wined3d: Pass a const adapter to the format caps checking functions.
[wine] / dlls / wined3d / buffer.c
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2010-12-08  Henri Verbeetwined3d: Pass a wined3d_buffer structure to buffer_get_...
2010-11-23  Henri Verbeetwined3d: Fix the indentation in buffer_direct_upload().
2010-11-16  Henri Verbeetwined3d: buffer_get_sysmem() potentially invalidates...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-06-07  Henri Verbeetwined3d: Release the context on an error path in buffer...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
2010-05-10  Stefan Dösingerwined3d: Don't use GL_ARB_map_buffer_range for now.
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-12  Henri Verbeetwined3d: Don't write past the end of the buffer's conve...
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-03-30  Henri Verbeetwined3d: Initialization functions don't allocate.
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-23  Stefan Dösingerwined3d: Add a function for deleting the GL buffer.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-17  Stefan Dösingerwined3d: Merge two if conditions in buffer.c.
2010-03-17  Henri Verbeetwined3d: Add missing checkGLcall's to buffer_Map().
2010-03-16  Stefan Dösingerwined3d: Check the alignment of mapped buffer pointers.
2010-03-16  Stefan Dösingerwined3d: Implement unfenced updates of double buffered...
2010-03-16  Stefan Dösingerwined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
2010-03-16  Stefan Dösingerwined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
2010-02-09  Stefan Dösingerwined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
2010-02-09  Stefan Dösingerwined3d: Don't record dirty areas in a readonly lock.
2010-02-02  Stefan Dösingerwined3d: Implement dynamic buffers with GL_ARB_map_buff...
2010-01-29  Stefan Dösingerwined3d: Catch invalid buffer map parameters.
2010-01-26  Stefan Dösingerwined3d: Put the APPLE_flush_buffer_range code into...
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Prepare for dynamic vertex buffers.
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Stefan Dösingerwined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04  Stefan Dösingerwined3d: Revert the GL usage confusion.
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-29  Stefan Dösingerwined3d: Drop the VBO if too many full buffer conversio...
2009-12-29  Stefan Dösingerwined3d: Increment the buffer draw count if the buffer...
2009-12-29  Stefan Dösingerwined3d: Rename conversion_count to something more...
2009-12-29  Stefan Dösingerwined3d: Use unload instead of duplicating buffer remov...
2009-12-29  Stefan Dösingerwined3d: Free buffer conversion info when freeing the...
2009-12-16  Stefan Dösingerwined3d: Fix VBO buffer usage.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for static buffer declarations.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-26  Henri Verbeetwined3d: Remove a redundant ActivateContext() call.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-22  Henri Verbeetwined3d: Simplify the transformed position fixup a...
2009-06-11  Rico Schüllerwined3d: Don't allow a negative lock_count in buffer_Unmap.
2009-05-05  Stefan Dösingerwined3d: Make use of GL_ARB_half_float_vertex.
2009-04-28  Stefan Dösingerwined3d: Fix an issue in buffer_get_sysmem.
2009-04-28  Stefan Dösingerwined3d: Activate a thread before mapping a buffer.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-06  Henri Verbeetwined3d: Simplify IWineD3DVertexBufferImpl_PreLoad...
2009-03-06  Henri Verbeetwined3d: Also set VBFLAG_HASDESC if we can determine...
2009-02-23  Henri Verbeetwined3d: Merge indexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Merge vertexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.