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wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
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2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
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2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_color_correction().
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2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-07
Henri Verbeet
wined3d: Explicitly pass register type and index to...
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2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
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2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
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2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
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2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
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2009-04-06
Henri Verbeet
wined3d: Use a more appropriate mask for masking out...
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2009-04-06
Henri Verbeet
wined3d: Unset the current GLSL program when it's destr...
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2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
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2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
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2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
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2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
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2009-04-02
Henri Verbeet
wined3d: Compare num_params against 1 in shader_glsl_ma...
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2009-04-02
Henri Verbeet
wined3d: Remove some code that doesn't make a whole...
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2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
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2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the GLSL...
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2009-03-31
Tobias Jakobi
wined3d: GLSL: Implement texrect coord fixup.
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-12
Henri Verbeet
wined3d: Explicitly pass the texUnitMap to shader_glsl_...
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2009-03-10
Henri Verbeet
wined3d: Get rid of a few stack buffers.
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2009-03-10
Henri Verbeet
wined3d: Don't call shader_glsl_append_dst() from shade...
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2009-03-09
Henri Verbeet
wined3d: Use shader_glsl_get_write_mask_size() to calcu...
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-04
Henri Verbeet
wined3d: Use flags for shader_glsl_get_sample_function().
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2009-02-27
Stefan Dösinger
wined3d: Create a common sampling function in GLSL.
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2009-02-27
Stefan Dösinger
wined3d: Make shader_glsl_get_sample_function aware...
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2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
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2009-02-12
Francois Gouget
wined3d: Add a trailing '\n' to shader_addline() calls.
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2009-02-11
Stefan Dösinger
wined3d: Implement EXP and EXP2 fog in GLSL.
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2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
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2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
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2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
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2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-03
Henri Verbeet
wined3d: Don't bother with the GLSL info log if nobody...
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2009-01-03
Henri Verbeet
wined3d: Fix the line number for some fglrx spam.
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-19
Stefan Dösinger
wined3d: Use the ps_compile_args struct in glsl.
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2008-12-19
Stefan Dösinger
wined3d: Make use of the ps_compile_args structure...
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
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2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
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2008-12-01
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for glsl_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Make the SHADER_OPCODE_ARG parameter to shader...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
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2008-11-25
Stefan Dösinger
wined3d: Put the ps compile parameters into the glsl...
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2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25
Stefan Dösinger
wined3d: Store shader IDs in the vs and ps impl structures.
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2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-11-03
Henri Verbeet
wined3d: vertexshader should never be NULL in generate_...
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2008-10-29
Henri Verbeet
wined3d: Handle projected cube textures.
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2008-10-28
Henri Verbeet
wined3d: Support some more texture types for GLSL depth...
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2008-10-28
Henri Verbeet
wined3d: Pass explicit texcoords to depth blt.
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2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
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2008-10-21
Tobias Jakobi
wined3d: Fix some typos.
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2008-10-20
Henri Verbeet
wined3d: Set the sampler only once in shader_glsl_selec...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-09
Henri Verbeet
wined3d: Make sure some variables are always initialized.
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2008-09-24
Henri Verbeet
wined3d: Make some more GLSL functions private to the...
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2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
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2008-09-23
Henri Verbeet
wined3d: Use shader_glsl_log() in some more places.
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2008-09-16
Henri Verbeet
wined3d: Make some GLSL structs and functions private...
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2008-09-10
Henri Verbeet
wined3d: Correct a comment.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-21
Stefan Dösinger
wined3d: Filter out more spam.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-04
Francois Gouget
Assorted spelling fixes.
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2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
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2008-07-07
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-07-01
H. Verbeet
wined3d: Specify the GLSL language version our shaders...
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