projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2008-12-03
Henri Verbeet
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
blob
|
commitdiff
|
raw
2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-02
Henri Verbeet
wined3d: Const correctness fixes for state.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for directx.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for glsl_shader.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Make the SHADER_OPCODE_ARG parameter to shader...
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Henri Verbeet
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Store shader IDs in the vs and ps impl structures.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-20
Henri Verbeet
wined3d: Remove some unused code.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-20
Henri Verbeet
wined3d: wined3d_gl.h should be internal to wined3d.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
blob
|
commitdiff
|
raw
|
diff to current
2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
blob
|
commitdiff
|
raw
|
diff to current
2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-10-08
Kjell Rune Skaaraas
wined3d: Implement IWineD3DResourceImpl_GetPriority...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: Make some more GLSL functions private to the...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: Make some more ARB program functions private...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: atifs_shader_backend doesn't exist anymore.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
blob
|
commitdiff
|
raw
|
diff to current
2008-09-23
Henri Verbeet
wined3d: Skip copying the depth stencil if it's discarded.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-23
Henri Verbeet
wined3d: Get rid of the wantsDepthStencilBuffer in...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-22
Henri Verbeet
wined3d: Don't try to draw with unsupported attribute...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-16
Henri Verbeet
Make some ARB program structs and functions private...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-16
Henri Verbeet
wined3d: Make some GLSL structs and functions private...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-05
Stefan Dösinger
wined3d: Pack the ffp_desc structure better.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-21
Stefan Dösinger
wined3d: Update the overlay when the destination was...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-19
Stefan Dösinger
wined3d: Remove the device-global fullscreen flag.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-05
Stefan Dösinger
wined3d: Implement overlay position tracking.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
blob
|
commitdiff
|
raw
|
diff to current
2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
blob
|
commitdiff
|
raw
|
diff to current
2008-08-04
Stefan Dösinger
wined3d: Initialize the texture op function properly.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-31
Stefan Dösinger
wined3d: Use C bitfields to compact the ffp description.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-28
Stefan Dösinger
wined3d: Add fog and tex types to the ffp fragment...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
blob
|
commitdiff
|
raw
|
diff to current
2008-07-10
Francois Gouget
wined3d: Move float_32_to_16() to surface_base.c which...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-02
Stefan Dösinger
wined3d: Restore the gamma when destroying the swapchain.
blob
|
commitdiff
|
raw
|
diff to current
next