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wined3d: Add a debug function for state names.
[wine]
/
dlls
/
wined3d
/
drawprim.c
2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-08
Paul Vriens
wined3d: Fix use of memset (Coccinelle).
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-09-08
Stefan Dösinger
wined3d: Silence a compiler warning.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to drawStridedSlow().
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-22
Henri Verbeet
wined3d: Move the num_untracked_materials lookup out...
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2009-06-19
Henri Verbeet
wined3d: Don't load a rendertarget just because alpha...
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2009-06-17
Henri Verbeet
wined3d: Avoid some unneeded rendertarget copies.
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2009-06-17
Henri Verbeet
wined3d: Avoid some unneeded depthstencil copies.
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2009-05-25
Henri Verbeet
wined3d: Remove some apparently leftover debug code.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Simplify remove_vbos().
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Do the ffp_valid check before even trying...
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
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2009-03-05
Henri Verbeet
wined3d: Fix some prototypes.
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-23
Henri Verbeet
wined3d: Take EXT_vertex_array_bgra into account in...
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2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-09
Henri Verbeet
wined3d: Remove a silly check in drawStridedInstanced().
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-08
Henri Verbeet
wined3d: Cleanup drawStridedFast().
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2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-08
Henri Verbeet
wined3d: Load texture coordinates from the correct...
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2008-12-05
Henri Verbeet
wined3d: Slightly improve drawStridedSlow() performance.
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2008-12-02
Henri Verbeet
wined3d: Handle a few "silent" FIXMEs more consistent...
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2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for drawprim.c.
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2008-12-01
Henri Verbeet
wined3d: Make the lpData member of WineDirect3DStridedD...
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2008-11-28
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-10-31
Henri Verbeet
wined3d: Print an error when drawStridedSlowVs() is...
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2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-15
Henri Verbeet
wined3d: We only need to enable texturing for a target...
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2008-10-10
Henri Verbeet
wined3d: Declare diffuseColor and specularColor inside...
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2008-10-08
Henri Verbeet
wined3d: Print an error when drawStridedSlow() is calle...
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2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
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2008-09-25
Henri Verbeet
wined3d: If a stage isn't mapped to a texture unit...
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2008-09-22
Henri Verbeet
wined3d: Don't try to draw with unsupported attribute...
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2008-09-12
Tobias Jakobi
wined3d: Fix long int warnings.
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2008-09-12
Tobias Jakobi
wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
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2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
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2008-09-04
Henri Verbeet
wined3d: Correct a TRACE and remove an incorrect comment.
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2008-09-04
Henri Verbeet
wined3d: Fix a variable name inside a VTRACE.
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2008-09-04
Henri Verbeet
wined3d: Depth stencil tracking depends on the value...
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2008-08-27
Stefan Dösinger
wined3d: Remove some junk.
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2008-08-22
H. Verbeet
wined3d: Move depth stencil location handling code...
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2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
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2008-07-31
H. Verbeet
wined3d: Call LoadLocation() on higher render targets...
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2008-07-30
H. Verbeet
wined3d: FBO texture == drawable handling is already...
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2008-07-30
H. Verbeet
wined3d: Container dirtification is already handled...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
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2008-06-25
H. Verbeet
wined3d: Explicitly enable depth buffer writing in...
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2008-05-12
Ben Mayhew
wined3d: Only display Missing vbo streams fixme once.
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-21
Alexander Dorofeyev
wined3d: Prevent console spamming in drawPrimitive.
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2008-04-08
Alexander Dorofeyev
wined3d: Set isInDraw later in drawPrimitive.
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2008-04-07
Rico Schüller
wined3d: Improve drawStridedInstanced().
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2008-04-07
Alexander Dorofeyev
wined3d: LEAVE_GL when exiting with error in tesselate_...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-24
Alexander Dorofeyev
wined3d: Handle zero primitive count.
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