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wined3d: Use the shader object ids as program key.
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
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2012-11-05
Henri Verbeet
wined3d: Simplify shader selection.
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2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
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2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
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2012-10-24
Henri Verbeet
wined3d: Remove some dead code from gen_ffp_instr().
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2012-10-23
Henri Verbeet
wined3d: Get rid of the mostly unused "num_textures_use...
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2012-10-23
Henri Verbeet
wined3d: Move shader_is_pshader_version() and shader_is...
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2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
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2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
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2012-09-14
Henri Verbeet
wined3d: Just handle all instructions in the shader...
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2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
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2012-08-21
Matteo Bruni
wined3d: Force ARB shader programs reselection on bool...
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2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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2012-07-26
Michael Stefaniuc
wined3d: Avoid TRUE-FALSE conditional expressions.
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-25
Henri Verbeet
wined3d: Pass a gl_info structure to fragment_pipeline...
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in arbfp_blit_set().
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2012-06-22
Henri Verbeet
wined3d: Get rid of the d3d_caps debug channel.
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
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2012-03-28
Matteo Bruni
wined3d: Support WINED3D_TTFF_COUNT3 texture projection...
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2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the ARB backend too.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2011-12-22
Henri Verbeet
wined3d: Get rid of the WINED3DFOGMODE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-13
Matteo Bruni
wined3d: Fix some flag checks.
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2011-12-06
Henri Verbeet
wined3d: Disable client storage in upload_palette().
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2011-11-28
Francois Gouget
Assorted spelling fixes and wording tweaks.
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2011-11-25
Henri Verbeet
wined3d: Don't apply fixups to converted surfaces.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 xor opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 ushr opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 udiv opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 round_ni opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 ge opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 eq opcode.
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-15
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
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2011-11-09
Henri Verbeet
wined3d: Get rid of the COMPARISON_TYPE typedef.
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2011-11-07
Henri Verbeet
wined3d: Make the surface parameter to blit_shader...
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2011-11-07
Henri Verbeet
wined3d: Make the surface parameter to upload_palette...
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2011-11-04
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2011-11-04
Henri Verbeet
wined3d: Make the shader parameter to shader_arb_genera...
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2011-11-04
Henri Verbeet
wined3d: Make the shader parameter to shader_arb_genera...
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2011-11-04
Henri Verbeet
wined3d: Make the shader parameter to init_output_regis...
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2011-11-04
Henri Verbeet
wined3d: Make some parameters to shader_generate_arb_de...
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2011-11-04
Henri Verbeet
wined3d: Avoid a drawable -> texture transfer through...
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2011-11-02
Henri Verbeet
wined3d: Make the shader parameter to shader_arb_load_c...
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2011-10-31
Henri Verbeet
wined3d: Get rid of the local_constant typedef.
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2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-09-15
Stefan Dösinger
wined3d: Only the ARBfp fragement pipeline reads emulat...
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-24
Henri Verbeet
wined3d: Use draw_binding in arbfp_blit_surface().
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2011-08-23
Henri Verbeet
wined3d: Reject color blits on sysmem surfaces in arbfp...
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2011-08-04
Henri Verbeet
wined3d: Remove the unused blit_op parameter to arbfp_b...
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2011-08-03
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-07-25
Henri Verbeet
wined3d: Store a pointer to the state table in the...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-12
Henri Verbeet
wined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
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2011-07-12
Henri Verbeet
wined3d: Only use state contained in the ffp_frag_setti...
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2011-07-06
Henri Verbeet
wined3d: Explicitly pass device and state to gen_ffp_fr...
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2011-07-04
André Hentschel
wined3d: Remove dead code (clang).
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2011-06-24
Stefan Dösinger
wined3d: Get rid of the has_signature_idx field in...
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2011-06-24
Stefan Dösinger
wined3d: Fix a typo in compare_sig in the arb backend.
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2011-06-23
Henri Verbeet
wined3d: Make the wined3d_shader_context shader pointer...
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2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
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2011-05-25
Stefan Dösinger
wined3d: CMP supports _SAT.
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-16
Stefan Dösinger
wined3d: Fix a copypaste typo.
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2011-05-13
Stefan Dösinger
wined3d: Separate two unrelated variables.
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2011-05-13
Stefan Dösinger
wined3d: Pass the render target height as UINT.
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2011-05-05
Matteo Bruni
wined3d: Fix pow handling with special values in ARB...
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2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-28
Matteo Bruni
wined3d: Split pow instruction handling in the ARB...
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2011-04-28
Matteo Bruni
wined3d: Remove rcp special handling of 0 from the...
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2011-04-28
Matteo Bruni
wined3d: Add missing temporary variable declaration...
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2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
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2011-04-15
Henri Verbeet
wined3d: Don't flush just because a swapchain has multi...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-06
Henri Verbeet
wined3d: Add depth fills to the blitter interface.
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2011-04-06
Henri Verbeet
wined3d: Make "blit_operation" naming a bit more consis...
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2011-04-04
Henri Verbeet
wined3d: Fix ARB_0001 with pixel shaders in arb_get_hel...
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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