rt_count right at the...
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2011-04-06
Henri Verbeet
wined3d: Allow depth and stencil clears on surfaces...
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2011-04-05
Henri Verbeet
wined3d: Don't bother setting a depth render buffer...
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2011-04-04
Matteo Bruni
wined3d: Get rid of context_validate.
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2011-04-01
Matteo Bruni
wined3d: Better handle some instances when we can't...
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2011-04-01
Matteo Bruni
wined3d: Fix an error message.
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2011-03-31
Henri Verbeet
wined3d: Rename "numContexts" to "context_count".
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-16
Stefan Dösinger
wined3d: Disable the depth stencil if it is smaller...
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2011-03-11
Henri Verbeet
wined3d: Don't invalidate STATE_VDECL in context_set_re...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-03
Henri Verbeet
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
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2011-03-03
Henri Verbeet
wined3d: Retrieve the GL texture through a function.
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2011-03-02
Henri Verbeet
wined3d: Retrieve the surface's texture name through...
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-01-27
Henri Verbeet
wined3d: Add support for the NULL format.
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2011-01-27
Henri Verbeet
wined3d: Verify we have at least one framebuffer attach...
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2011-01-20
Henri Verbeet
wined3d: Store a pointer to an array of IWineD3DSwapCha...
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2011-01-20
Henri Verbeet
wined3d: Move swapchain context retrieval to swapchain.c.
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DSwapChainImpl pointer to findT...
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapc...
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2011-01-18
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to contex...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to contex...
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2011-01-07
Matteo Bruni
wined3d: Don't call glPointParameter with a random...
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2010-12-27
Andrew Nguyen
wined3d: Handle the swapchain presentation interval...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-11
Henri Verbeet
wined3d: Take the location into account in context_appl...
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2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
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2010-10-29
Henri Verbeet
wined3d: Don't flip the coordinate system in set_blit_d...
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2010-10-19
Henri Verbeet
wined3d: Remove a FIXME in context_apply_blit_state().
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-30
Henri Verbeet
wined3d: Simply use context_apply_draw_buffers() in...
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2010-08-30
Henri Verbeet
wined3d: Explicitly pass render targets to context_appl...
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-23
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-08-17
Henri Verbeet
wined3d: Avoid IWineD3DSurface_GetContainer().
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-16
Matteo Bruni
wined3d: Remove isInDraw hack from context_setup_target.
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2010-08-16
Matteo Bruni
wined3d: Fix context_apply_clear_state with ORM = backb...
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2010-08-16
Matteo Bruni
wined3d: Call set_render_offscreen at the end of contex...
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-07-30
Henri Verbeet
wined3d: Move the draw buffer array to the context.
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2010-07-26
Matteo Bruni
wined3d: Setup target if offscreen rendering setting...
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
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2010-07-22
Stefan Dösinger
wined3d: Only perform sRGB write correction on formats...
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2010-07-22
Henri Verbeet
wined3d: Preload resources before FBO setup.
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-19
Rico Schüller
wined3d: Add GL_NV_point_sprite extension.
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2010-06-11
Henri Verbeet
wined3d: Also flip the point sprite coordinate origin...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-19
Henri Verbeet
wined3d: Explicitly pass the FBO target to context_clea...
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2010-05-19
Henri Verbeet
wined3d: Make context_attach_surface_fbo() static.
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2010-05-18
Henri Verbeet
wined3d: Check for offscreen contexts inside context_va...
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2010-05-18
Henri Verbeet
wined3d: Explicitly pass the depth/stencil surface...
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2010-05-18
Henri Verbeet
wined3d: context_validate_onscreen_formats() may modify...
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in context_apply_blit_state().
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2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
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2010-05-05
Henri Verbeet
wined3d: Explicitly pass the render target and depth...
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2010-05-05
Henri Verbeet
wined3d: Explicitly pass the FBO target to the FBO...
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2010-05-05
Henri Verbeet
wined3d: Move draw buffer setup code out of context_app...
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2010-05-04
Stefan Dösinger
wined3d: Don't grab the implicit depth stencil format...
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2010-05-04
Henri Verbeet
wined3d: Attach the surfaces from the fbo_entry instead...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-05-04
Henri Verbeet
wined3d: Split context_apply_state() into separate...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Store the depth/stencil attachment as IWineD3D...
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2010-04-16
Henri Verbeet
wined3d: Store render target attachments as IWineD3DSur...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-03-31
Stefan Dösinger
wined3d: Use FBOs when the onscreen depth stencil forma...
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