wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
[wine] / dlls / wined3d / wined3d_private.h
2008-12-03  Henri Verbeetwined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for directx.c.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding the pci vendor id.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding pci device id.
2008-11-20  Henri Verbeetwined3d: Remove some unused code.
2008-11-20  Henri Verbeetwined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-08  Kjell Rune Skaaraaswined3d: Implement IWineD3DResourceImpl_GetPriority...
2008-09-25  Henri Verbeetwined3d: Handle texture coordinates the same way we...
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Make some more ARB program functions private...
2008-09-24  Henri Verbeetwined3d: atifs_shader_backend doesn't exist anymore.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-09-23  Henri Verbeetwined3d: Get rid of the wantsDepthStencilBuffer in...
2008-09-22  Henri Verbeetwined3d: Don't try to draw with unsupported attribute...
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-16  Henri VerbeetMake some ARB program structs and functions private...
2008-09-16  Henri Verbeetwined3d: Make some GLSL structs and functions private...
2008-09-05  Stefan Dösingerwined3d: Pack the ffp_desc structure better.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-29  Henri Verbeetwined3d: Remove useless hash_table_t typedef.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Remove BaseTexture::UnBindTexture.
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-26  Stefan Dösingerwined3d: Use the correct texture limit.
2008-08-25  Stefan Dösingerwined3d: Fix the drawStridedSlow callback function...
2008-08-25  Stefan Dösingerwined3d: Add fixed function sRGB write correction.
2008-08-22  H. Verbeetwined3d: Remove useless hash_table_entry_t typedef.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  Stefan Dösingerwined3d: Update the overlay when the destination was...
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Implement YUV emulation with GL_ARB_fragment_p...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-19  Stefan Dösingerwined3d: Move some swapchain code into a base class.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-08-05  Stefan Dösingerwined3d: Implement overlay position tracking.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-08-04  Stefan Dösingerwined3d: Report the pitch alignment to ddraw.
2008-08-04  Stefan Dösingerwined3d: Initialize the texture op function properly.
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-31  Stefan Dösingerwined3d: Use C bitfields to compact the ffp description.
2008-07-28  Stefan Dösingerwined3d: Add fog and tex types to the ffp fragment...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  Francois Gougetwined3d: Move float_32_to_16() to surface_base.c which...
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-07-08  Stefan Dösingerwined3d: Move stream source and vshader to misc and...
2008-07-08  Stefan Dösingerwined3d: Implement the state merger and start to use it.
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
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