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wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data...
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2010-08-25
Henri Verbeet
wined3d: Check the GLSL info log for all shaders.
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2010-08-23
Stefan Dösinger
wined3d: Don't return a value from a void function.
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2010-08-04
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-07-29
Henri Verbeet
wined3d: Clamp vertex shader outputs.
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2010-07-29
Henri Verbeet
wined3d: Unify vertex shader output handling between...
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2010-07-28
Henri Verbeet
wined3d: Invalid NP2 fixup info is an internal error.
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2010-07-28
Henri Verbeet
wined3d: Properly take both input and output masks...
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2010-07-28
Henri Verbeet
wined3d: Check for unread registers in a more logical...
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2010-06-24
Francois Gouget
wined3d: Remove spaces after '\n's.
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2010-06-15
Rico Schüller
wined3d: Improve fglrx glsl spam filter.
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2010-05-27
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_POW.
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-26
Alexandre Julliard
wined3d: Avoid a compiler warning on old gcc.
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-03-19
Henri Verbeet
wined3d: Simplify the generated GLSL for NRM.
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-01
Henri Verbeet
wined3d: Use the absolute source value in shader_glsl_r...
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2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
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2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RCP.
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2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_LOG.
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2010-02-01
Henri Verbeet
wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
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2010-01-29
Henri Verbeet
wined3d: Dump the GLSL shader source on link failure.
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2010-01-26
Henri Verbeet
wined3d: Get rid of some unnecessary casts to specific...
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2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4 provided sampl...
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2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
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2010-01-25
Henri Verbeet
wined3d: Use the correct GLSL functions for sampling...
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2010-01-25
Henri Verbeet
wined3d: Use the GLSL round() function when available.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-21
Henri Verbeet
wined3d: Free the shader buffer in shader_glsl_free...
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2009-10-20
Stefan Dösinger
wined3d: Use GLSL constant limits in GLSL.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-18
Rico Schüller
wined3d: Fix shader spam.
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2009-09-01
Henri Verbeet
wined3d: Only warn about using Lod sample functions...
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-19
Henri Verbeet
wined3d: Rename some GLSL instruction handlers.
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2009-08-13
Henri Verbeet
wined3d: Remove the redundant vs_nv_version and ps_nv_v...
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2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
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2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
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2009-08-12
Henri Verbeet
wined3d: Make the "labels" shader_reg_maps member a...
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2009-08-12
Henri Verbeet
wined3d: Make the "address" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "temporary" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "texcoord" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Correctly check for luminance bumpmap paramete...
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2009-08-11
Francois Gouget
Assorted spelling fixes.
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2009-08-10
Henri Verbeet
wined3d: Properly handle negative loop step in shader_g...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Call the shader_load_np2fixup_constants()...
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2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Stefan Dösinger
wined3d: Don't activate a context unless we need one.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-10
Henri Verbeet
wined3d: Take geometry shaders into account in shader_g...
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2009-07-10
Henri Verbeet
wined3d: Simplify the GLSL sRGB write code.
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2009-07-09
Henri Verbeet
wined3d: Fix some cast-qual warnings.
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2009-07-09
Henri Verbeet
wined3d: Get rid of the useless "fragcolor" variable...
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2009-07-09
Henri Verbeet
wined3d: Allow shader_buffer_init() to fail.
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2009-07-09
Henri Verbeet
wined3d: Rename "SHADER_BUFFER" to something sane.
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2009-07-09
Henri Verbeet
wined3d: Reuse the shader buffer between shaders.
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2009-07-08
Henri Verbeet
wined3d: Fix a sign compare warning in glsl_shader.c.
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2009-07-08
Henri Verbeet
wined3d: Trace the D3D shader in find_glsl_vshader...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-06-29
Stefan Dösinger
wined3d: Add a NOP ret handler to GLSL.
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2009-06-26
Francois Gouget
wined3d: Add a trailing '\n' to a FIXME() trace.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Tobias Jakobi
wined3d: Force NP2 fixup constant reloading in shader_g...
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2009-06-25
Tobias Jakobi
wined3d: Enable constant packing for NP2 texcoord fixup.
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2009-06-25
Tobias Jakobi
wined3d: Add ps_np2fixup_info structure.
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2009-06-22
Stefan Dösinger
wined3d: GLSL 1.20 includes gl_FragData[] syntax.
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2009-06-17
Henri Verbeet
wined3d: Only initialize unused components of varyings...
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2009-06-10
Stefan Dösinger
wined3d: Store the bumpmap ARB constants in ARB struct...
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2009-06-09
Henri Verbeet
wined3d: Simplify some code in set_glsl_shader_program().
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2009-06-09
Henri Verbeet
wined3d: Avoid comparing shader compile args if the...
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2009-06-05
Henri Verbeet
wined3d: Don't use the vertex/pixel shader when we...
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2009-06-05
Henri Verbeet
wined3d: Check the result from wine_rb_get() before...
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2009-06-04
Henri Verbeet
wined3d: Free priv->stack in shader_glsl_free().
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2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
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2009-06-02
Henri Verbeet
wined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
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