winex11: Activate the depth-bpp difference.
[wine] / dlls / wined3d / vertexshader.c
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-06  Stefan Dösingerwined3d: Ignore unused attributes when generating the...
2007-11-28  Stefan Dösingerwined3d: Fix a sign mistake in the code creating the...
2007-11-21  Stefan Dösingerwined3d: Track vertex declaration changes on vertex...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-21  Stefan Dösingerwined3d: Move destroying the glsl vshader into a separa...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-16  Stefan Dösingerwined3d: Remove a hack that slipped in.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-13  Francois Gougetwined3d: Add trailing '\n's to two shader_addline(...
2007-11-08  Stefan Dösingerwined3d: Replace the position fixup mul-add-add with...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add crs and pow instruction support.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-25  Stefan Dösingerwined3d: Skip the start offset to the source array...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  H. Verbeetwined3d: Pass NULL for the stateBlock parameter to...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-04-23  Fabian Bielerwined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-12  Stefan Dösingerwined3d: Dirtify the shader and declaration states...
2007-03-23  Fabian Bielerwined3d: Remove fog coordinate clamping in the vertex...
2007-03-08  H. Verbeetwined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-05  H. Verbeetwined3d: The texldl instruction takes 3 arguments.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-28  H. Verbeetwined3d: Fix matching WINED3DDECLUSAGE_POSITION against...
2007-02-15  Stefan Dösinger6/10: WineD3D: rsq and rcp instructions may need a...
2007-02-15  H. Verbeetwined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-01-19  H. Verbeetwined3d: The sincos instruction is valid for ps/vs...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-27  Kovács Andráswined3d: Implement D3DSIO_MOVA in ARB backend.
2006-10-24  Ivan Gyurdievwined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D names...
2006-10-16  Francois Gougetwined3d: Remove '\0's in traces.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSI and other opcode masks to the WINED3...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP DCL-related structures into WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Don't overwrite the position y offset in ARB...
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-08-29  Stefan Dösingerwined3d: Apply the half pixel correction for shaders...
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-07  H. Verbeetwined3d: Fix D3DCOLOR swizzling in shaders.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-27  Jason Greenwined3d: Fix minor typo from shader patch.
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-25  H. Verbeetwined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-07  Ivan Gyurdievwined3d: Create fake input semantics for d3d8 shaders.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Remove dead vertex shader code.
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-12  Jason Greenwined3d: Map D3DSIO_DEF to it's GLSL generating functio...
2006-06-10  Alexandre Julliardwined3d: Make all the local shader functions static.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-06-10  Ivan Gyurdievwined3d: Downgrade Get*Shader FIXME to TRACE.
2006-06-09  Jason Greenwined3d: Map vertex shader instructions to GLSL generat...
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-06  Ivan Gyurdievwined3d: Rename vertex shader constants.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Ivan Gyurdievwined3d: Only run parse_decl_usage on vshader INPUT...
2006-05-20  Jason Greenwined3d: Move PARAM C[] program.env[] into baseshader...
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