wined3d: Merge a couple of shader type specific blocks in shader_generate_glsl_declar...
[wine] / dlls / wined3d / context.c
2011-05-02  Adam Martinsonwined3d: Fix an oops/crash in context_destroy_gl_resour...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-22  Henri Verbeetwined3d: Make sure we release the correct DC in context...
2011-04-20  Matteo Bruniwined3d: Fallback to our private window when context...
2011-04-20  Matteo Bruniwined3d: Add two functions for GL context activation...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-11  Henri Verbeetwined3d: Check FBO completeness after the read / draw...
2011-04-11  Henri Verbeetwined3d: Set the read buffer to GL_NONE for draws and...
2011-04-11  Henri Verbeetwined3d: Only set draw buffers that are explicitly...
2011-04-11  Henri Verbeetwined3d: Explicitly handle 0 rt_count right at the...
2011-04-06  Henri Verbeetwined3d: Allow depth and stencil clears on surfaces...
2011-04-05  Henri Verbeetwined3d: Don't bother setting a depth render buffer...
2011-04-04  Matteo Bruniwined3d: Get rid of context_validate.
2011-04-01  Matteo Bruniwined3d: Better handle some instances when we can't...
2011-04-01  Matteo Bruniwined3d: Fix an error message.
2011-03-31  Henri Verbeetwined3d: Rename "numContexts" to "context_count".
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-16  Stefan Dösingerwined3d: Disable the depth stencil if it is smaller...
2011-03-11  Henri Verbeetwined3d: Don't invalidate STATE_VDECL in context_set_re...
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-03  Henri Verbeetwined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
2011-03-03  Henri Verbeetwined3d: Retrieve the GL texture through a function.
2011-03-02  Henri Verbeetwined3d: Retrieve the surface's texture name through...
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-01-27  Henri Verbeetwined3d: Add support for the NULL format.
2011-01-27  Henri Verbeetwined3d: Verify we have at least one framebuffer attach...
2011-01-20  Henri Verbeetwined3d: Store a pointer to an array of IWineD3DSwapCha...
2011-01-20  Henri Verbeetwined3d: Move swapchain context retrieval to swapchain.c.
2011-01-19  Henri Verbeetwined3d: Pass an IWineD3DSwapChainImpl pointer to findT...
2011-01-19  Henri Verbeetwined3d: Pass an IWineD3DSwapChainImpl pointer to swapc...
2011-01-18  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to contex...
2011-01-17  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to contex...
2011-01-07  Matteo Bruniwined3d: Don't call glPointParameter with a random...
2010-12-27  Andrew Nguyenwined3d: Handle the swapchain presentation interval...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-11  Henri Verbeetwined3d: Take the location into account in context_appl...
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-10-29  Henri Verbeetwined3d: Don't flip the coordinate system in set_blit_d...
2010-10-19  Henri Verbeetwined3d: Remove a FIXME in context_apply_blit_state().
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-30  Henri Verbeetwined3d: Simply use context_apply_draw_buffers() in...
2010-08-30  Henri Verbeetwined3d: Explicitly pass render targets to context_appl...
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-23  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-17  Henri Verbeetwined3d: Avoid IWineD3DSurface_GetContainer().
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-16  Matteo Bruniwined3d: Remove isInDraw hack from context_setup_target.
2010-08-16  Matteo Bruniwined3d: Fix context_apply_clear_state with ORM = backb...
2010-08-16  Matteo Bruniwined3d: Call set_render_offscreen at the end of contex...
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-07-30  Henri Verbeetwined3d: Move the draw buffer array to the context.
2010-07-26  Matteo Bruniwined3d: Setup target if offscreen rendering setting...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-23  Henri Verbeetwined3d: Clear all render targets in an MRT setup.
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-07-22  Henri Verbeetwined3d: Preload resources before FBO setup.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-19  Rico Schüllerwined3d: Add GL_NV_point_sprite extension.
2010-06-11  Henri Verbeetwined3d: Also flip the point sprite coordinate origin...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-19  Henri Verbeetwined3d: Explicitly pass the FBO target to context_clea...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-18  Henri Verbeetwined3d: Check for offscreen contexts inside context_va...
2010-05-18  Henri Verbeetwined3d: Explicitly pass the depth/stencil surface...
2010-05-18  Henri Verbeetwined3d: context_validate_onscreen_formats() may modify...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in context_apply_blit_state().
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the render target and depth...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the FBO target to the FBO...
2010-05-05  Henri Verbeetwined3d: Move draw buffer setup code out of context_app...
2010-05-04  Stefan Dösingerwined3d: Don't grab the implicit depth stencil format...
2010-05-04  Henri Verbeetwined3d: Attach the surfaces from the fbo_entry instead...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-04  Henri Verbeetwined3d: Split context_apply_state() into separate...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
2010-04-16  Henri Verbeetwined3d: Store render target attachments as IWineD3DSur...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
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