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wined3d: Fix a variable name inside a VTRACE.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
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2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
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2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
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2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
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2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
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2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
Stefan Dösinger
wined3d: Update the overlay when the destination was...
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2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
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2008-08-19
Stefan Dösinger
wined3d: Remove the device-global fullscreen flag.
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2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
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2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay position tracking.
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2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
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2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
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2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
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2008-08-04
Stefan Dösinger
wined3d: Initialize the texture op function properly.
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31
Stefan Dösinger
wined3d: Use C bitfields to compact the ffp description.
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2008-07-28
Stefan Dösinger
wined3d: Add fog and tex types to the ffp fragment...
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2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
Francois Gouget
wined3d: Move float_32_to_16() to surface_base.c which...
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
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2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
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2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
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2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
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2008-07-02
Stefan Dösinger
wined3d: Restore the gamma when destroying the swapchain.
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2008-07-02
Stefan Dösinger
wined3d: Update the blit ortho on size changes.
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2008-06-19
H. Verbeet
wined3d: Use gl_Color and gl_SecondaryColor to support...
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2008-06-03
Roderick Colenbrander
wined3d: Add a registry key to allow/disallow multisamp...
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2008-05-06
Francois Gouget
Assorted spelling fixes.
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2008-05-05
Roderick Colenbrander
wined3d: Allow stencil support when it wasn't requested...
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2008-04-30
Roderick Colenbrander
wined3d: Add multisampling support.
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2008-04-28
Roderick Colenbrander
wined3d: Store more information about pixel formats...
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2008-04-24
Stefan Dösinger
wined3d: Call activate_dimensions from the atifs code.
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2008-04-24
Stefan Dösinger
wined3d: Support framebuffer reading from texture_recta...
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2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Disable texture filtering on textures that...
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2008-04-09
Stefan Dösinger
wined3d: Make the min mip lookup type a texture property.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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2008-04-02
Stefan Dösinger
wined3d: Implement TSSARGTEMP with register combiners.
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2008-04-02
Stefan Dösinger
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
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2008-04-01
Stefan Dösinger
wined3d: Create a fake non-gl adapter.
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2008-03-27
Alexander Dorofeyev
wined3d: Make device palettes dynamically allocated.
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Add a shader DLL init callback.
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2008-03-25
Stefan Dösinger
wined3d: Move shader caps setting into the arb and...
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2008-03-25
Stefan Dösinger
wined3d: Set shader specific caps in the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-21
Roderick Colenbrander
wined3d: Check pixel formats of the same pixel type.
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2008-03-17
Roderick Colenbrander
wined3d: Check the render target capabilities of a...
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-03-04
Stefan Dösinger
wined3d: Hardcode local constants in ARB shaders if...
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-03-03
Stefan Dösinger
wined3d: Give occlusion queries their own vtable.
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2008-03-03
Stefan Dösinger
wined3d: Subclass queries.
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2008-02-28
Stefan Dösinger
wined3d: Remove VBFLAG_LOAD.
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2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
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2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
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2008-02-05
Stefan Dösinger
wined3d: Move vertex buffer vbo creation to PreLoad.
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2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-02-05
Stefan Dösinger
wined3d: Move some UnLoad code to the base texture...
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
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2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
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2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
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