wined3d: Avoid using the long type.
[wine] / dlls / wined3d / arb_program_shader.c
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-10  Marcus Meissnerwined3d: fixed a NULL deref in create_arb_blt_fragment_...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-03  Henri Verbeetwined3d: Allow the ARB shader backend to work with...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Gerald Pfeiferwined3d: Remove variable dlc_tmp which is not really...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-07  Roderick Colenbranderwined3d: Turn blit_shader color_fixup_supported into...
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-02  Henri Verbeetwined3d: Dump ARB program shaders on compile failure.
2010-01-26  Henri Verbeetwined3d: Get rid of some unnecessary casts to specific...
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove a few redundant assignments.
2009-12-07  Francois Gougetwined3d: Don't define nameless structs or unions.
2009-11-12  Stefan Dösingerwined3d: Create clip coords only if they are used.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-26  Stefan Dösingerwined3d: Use the native constant limit for fitting...
2009-10-26  Stefan Dösingerwined3d: Remove dead code.
2009-10-26  Stefan Dösingerwined3d: Take native constants into account when report...
2009-10-22  Henri Verbeetwined3d: Free the blitter private data in arbfp_blit_fr...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-20  Stefan Dösingerwined3d: Use ARB constant limits in ARB.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
2009-10-08  Stefan Dösingerwined3d: Don't reserve clipping constants needlessly.
2009-10-08  Stefan Dösingerwined3d: Split the clip_parameters[2] array.
2009-10-08  Stefan Dösingerwined3d: Don't write to result.color in arb_add_sRGB_co...
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-15  Henri Verbeetwined3d: Make some variables static.
2009-09-08  Henri Verbeetwined3d: Check the correct debug channel in shader_arb_...
2009-09-08  Henri Verbeetwined3d: Fix shader_arb_load_constantsF().
2009-09-08  Stefan Dösingerwined3d: Only generate the clipplane emulation KIL...
2009-09-02  Henri Verbeetwined3d: Print a warning when an ARB program exceeds...
2009-09-02  Henri Verbeetwined3d: Properly check for ARB program compile errors.
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-19  Stefan Dösingerwined3d: Use 50 chars for register names in texm3x3...
2009-08-17  Henri Verbeetwined3d: Replace find_clip_texcoord() with a generic...
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-12  Henri Verbeetwined3d: Make the "address" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "temporary" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "texcoord" shader_reg_maps member...
2009-08-11  Francois GougetAssorted spelling fixes.
2009-08-10  Henri Verbeetwined3d: Properly handle negative loop step in shader_g...
2009-08-07  Stefan Dösingerwined3d: Watch out about higher constants when clamping...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Call the shader_load_np2fixup_constants()...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-05  Stefan Dösingerwined3d: ARB clipplane init needs the helper constant.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Stefan Dösingerwined3d: Don't activate a context unless we need one.
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-16  Stefan Dösingerwined3d: Use the unmodified source in MOVA.
2009-07-15  Stefan Dösingerwined3d: EXP and EXPP are scalar operations.
2009-07-10  Stefan Dösingerwined3d: Check the correct constant limit.
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Tobias Jakobiwined3d: Force NP2 constant reload in shader_arb_select.
2009-07-02  Tobias Jakobiwined3d: Implement shader_arb_load_np2fixup_constants.
2009-07-02  Tobias Jakobiwined3d: Add NP2 fixup code to shader_hw_sample (ARB).
2009-07-02  Tobias Jakobiwined3d: Add NP2 fixup code to shader_arb_generate_pshader.
2009-07-02  Tobias Jakobiwined3d: Add arb_ps_np2fixup_info structure and improve...
2009-07-01  Stefan Dösingerwined3d: Don't dirtify too many shader constants.
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-06-29  Stefan Dösingerwined3d: Add the vertex shader footer in the main function.
2009-06-29  Stefan Dösingerwined3d: Write the vshader footer in a separate function.
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