wined3d: wined3d_device_set_sampler_state() never fails.
[wine] / dlls / wined3d / glsl_shader.c
2012-09-18  Henri Verbeetwined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
2012-09-17  Henri Verbeetwined3d: Implement WINED3DSIH_CUT in the GLSL shader...
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_outputTopology opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_inputPrimitive opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_maxOutputVertexCount...
2012-09-14  Henri Verbeetwined3d: Just handle all instructions in the shader...
2012-08-21  Matteo Bruniwined3d: Use BOOL instead of char in shader_load_consta...
2012-06-22  Henri Verbeetwined3d: Get rid of the d3d_caps debug channel.
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-03-09  Matteo Bruniwined3d: Clamp fog coordinate in the vertex shader.
2012-02-06  Henri Verbeetwined3d: Complain when the hardware may not be able...
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2011-12-06  Henri Verbeetwined3d: Don't declare more varyings than required...
2011-11-29  Henri Verbeetwined3d: Use proper texcoord masks for GLSL texm3x3spec...
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 xor opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 ushr opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 udiv opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 round_ni opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 ge opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 eq opcode.
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
2011-11-14  Henri Verbeetwined3d: Introduce a "state" variable in shader_glsl_lo...
2011-11-09  Henri Verbeetwined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
2011-11-07  Andrew Talbotwined3d: Remove extraneous braces from switch statements.
2011-10-31  Henri Verbeetwined3d: Get rid of the local_constant typedef.
2011-10-26  Matteo Bruniwined3d: Enable SM4 support in the GLSL shader backend...
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-09-12  Stefan Dösingerwined3d: Make sure that lit doesn't return NaN.
2011-09-05  Henri Verbeetwined3d: Don't print the GLSL info log by default on...
2011-08-23  Henri Verbeetwined3d: Make some parameters to get_glsl_program_entry...
2011-08-23  Henri Verbeetwined3d: Make the shader parameter to shader_glsl_gener...
2011-08-23  Henri Verbeetwined3d: Make the shader parameter to shader_glsl_gener...
2011-07-25  Henri Verbeetwined3d: Make the shader and ctx_priv parameters to...
2011-07-25  Henri Verbeetwined3d: Get rid of the vpos_uniform field from the...
2011-07-22  Henri Verbeetwined3d: Make the heap parameter to update_heap_entry...
2011-07-22  Henri Verbeetwined3d: Make the tex_unit_map parameter to shader_glsl...
2011-07-22  Henri Verbeetwined3d: Make the tex_unit_map parameter to shader_glsl...
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_sample_function_t typedef.
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_src_param_t typedef.
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_dst_param_t typedef.
2011-06-23  Henri Verbeetwined3d: Make the wined3d_shader_context shader pointer...
2011-06-16  Henri Verbeetwined3d: Require ARB_shader_texture_lod for SM3.
2011-06-07  Henri Verbeetwined3d: Just enable ARB_shader_texture_lod if it's...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-17  Henri Verbeetwined3d: Get rid of the glsl_program_key_t typedef.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-13  Stefan Dösingerwined3d: Fix a few MSVC data loss warnings.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-05  Henri Verbeetwined3d: Rename "shader_backend_t" to "wined3d_shader_b...
2011-04-27  Henri Verbeetwined3d: Rename "pCaps" to "caps".
2011-04-26  Henri Verbeetwined3d: Enable SM3 if ARB_shader_texture_lod is supported.
2011-04-26  Henri Verbeetwined3d: Either set SM3 for both vertex and fragment...
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-02-15  Matteo Bruniwined3d: Make clip planes independent from offscreen...
2011-02-01  Henri Verbeetwined3d: Just fail if the texture type is not supported...
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-25  Henri Verbeetwined3d: Disable vertex shader output clamping.
2011-01-24  Henri Verbeetwined3d: Use dot() instead of length() in shader_glsl_n...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
2010-12-15  Henri Verbeetwined3d: Store an IWineD3DBaseShaderImpl pointer in...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-15  Henri Verbeetwined3d: Pass implementation pointers to get_glsl_progr...
2010-12-14  Henri Verbeetwined3d: Store implementation pointers in glsl_program_...
2010-12-14  Henri Verbeetwined3d: Store implementation pointers in struct glsl_s...
2010-12-14  Henri Verbeetwined3d: Pass implementation pointers to generate_param...
2010-12-14  Henri Verbeetwined3d: Avoid some interface pointers in set_glsl_shad...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-08  Henri Verbeetwined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
2010-12-07  Henri Verbeetwined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
2010-12-06  Henri Verbeetwined3d: Use local reg_maps variables where possible.
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_des...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_sel...
2010-10-29  Henri Verbeetwined3d: Move loop state to wined3d_shader_context.
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_glsl...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
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