wined3d: Store a struct wined3d_shader_dst_param in struct wined3d_shader_semantic.
[wine] / dlls / wined3d / glsl_shader.c
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_color_correction().
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Explicitly pass register type and index to...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Use a more appropriate mask for masking out...
2009-04-06  Henri Verbeetwined3d: Unset the current GLSL program when it's destr...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-02  Henri Verbeetwined3d: Compare num_params against 1 in shader_glsl_ma...
2009-04-02  Henri Verbeetwined3d: Remove some code that doesn't make a whole...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-31  Tobias Jakobiwined3d: GLSL: Implement texrect coord fixup.
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-12  Henri Verbeetwined3d: Explicitly pass the texUnitMap to shader_glsl_...
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-03-10  Henri Verbeetwined3d: Don't call shader_glsl_append_dst() from shade...
2009-03-09  Henri Verbeetwined3d: Use shader_glsl_get_write_mask_size() to calcu...
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-04  Henri Verbeetwined3d: Use flags for shader_glsl_get_sample_function().
2009-02-27  Stefan Dösingerwined3d: Create a common sampling function in GLSL.
2009-02-27  Stefan Dösingerwined3d: Make shader_glsl_get_sample_function aware...
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-12  Francois Gougetwined3d: Add a trailing '\n' to shader_addline() calls.
2009-02-11  Stefan Dösingerwined3d: Implement EXP and EXP2 fog in GLSL.
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-20  Henri Verbeetwined3d: Remove some superfluous pointer casts.
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-03  Henri Verbeetwined3d: Don't bother with the GLSL info log if nobody...
2009-01-03  Henri Verbeetwined3d: Fix the line number for some fglrx spam.
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Use the ps_compile_args struct in glsl.
2008-12-19  Stefan Dösingerwined3d: Make use of the ps_compile_args structure...
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-01  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Stefan Dösingerwined3d: Put the ps compile parameters into the glsl...
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-11-03  Henri Verbeetwined3d: vertexshader should never be NULL in generate_...
2008-10-29  Henri Verbeetwined3d: Handle projected cube textures.
2008-10-28  Henri Verbeetwined3d: Support some more texture types for GLSL depth...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-21  Tobias Jakobiwined3d: Fix some typos.
2008-10-20  Henri Verbeetwined3d: Set the sampler only once in shader_glsl_selec...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-09  Henri Verbeetwined3d: Make sure some variables are always initialized.
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Use shader_glsl_log() in some more places.
2008-09-16  Henri Verbeetwined3d: Make some GLSL structs and functions private...
2008-09-10  Henri Verbeetwined3d: Correct a comment.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-21  Stefan Dösingerwined3d: Filter out more spam.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-04  Francois GougetAssorted spelling fixes.
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-01  H. Verbeetwined3d: Specify the GLSL language version our shaders...
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