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usp10: Implement ScriptStringFree.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-28
H. Verbeet
wined3d: Use the texture sampling function in a few...
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2006-11-28
H. Verbeet
wined3d: Fix the texm3x3tex instruction to sample properly.
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2006-11-28
H. Verbeet
wined3d: Create a separate function for sampling a...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-10-30
Kovács András
wined3d: Fix introduced regression in shader_glsl_mnxn...
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-26
Stefan Dösinger
wined3d: Use GL_EXTCALL.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-08-25
Stefan Dösinger
wined3d: Load projected textures in fragment shaders.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-21
H. Verbeet
wined3d: Fix indices for the float constant map.
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2006-08-14
Phil Costin
wined3d: Fix vertex shader corruption issue.
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2006-08-10
Roderick Colenbrander
wined3d: Draw buffers support.
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2006-07-29
Jason Green
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-26
Michael Stefaniuc
wined3d: Remove superfluous breaks.
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2006-07-25
Jason Green
wined3d: Implement more GLSL instructions.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-14
Ivan Gyurdiev
wined3d: Fix cmp instruction for GLSL.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Clamp texcoord output between 0 and 1.
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-10
Ivan Gyurdiev
wined3d: Fix typo breaking 3.0 pshaders color input.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-07
Jason Green
wined3d: Fix D3DSIO_TEXKILL for GLSL.
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2006-07-06
Jason Green
wined3d: Fix D3DSIO_M#X# instruction for both ARB and...
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-06-29
Jason Green
wined3d: Fix a few GLSL shader instruction translations.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-21
Jason Green
wined3d: Bind correct number of samplers for GLSL shaders.
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2006-06-20
Jason Green
wined3d: Fix DEF instructions in GLSL for non-Nvidia...
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2006-06-19
Jason Green
wined3d: Correct implementation of D3DSIO_LOOP.
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2006-06-19
Jason Green
wined3d: Added correct cast support for gl_FogFragCoord...
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2006-06-19
Jason Green
wined3d: Load boolean and integer constants into the...
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2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-16
Francois Gouget
Assorted spelling fixes.
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Cast more things.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Trivial cleanups
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-10
Alexandre Julliard
wined3d: Make all the local shader functions static.
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2006-06-10
Jason Green
wined3d: Change fog output variable name for GLSL shaders.
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2006-06-10
Jason Green
wined3d: Fix regression from register maps switch for...
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2006-06-09
Jason Green
wined3d: GLSL shader cleanup patch.
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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