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wined3d: wined3d_device_set_sampler_state() never fails.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2012-09-18
Henri Verbeet
wined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
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2012-09-17
Henri Verbeet
wined3d: Implement WINED3DSIH_CUT in the GLSL shader...
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
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2012-09-14
Henri Verbeet
wined3d: Just handle all instructions in the shader...
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2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
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2012-06-22
Henri Verbeet
wined3d: Get rid of the d3d_caps debug channel.
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the vertex shader.
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2012-02-06
Henri Verbeet
wined3d: Complain when the hardware may not be able...
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2011-12-06
Henri Verbeet
wined3d: Don't declare more varyings than required...
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2011-11-29
Henri Verbeet
wined3d: Use proper texcoord masks for GLSL texm3x3spec...
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 xor opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 ushr opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 udiv opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 round_ni opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 ge opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 eq opcode.
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2011-11-15
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
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2011-11-14
Henri Verbeet
wined3d: Introduce a "state" variable in shader_glsl_lo...
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2011-11-09
Henri Verbeet
wined3d: Get rid of the COMPARISON_TYPE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
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2011-11-07
Andrew Talbot
wined3d: Remove extraneous braces from switch statements.
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2011-10-31
Henri Verbeet
wined3d: Get rid of the local_constant typedef.
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2011-10-26
Matteo Bruni
wined3d: Enable SM4 support in the GLSL shader backend...
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2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-09-12
Stefan Dösinger
wined3d: Make sure that lit doesn't return NaN.
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2011-09-05
Henri Verbeet
wined3d: Don't print the GLSL info log by default on...
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2011-08-23
Henri Verbeet
wined3d: Make some parameters to get_glsl_program_entry...
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2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
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2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
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2011-07-25
Henri Verbeet
wined3d: Make the shader and ctx_priv parameters to...
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2011-07-25
Henri Verbeet
wined3d: Get rid of the vpos_uniform field from the...
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2011-07-22
Henri Verbeet
wined3d: Make the heap parameter to update_heap_entry...
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2011-07-22
Henri Verbeet
wined3d: Make the tex_unit_map parameter to shader_glsl...
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2011-07-22
Henri Verbeet
wined3d: Make the tex_unit_map parameter to shader_glsl...
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2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_sample_function_t typedef.
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2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_src_param_t typedef.
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2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_dst_param_t typedef.
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2011-06-23
Henri Verbeet
wined3d: Make the wined3d_shader_context shader pointer...
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2011-06-16
Henri Verbeet
wined3d: Require ARB_shader_texture_lod for SM3.
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2011-06-07
Henri Verbeet
wined3d: Just enable ARB_shader_texture_lod if it's...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the glsl_program_key_t typedef.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-13
Stefan Dösinger
wined3d: Fix a few MSVC data loss warnings.
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2011-05-09
Francois Gouget
Assorted spelling and case fixes.
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2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
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2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
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2011-04-26
Henri Verbeet
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
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2011-04-26
Henri Verbeet
wined3d: Either set SM3 for both vertex and fragment...
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-02-15
Matteo Bruni
wined3d: Make clip planes independent from offscreen...
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2011-02-01
Henri Verbeet
wined3d: Just fail if the texture type is not supported...
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-25
Henri Verbeet
wined3d: Disable vertex shader output clamping.
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2011-01-24
Henri Verbeet
wined3d: Use dot() instead of length() in shader_glsl_n...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
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2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-15
Henri Verbeet
wined3d: Pass implementation pointers to get_glsl_progr...
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2010-12-14
Henri Verbeet
wined3d: Store implementation pointers in glsl_program_...
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2010-12-14
Henri Verbeet
wined3d: Store implementation pointers in struct glsl_s...
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2010-12-14
Henri Verbeet
wined3d: Pass implementation pointers to generate_param...
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2010-12-14
Henri Verbeet
wined3d: Avoid some interface pointers in set_glsl_shad...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
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2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
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2010-12-06
Henri Verbeet
wined3d: Use local reg_maps variables where possible.
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
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2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
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2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_glsl...
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
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2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
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