wined3d: Rename the device "strided_streams" field to "stream_info".
[wine] / dlls / wined3d / wined3d_private.h
2013-04-22  Henri Verbeetwined3d: Rename the device "strided_streams" field...
2013-04-22  Henri Verbeetwined3d: Get rid of the unused TRACE_STRIDED macro.
2013-04-19  Henri Verbeetwined3d: Add support for GL_ARB_debug_output.
2013-04-19  Henri Verbeetwined3d: Use WGL_ARB_create_context when available.
2013-04-17  Henri Verbeetwined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC...
2013-04-15  Stefan Dösingerwined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-10  Stefan Dösingerwined3d: Remove the unused idx_data parameter from...
2013-04-09  Stefan Dösingerwined3d: Put local constants into the shader code again.
2013-03-27  Frédéric Delanoywined3d: Add NVIDIA GeForce 410M.
2013-03-26  Daniel Jelinskiwined3d: Add NVidia GeForce 315M.
2013-02-26  Ričardas Barkauskaswined3d: Make shader buffer dynamic.
2013-02-26  Ričardas Barkauskaswined3d: Rename bsize to content_size to reflect usage.
2013-02-11  Stefan Dösingerwined3d: Reserve one vs constant on r200.
2013-01-29  Francois Gougetwined3d: debug_{d3dbasis, d3ddegree}() are not used...
2013-01-29  Francois Gougetwined3d: Make device_stream_info_from_declaration(...
2013-01-28  Henri Verbeetwined3d: Introduce a format flag for texturing.
2013-01-25  Stefan Dösingerwined3d: Remove draw_primitive_strided.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-25  Henri Verbeetwined3d: Replace "VertexShaderMode" and "PixelShaderMod...
2013-01-23  Henri Verbeetwined3d: Get rid of select_shader_mode().
2013-01-22  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
2013-01-22  Henri Verbeetwined3d: Add sRGB writes to the shader backend and...
2013-01-21  Henri Verbeetwined3d: Move "vs_clipping" to the shader caps.
2013-01-21  Henri Verbeetwined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-18  Henri Verbeetwined3d: Get rid of vs_selected_mode / ps_selected_mode...
2013-01-17  Henri Verbeetwined3d: Get rid of the "opengl" field in struct wined3...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Initialize the various backends in wined3d_ada...
2013-01-07  Henri Verbeetwined3d: Get rid of the user_stream field from wined3d_...
2012-12-19  Jiang Yikewined3d: Add recognition for NVIDIA GeForce GTX 660...
2012-12-18  Piotr Cabanwined3d: Recognize Nvidia GT610 card.
2012-12-14  Caron Jensenwined3d: Recognize Nvidia GT520 cards.
2012-12-11  Henri Verbeetwined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-12-03  Henri Verbeetwined3d: Resolve the instance count for instanced array...
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOSetTargets().
2012-11-15  Christian Inciwined3d: Add support for nVidia GT 640M.
2012-11-15  Henri Verbeetwined3d: Add support for geometry shaders to the GLSL...
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-11-12  Henri Verbeetwined3d: Add support for GLSL based fixed function...
2012-11-05  Henri Verbeetwined3d: Enable or disable the fragment pipe in shader_...
2012-11-05  Henri Verbeetwined3d: Simplify shader selection.
2012-10-29  Henri Verbeetwined3d: Don't depend on device internals in fragment_p...
2012-10-25  Henri Verbeetwined3d: Make the shader backend responsible for contro...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-23  Henri Verbeetwined3d: Move shader_is_pshader_version() and shader_is...
2012-10-16  Henri Verbeetwined3d: Recognise the SM4 "primID" register type.
2012-10-15  Henri Verbeetwined3d: Handle SM1 comments in the frontend.
2012-10-15  Henri Verbeetwined3d: Introduce a structure for shader register...
2012-10-12  Henri Verbeetwined3d: Add support for SM4 relative addressing.
2012-10-09  Henri Verbeetwined3d: Remove unused wined3d_shader_limits fields.
2012-10-03  Henri Verbeetwined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
2012-10-01  Henri Verbeetwined3d: Recognize the SM4 dcl_constantBuffer opcode.
2012-10-01  Oleg Bosiswined3d: Add correct detection of GeForce GT 650M video...
2012-09-28  Henri Verbeetwined3d: Set more accurate limits for SM4 shaders.
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-18  Bruno Jesuswined3d: Recognize GeForce 9300 properly.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_outputTopology opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_inputPrimitive opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_maxOutputVertexCount...
2012-09-17  Henri Verbeetwined3d: Introduce a union for declaration shader instr...
2012-09-07  Jiang Yikewined3d: Add AMD Radeon HD 7700 series and HD 7800...
2012-09-05  Henri Verbeetwined3d: Add type information to shader registers.
2012-09-05  Henri Verbeetwined3d: Read complete shader instructions at a time.
2012-08-21  Matteo Bruniwined3d: Use BOOL instead of char in shader_load_consta...
2012-08-16  Alexandre Julliardwined3d: Remove references to the (no longer used)...
2012-08-15  Matteo Bruniwined3d: Fix pixel format masks.
2012-08-14  Nikolay Bogoychevwined3d: Recognize GeForce GT 630M.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-07-25  Henri Verbeetwined3d: Get rid of the GL extension function pointer...
2012-07-24  Henri Verbeetwined3d: Use struct opengl_funcs for storing GL extensi...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Henri Verbeetwined3d: Get rid of some unused PCI IDs.
2012-07-19  Henri Verbeetwined3d: Disable the X11 / GL lock.
2012-07-19  Caron Jensenwined3d: Recognize AMD Tahiti cards.
2012-07-16  Henri Verbeetwined3d: Get rid of the unused sampler_stages limit.
2012-07-02  Vincas Miliūnaswined3d: Recognize AMD Radeon HD 6700 Series renderer...
2012-06-22  Henri Verbeetwined3d: Properly retrieve the display mode in wined3d_...
2012-06-18  Thomas Faberwined3d: Use INFINITY.
2012-06-12  Francois Gougetwined3d: Make some surface functions static.
2012-05-30  Henri Verbeetwined3d: Use NAN.
2012-05-29  Kimmo Myllyvirtawined3d: Add NVIDIA GeForce GTX 680.
2012-05-22  Karsten Elfenbeinwined3d: Add Nvidia GTX 670.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-22  Henri Verbeetwined3d: Get rid of the conv_mat macro.
2012-05-21  Henri Verbeetwined3d: Get rid of SFLAG_LOCKED.
2012-05-21  Henri Verbeetwined3d: Move the resource map count field up to wined3...
2012-05-03  Henri Verbeetwined3d: Use the wined3d_matrix structure for the ident...
2012-05-03  Henri Verbeetwined3d: The wined3d object doesn't need a parent.
2012-05-02  Henri Verbeetwined3d: Figure out the index size inside drawPrimitive().
2012-05-01  Henri Verbeetwined3d: Keep track of "all_vbo" in the stream info...
2012-04-26  Henri Verbeetwined3d: Move the resource bind_count field up to wined...
2012-04-16  Henri Verbeetwined3d: device_clear_render_targets() never fails.
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