gameux: Don't bother to output a "stub" FIXME in DllCanUnloadNow().
[wine] / dlls / d3d8 /
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-02  Alexandre Julliardd3d8/tests: Fix some test failures with the focus messages.
2010-05-26  Henri Verbeetd3d8: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d8/tests: Add a shadow sampler test.
2010-04-12  Henri Verbeetd3d8/tests: Add some depth buffer tests.
2010-04-09  Alexandre Julliardd3d8: Avoid using a pointer difference in a trace.
2010-04-06  Henri Verbeetd3d8/tests: Clear with colors that are more obviously...
2010-04-06  Henri Verbeetd3d8/tests: Use color_match() in test_rcp_rsq().
2010-03-25  Henri Verbeetd3d8/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetd3d8/tests: Extend the window proc / focus window tests.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Christian Costad3d8: Display FIXME only once in ValidatePixelShader...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d8: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d8: Add depth clamp tests.
2010-01-18  Henri Verbeetd3d8: Remove the unused Direct3DResource8_Vtbl.
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Henri Verbeetd3d8/tests: Add message tests for windowed devices.
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-23  Henri Verbeetd3d8/tests: Add some tests for focus behaviour.
2009-12-21  Henri Verbeetd3d8: Add a separate function for swapchain initialization.
2009-12-15  Henri Verbeetd3d8: Add a test to show D3D replaces the window proc.
2009-12-09  Henri Verbeetd3d8: Forward the volume's GetDevice() to the texture...
2009-12-09  Alexandre Julliardd3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-07  Henri Verbeetd3d8: Fix GetDevice() for surfaces that are part of...
2009-12-04  Henri Verbeetd3d8: Simplify GetDevice().
2009-12-03  Henri Verbeetd3d8: Directly store a wined3d stateblock in the stateb...
2009-12-01  Henri Verbeetd3d8: Return D3DERR_INVALIDCALL when trying to delete...
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-17  Henri Verbeetd3d8: Make convert_to_wined3d_declaration() static.
2009-11-17  Henri Verbeetd3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17  Henri Verbeetd3d8: Add a separate function for device initialization.
2009-11-12  Henri Verbeetd3d8/tests: Don't require dynamic usage for textures...
2009-11-10  Henri Verbeetd3d8/tests: Only run the vertex/pixel shader constant...
2009-11-09  Marcus Meissnerd3d8: Removed superflous NULL checks (Coverity).
2009-11-09  Stefan Dösingerd3d8: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d8: Read the backbuffer in the visual test.
2009-11-03  Stefan Dösingerd3d: Handle the pointsize_min default difference in...
2009-11-03  Stefan Dösingerd3d8: Fix device creation error handling.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for vertex buffer optimization.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-23  Henri Verbeetd3d8/tests: Properly release the first device in test_d...
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-10-16  Henri Verbeetd3d8/tests: Check some more return values (LLVM/Clang).
2009-10-16  Henri Verbeetd3d8: Get rid of some unused variables in IDirect3DDevi...
2009-10-16  Detlef Riekenbergd3d8/tests: Mark a failure of GetLightEnable on Win9x...
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-10-14  Stefan Dösingerd3d8: Make Direct3DCreate8 hookable.
2009-10-13  Henri Verbeetd3d8: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d8: Cleanup the stateblock test callbacks a bit.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d8: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-07  Henri Verbeetd3d8: Rename abort_stateblock() to delete_stateblock...
2009-10-07  Henri Verbeetd3d8: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d8: Get rid of the unused "return_data_buffer" in...
2009-10-05  Henri Verbeetd3d8: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d8: Always pass "struct event_data" to "event_fn...
2009-09-29  Allan Tongd3d8: Don't release the parent device before destroying...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetd3d8: It's not an error to have a NULL texture bound...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-25  Henri Verbeetd3d8: Set the vertex declaration's shader handle in...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetd3d8: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d8: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetd3d8: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d8: Add a separate function for index buffer initiali...
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetd3d8: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-17  Henri Verbeetd3d8: Add a separate function for cube texture initiali...
2009-09-17  Henri Verbeetd3d8: Mark internal symbols hidden.
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d8: Add a separate function for surface initialization.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-26  Michael Stefaniucd3d8: Release the lock instead of locking a second...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-08-25  Henri Verbeetd3d8: Remove stray tabs.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-08-07  Stefan Dösingerd3d: Filter R8G8B8 in d3d8 and d3d9.
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
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