xmllite: Fail to set input for external IXmlReaderInput.
[wine] / dlls / wined3d /
2013-01-28  Michael Stefaniucwined3d: Use assignment instead of memcpy to copy structs.
2013-01-25  Stefan Dösingerwined3d: Remove draw_primitive_strided.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-25  Henri Verbeetwined3d: Get rid of a superfluous texture copy in check...
2013-01-25  Henri Verbeetwined3d: Replace "VertexShaderMode" and "PixelShaderMod...
2013-01-25  Henri Verbeetwined3d: Support all fixups in shader_none_color_fixup_...
2013-01-24  Henri Verbeetwined3d: Get rid of CheckWrapAndMipCapability().
2013-01-24  Henri Verbeetwined3d: Get rid of CheckPostPixelShaderBlendingCapabil...
2013-01-24  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_VTF in init_forma...
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23  Henri Verbeetwined3d: Get rid of CheckFilterCapability().
2013-01-23  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_FILTERING in...
2013-01-23  Henri Verbeetwined3d: Get rid of select_shader_mode().
2013-01-22  Henri Verbeetwined3d: Get rid of CheckSrgbReadCapability().
2013-01-22  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
2013-01-22  Henri Verbeetwined3d: Add sRGB writes to the shader backend and...
2013-01-21  Henri Verbeetwined3d: Move "vs_clipping" to the shader caps.
2013-01-21  Henri Verbeetwined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21  Henri Verbeetwined3d: Get rid of the select_shader_mode() call in...
2013-01-18  Henri Verbeetwined3d: Get rid of vs_selected_mode / ps_selected_mode...
2013-01-18  Henri Verbeetwined3d: Replace InitAdapters() with a function to...
2013-01-18  Henri Verbeetwined3d: Introduce a separate function for intializing...
2013-01-17  Henri Verbeetwined3d: Get rid of the "opengl" field in struct wined3...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Initialize the various backends in wined3d_ada...
2013-01-15  Stefan Dösingerwined3d: Shadow buffers in sysmem when software vertexp...
2013-01-14  Henri Verbeetddraw: Explicitly create a wined3d object without 3D...
2013-01-07  Henri Verbeetwined3d: Get rid of the user_stream field from wined3d_...
2013-01-07  Henri Verbeetwined3d: Remove a redundant condition in the indexbuffe...
2013-01-04  Henri Verbeetwined3d: Just restore state->user_stream in wined3d_dev...
2013-01-04  Henri Verbeetwined3d: Don't touch state->user_stream in wined3d_devi...
2013-01-04  Henri Verbeetwined3d: state->user_stream is always FALSE in device_s...
2013-01-03  Henri Verbeetwined3d: Get rid of some useless braces in draw_primiti...
2013-01-03  Henri Verbeetwined3d: Recognize any "X.Org" GL vendor as Mesa.
2013-01-03  Henri Verbeetwined3d: Simplify select_card_amd_mesa() a bit.
2012-12-28  Caron Jensenwined3d: Add new Radeon HD 6570 GL renderer string.
2012-12-24  Andrew Talbotwined3d: Indentation fix.
2012-12-19  Jiang Yikewined3d: Add recognition for NVIDIA GeForce GTX 660...
2012-12-19  Stefan Dösingerwined3d: Remove draw_*_primitive_up.
2012-12-18  Piotr Cabanwined3d: Recognize Nvidia GT610 card.
2012-12-14  Caron Jensenwined3d: Recognize Nvidia GT520 cards.
2012-12-11  Francois Gougetwined3d: Remove a stray semi-colon from the spec file.
2012-12-11  Henri Verbeetwined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-06  Alexandre Julliardwined3d: Call wglSwapBuffers through the GL driver...
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-05  Stefan Dösingerwined3d: Add GL_ALPHA to the atifs argument replicator...
2012-12-05  Stefan Dösingerwined3d: Use sign fixup for the atifs bumpenv matrix.
2012-12-05  Stefan Dösingerwined3d: Test the correct program for native limits.
2012-12-05  Stefan Dösingerwined3d: Correctly count used stages in the atifs pipeline.
2012-12-05  Stefan Dösingerwined3d: Bind the src in a manual presentation blit.
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-12-03  Henri Verbeetwined3d: Add support for ARB_instanced_arrays.
2012-12-03  Henri Verbeetwined3d: Resolve the instance count for instanced array...
2012-12-03  Stefan Dösingerwined3d: Add an explicit break in case of unhandled...
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-30  Frédéric Delanoywined3d: Add some 'fall through' comments (coverity).
2012-11-28  Henri Verbeetwined3d: Fix a typo in wined3d_device_set_stream_output().
2012-11-28  Henri Verbeetwined3d: Also unbind stream outputs and the geometry...
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-27  Henri Verbeetwined3d: Properly handle scalar destinations in shader_...
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOSetTargets().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-11-19  Henri Verbeetwined3d: Update the scissor rect and viewport even...
2012-11-16  Henri Verbeetwined3d: Make state_geometry_shader() static.
2012-11-15  Christian Inciwined3d: Add support for nVidia GT 640M.
2012-11-15  Henri Verbeetwined3d: Add support for geometry shaders to the GLSL...
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSGetShader().
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-11-12  Henri Verbeetwined3d: Handle relative addresses in the common code...
2012-11-12  Henri Verbeetwined3d: Add support for GLSL based fixed function...
2012-11-09  Matteo Bruniwined3d: Pop control frames in disabled if branches...
2012-11-09  Matteo Bruniwined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled...
2012-11-09  Henri Verbeetwined3d: Introduce a separate function for generating...
2012-11-09  Henri Verbeetwined3d: Introduce a separate function for generating...
2012-11-08  Henri Verbeetwined3d: Introduce a separate function for initializing...
2012-11-08  Henri Verbeetwined3d: Introduce a separate function for initializing...
2012-11-08  Henri Verbeetwined3d: Use the correct RGTC constant in format_textur...
2012-11-08  Alexandre Julliardwined3d: Link directly to opengl32.
2012-11-07  Alexandre Julliardwined3d: Make use of the generated wgl.h header.
2012-11-07  Henri Verbeetwined3d: Use more consistent names for the various...
2012-11-07  Henri Verbeetwined3d: Introduce a separate structure for the ps...
2012-11-06  Henri Verbeetwined3d: Introduce a separate structure for the vs...
2012-11-06  Henri Verbeetwined3d: Use the shader object ids as program key.
2012-11-05  Henri Verbeetwined3d: Enable or disable the fragment pipe in shader_...
2012-11-05  Henri Verbeetwined3d: Simplify shader selection.
2012-10-29  Henri Verbeetwined3d: Don't depend on device internals in fragment_p...
2012-10-25  Henri Verbeetwined3d: Make the shader backend responsible for contro...
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