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wined3d: Fix a typo.
[wine]
/
dlls
/
wined3d
/
device.c
2009-10-26
Henri Verbeet
wined3d: Fix a typo.
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2009-10-23
Henri Verbeet
wined3d: Don't use the stack as cursor mask (Valgrind).
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-19
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
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2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget resets the scissor rect.
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2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget bypasses stateblock recording.
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2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget doesn't change the viewport...
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2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
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2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
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2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
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2009-09-28
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
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2009-09-28
Henri Verbeet
wined3d: Keep vertex declaration references in the...
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2009-09-28
Henri Verbeet
wined3d: Properly keep texture references in the stateb...
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2009-09-25
Henri Verbeet
wined3d: Release the stateblock before destroying the...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-22
Henri Verbeet
wined3d: Cleanup vertex declaration initialization.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
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2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
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2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
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2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Henri Verbeet
wined3d: Get rid of a redundant memset() in device_stre...
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
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2009-08-17
Henri Verbeet
wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17
Henri Verbeet
wined3d: Check the correct vertex sampler in device_uni...
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2009-08-17
Henri Verbeet
wined3d: Don't use a start index higher than MAX_COMBIN...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
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2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
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2009-07-23
Henri Verbeet
wined3d: get_drawable_size() needs a context.
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2009-07-21
Henri Verbeet
wined3d: Remove the useless lastThread field from IWine...
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2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget.
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2009-07-21
Henri Verbeet
wined3d: Call ModifyLocation on "target" in IWineD3DDev...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Henri Verbeet
wined3d: Skip some unnecessary FBO binds.
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2009-07-17
Henri Verbeet
wined3d: Always use context_bind_fbo() to change the...
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2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-10
Henri Verbeet
wined3d: Remove GetGlDesc() from the public IWineD3DSur...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-29
Henri Verbeet
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-25
Henri Verbeet
wined3d: Make context_resource_released() responsible...
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-19
Stefan Doesinger
wined3d: Implement EvictManagedResources.
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2009-06-18
Henri Verbeet
wined3d: Remove some useless code in IWineD3DDeviceImpl...
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2009-06-18
Henri Verbeet
wined3d: Make sure we have a context in stretch_rect_fbo().
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_init() to handle most of...
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-06-12
Henri Verbeet
wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
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2009-06-11
Henri Verbeet
wined3d: Use the format info to calculate compressed...
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2009-06-11
Henri Verbeet
wined3d: Remove some redundant s3tc extension checks.
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2009-06-08
Gerald Pfeifer
wined3d: Use & instead of && for bit test in IWineD3DDe...
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2009-06-08
Henri Verbeet
wined3d: Use context_attach_depth_stencil_fbo() to...
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2009-06-03
Henri Verbeet
wined3d: Introduce volumetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce texture_init() to handle most of...
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2009-06-02
Henri Verbeet
wined3d: Call resource_init() from basetexture_init().
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2009-05-29
Henri Verbeet
wined3d: Add device resources from resource_init().
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2009-05-29
Henri Verbeet
wined3d: Remove ResourceReleased() from the public...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
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2009-05-26
Henri Verbeet
wined3d: Pass a proper format desc to resource_init...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
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2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-10
Stefan Dösinger
wined3d: Fix the drawRectPatch vertex count.
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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