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ole32: Move private data structure out of header file.
[wine]
/
dlls
/
wined3d
/
directx.c
2009-01-21
Paul Chitescu
wined3d: Detect Radeon Xpress Series, report PCI ID...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-09
Henri Verbeet
wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve...
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2008-12-29
Vincent Pelletier
wined3d: Detect intel 945 GM.
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2008-12-22
Rico Schüller
wined3d: Fix compilation for Windows build.
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-16
Stefan Dösinger
wined3d: Avoid loading opengl32.dll.
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2008-12-16
Stefan Dösinger
wined3d: Initialize max_combined_samplers properly.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for directx.c.
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2008-12-01
Henri Verbeet
wined3d: Remove some superfluous casts.
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2008-11-28
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
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2008-11-24
Vincent Pelletier
wined3d: Add detection for NVIDIA's GTX 280.
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2008-11-10
Roderick Colenbrander
wined3d: Add two missing D3D8/D3D9 capabilities.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-20
Henri Verbeet
wined3d: Add support for EXT_framebuffer_multisample.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-09
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
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2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
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2008-09-19
Allan Tong
wined3d: Fix Geforce9 detection.
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2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
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2008-09-02
Francois Gouget
Assorted spelling fixes.
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2008-08-28
Stefan Dösinger
wined3d: Silence some format spam.
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2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
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2008-08-27
Stefan Dösinger
wined3d: Advertise a few line caps.
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2008-08-27
Stefan Dösinger
wined3d: Disable D3DFMT_R3G3B2.
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2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
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2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
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2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A2W10V10U10.
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2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A4L4.
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2008-08-25
Henri Verbeet
wined3d: Move a TRACE up a few lines.
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2008-08-25
Chris Robinson
wined3d: Use 8 bits-per-component for the PBO test...
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2008-08-21
Alexander Dorofeyev
wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Test formats for surface support.
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
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2008-08-04
Tobias Jakobi
wined3d: Remove arb_tex_npot for NV FX series in fixup_...
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2008-08-04
Stefan Dösinger
wined3d: Always load glFinish and glFlush from opengl32...
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2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
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2008-08-04
Stefan Dösinger
wined3d: Only set D3D caps when GL was loaded successfully.
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2008-08-04
Stefan Dösinger
ddraw: Set ddraw caps in wined3d.
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-22
Stefan Dösinger
wined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-14
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-07-14
Stefan Dösinger
wined3d: Simplify the fragment pipeline selection.
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
Francois Gouget
Assorted spelling fixes.
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
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2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
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2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-07-03
Maarten Lankhorst
wined3d: Fix a deadlock that may occur during initializ...
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2008-06-27
H. Verbeet
wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
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2008-06-23
H. Verbeet
wined3d: Half float formats need ARB_TEXTURE_FLOAT...
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2008-06-23
Roderick Colenbrander
wined3d: Update the Nvidia driver version to 173.41...
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2008-06-20
H. Verbeet
wined3d: Handle depth formats like any other format...
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2008-06-19
H. Verbeet
wined3d: Add support for ARB_color_buffer_float.
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2008-06-18
Roderick Colenbrander
wined3d: Add a Geforce9 driver version (right now garba...
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2008-06-09
Roderick Colenbrander
wined3d: Update ATI GPUs.
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2008-06-09
Roderick Colenbrander
wined3d: Update nvidia GPUs.
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2008-06-03
Roderick Colenbrander
wined3d: Add a registry key to allow/disallow multisamp...
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2008-05-05
Roderick Colenbrander
wined3d: Allow stencil support when it wasn't requested...
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2008-05-01
Roderick Colenbrander
wined3d: Fix typo in pixel format trace.
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2008-04-30
Roderick Colenbrander
wined3d: Add multisampling support.
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2008-04-28
Roderick Colenbrander
wined3d: Store more information about pixel formats...
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2008-04-24
Roderick Colenbrander
wgl: Add a wine specific WGL extension which allows...
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2008-04-23
Austin English
Spelling fixes.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Disable texture filtering on textures that...
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2008-04-09
Stefan Dösinger
wined3d: Report D3DUSAGE_QUERY_WRAPANDMIP support.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-07
Francois Gouget
Assorted spelling fixes.
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2008-04-04
Stefan Dösinger
wined3d: Advertise shader emulation of bumpmap formats.
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2008-04-04
Stefan Dösinger
wined3d: Advertize postpixelshader blending for surfaces.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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