Assorted spelling fixes.
[wine] / dlls / wined3d / glsl_shader.c
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-28  H. Verbeetwined3d: Use the texture sampling function in a few...
2006-11-28  H. Verbeetwined3d: Fix the texm3x3tex instruction to sample properly.
2006-11-28  H. Verbeetwined3d: Create a separate function for sampling a...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP DCL-related structures into WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-26  Stefan Dösingerwined3d: Use GL_EXTCALL.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-08-25  Stefan Dösingerwined3d: Load projected textures in fragment shaders.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-21  H. Verbeetwined3d: Fix indices for the float constant map.
2006-08-14  Phil Costinwined3d: Fix vertex shader corruption issue.
2006-08-10  Roderick Colenbranderwined3d: Draw buffers support.
2006-07-29  Jason Greenwined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-26  Michael Stefaniucwined3d: Remove superfluous breaks.
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-14  Ivan Gyurdievwined3d: Fix cmp instruction for GLSL.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Clamp texcoord output between 0 and 1.
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-10  Ivan Gyurdievwined3d: Fix typo breaking 3.0 pshaders color input.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-07  Jason Greenwined3d: Fix D3DSIO_TEXKILL for GLSL.
2006-07-06  Jason Greenwined3d: Fix D3DSIO_M#X# instruction for both ARB and...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-21  Jason Greenwined3d: Bind correct number of samplers for GLSL shaders.
2006-06-20  Jason Greenwined3d: Fix DEF instructions in GLSL for non-Nvidia...
2006-06-19  Jason Greenwined3d: Correct implementation of D3DSIO_LOOP.
2006-06-19  Jason Greenwined3d: Added correct cast support for gl_FogFragCoord...
2006-06-19  Jason Greenwined3d: Load boolean and integer constants into the...
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-16  Francois GougetAssorted spelling fixes.
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Cast more things.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Trivial cleanups
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-10  Alexandre Julliardwined3d: Make all the local shader functions static.
2006-06-10  Jason Greenwined3d: Change fog output variable name for GLSL shaders.
2006-06-10  Jason Greenwined3d: Fix regression from register maps switch for...
2006-06-09  Jason Greenwined3d: GLSL shader cleanup patch.
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...