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wined3d: Don't use drawStridedFast() for drawing pretransformed vertices.
[wine]
/
dlls
/
wined3d
/
vertexshader.c
2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-11
Henri Verbeet
wined3d: Don't trace the shader if nobody's looking.
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2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
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2008-12-11
Henri Verbeet
wined3d: Remove some more unused code.
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2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-09
Henri Verbeet
wined3d: Remove some unused code.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
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2008-09-23
Henri Verbeet
wined3d: Use shader_glsl_log() in some more places.
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2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
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2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2007-12-28
Stefan Dösinger
wined3d: Multiply the half pixel correction with .w.
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2007-12-18
Stefan Dösinger
wined3d: Ignore tesselated and unused streams when...
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2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-06
Stefan Dösinger
wined3d: Ignore unused attributes when generating the...
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2007-11-28
Stefan Dösinger
wined3d: Fix a sign mistake in the code creating the...
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2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-21
Stefan Dösinger
wined3d: Move destroying the glsl vshader into a separa...
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-16
Stefan Dösinger
wined3d: Remove a hack that slipped in.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-13
Francois Gouget
wined3d: Add trailing '\n's to two shader_addline(...
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2007-11-08
Stefan Dösinger
wined3d: Replace the position fixup mul-add-add with...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add crs and pow instruction support.
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2007-09-11
Stefan Dösinger
wined3d: Fix the z range.
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2007-08-28
Stefan Dösinger
wined3d: Hold an internal reference on pixel and vertex...
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-25
Stefan Dösinger
wined3d: Skip the start offset to the source array...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-08
H. Verbeet
wined3d: Pass NULL for the stateBlock parameter to...
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2007-05-11
H. Verbeet
wined3d: WINED3DSIO_POW should use the absolute value...
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2007-04-23
Fabian Bieler
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
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2007-04-12
Stefan Dösinger
wined3d: Dirtify the shader and declaration states...
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2007-03-23
Fabian Bieler
wined3d: Remove fog coordinate clamping in the vertex...
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2007-03-08
H. Verbeet
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
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2007-03-07
H. Verbeet
wined3d: Remove broken software shaders.
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2007-03-05
H. Verbeet
wined3d: The texldl instruction takes 3 arguments.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-28
H. Verbeet
wined3d: Fix matching WINED3DDECLUSAGE_POSITION against...
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2007-02-15
Stefan Dösinger
6/10: WineD3D: rsq and rcp instructions may need a...
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2007-02-15
H. Verbeet
wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-01-19
H. Verbeet
wined3d: The sincos instruction is valid for ps/vs...
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2007-01-16
H. Verbeet
wined3d: Give WINED3DSIO_CRS its own function, properly...
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-10-30
Kovács András
wined3d: Fix introduced regression in shader_glsl_mnxn...
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2006-10-27
Kovács András
wined3d: Implement D3DSIO_MOVA in ARB backend.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D names...
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2006-10-16
Francois Gouget
wined3d: Remove '\0's in traces.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-27
H. Verbeet
wined3d: Don't overwrite the position y offset in ARB...
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-08-29
Stefan Dösinger
wined3d: Apply the half pixel correction for shaders...
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-07
H. Verbeet
wined3d: Fix D3DCOLOR swizzling in shaders.
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-27
Jason Green
wined3d: Fix minor typo from shader patch.
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-25
H. Verbeet
wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Create fake input semantics for d3d8 shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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