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crypt32: Fix test failures on Win2k.
[wine]
/
dlls
/
wined3d
/
vertexshader.c
2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-26
Stefan Dösinger
wined3d: Use the shader backend reported constant limit...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-25
Henri Verbeet
wined3d: Remove SetFunction() from the public shader...
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2009-09-25
Henri Verbeet
wined3d: Move some common shader functions to the IWine...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_vshader backend specific.
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2009-05-28
Stefan Dösinger
wined3d: Store the compile args in the compile context...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-28
Henri Verbeet
wined3d: Use the output signature to setup SM4 vertex...
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2009-05-27
Henri Verbeet
wined3d: Use strings for shader input/output semantics.
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2009-05-27
Henri Verbeet
wined3d: Use a separate structure for vertex shader...
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2009-05-27
Henri Verbeet
wined3d: Use the "input_registers" bitmap for vertex...
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2009-05-26
Henri Verbeet
wined3d: Use SM3 shader limits for SM4.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-06
Henri Verbeet
wined3d: Fix some more indentation.
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
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2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
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2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
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2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
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2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
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2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
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2009-04-08
Henri Verbeet
wined3d: Properly check if input/output varyings are...
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2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
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2009-03-27
Henri Verbeet
wined3d: Separate the internal representation of vertex...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-24
Henri Verbeet
wined3d: Try to make Coverity shut up (CID 863, 905).
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2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
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2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-11
Henri Verbeet
wined3d: Don't trace the shader if nobody's looking.
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2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
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2008-12-11
Henri Verbeet
wined3d: Remove some more unused code.
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2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-09
Henri Verbeet
wined3d: Remove some unused code.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
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2008-09-23
Henri Verbeet
wined3d: Use shader_glsl_log() in some more places.
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2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
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2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2007-12-28
Stefan Dösinger
wined3d: Multiply the half pixel correction with .w.
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2007-12-18
Stefan Dösinger
wined3d: Ignore tesselated and unused streams when...
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2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-06
Stefan Dösinger
wined3d: Ignore unused attributes when generating the...
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2007-11-28
Stefan Dösinger
wined3d: Fix a sign mistake in the code creating the...
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2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-21
Stefan Dösinger
wined3d: Move destroying the glsl vshader into a separa...
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-16
Stefan Dösinger
wined3d: Remove a hack that slipped in.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-13
Francois Gouget
wined3d: Add trailing '\n's to two shader_addline(...
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2007-11-08
Stefan Dösinger
wined3d: Replace the position fixup mul-add-add with...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add crs and pow instruction support.
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2007-09-11
Stefan Dösinger
wined3d: Fix the z range.
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2007-08-28
Stefan Dösinger
wined3d: Hold an internal reference on pixel and vertex...
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-25
Stefan Dösinger
wined3d: Skip the start offset to the source array...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-08
H. Verbeet
wined3d: Pass NULL for the stateBlock parameter to...
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2007-05-11
H. Verbeet
wined3d: WINED3DSIO_POW should use the absolute value...
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2007-04-23
Fabian Bieler
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
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2007-04-12
Stefan Dösinger
wined3d: Dirtify the shader and declaration states...
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2007-03-23
Fabian Bieler
wined3d: Remove fog coordinate clamping in the vertex...
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2007-03-08
H. Verbeet
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
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2007-03-07
H. Verbeet
wined3d: Remove broken software shaders.
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2007-03-05
H. Verbeet
wined3d: The texldl instruction takes 3 arguments.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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