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wined3d: Just enable ARB_shader_texture_lod if it's available.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2011-03-02
Henri Verbeet
wined3d: The basetexture_set_dirty() return value is...
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2011-03-01
Henri Verbeet
wined3d: Rename ATI to AMD.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-03-01
Henri Verbeet
wined3d: Pass const resources to some resource functions.
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-02-28
Henri Verbeet
wined3d: Recognize some Northern Islands cards in selec...
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2011-02-04
Henri Verbeet
wined3d: Get rid of the IWineD3DQuery typedefs.
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2011-02-04
Henri Verbeet
wined3d: Remove COM from the query implementation.
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2011-02-04
Henri Verbeet
wined3d: Use an internal call table for query operations.
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2011-02-04
Henri Verbeet
wined3d: Get rid of the IWineD3DClipper typedefs.
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2011-02-04
Henri Verbeet
wined3d: Remove COM from the clipper implementation.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DPalette typedefs.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the palette.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Get rid of the IWineD3D typedefs.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlock typedef.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-27
Henri Verbeet
wined3d: Verify we have at least one framebuffer attach...
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2011-01-24
Henri Verbeet
wined3d: Remove IWineD3DSurface::DrawOverlay() from...
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2011-01-24
Henri Verbeet
wined3d: Remove IWineD3DSurface::RealizePalette() from...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DVolume::LoadTexture() from...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::LoadTexture() from...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::BindTexture() from...
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2011-01-20
Henri Verbeet
wined3d: Store a pointer to an array of IWineD3DSwapCha...
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2011-01-20
Henri Verbeet
wined3d: Move swapchain context retrieval to swapchain.c.
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapc...
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_a...
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2011-01-18
Henri Verbeet
wined3d: Store an IWineD3DClipperImpl pointer in IWineD...
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2011-01-18
Henri Verbeet
wined3d: Store an IWineD3DResourceImpl pointer in struc...
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2011-01-18
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to wined3...
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2011-01-18
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to contex...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to contex...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-07
Matteo Bruni
wined3d: Don't call glPointParameter with a random...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
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2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to set_s...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-09
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::SetDirty() from...
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2010-12-09
Henri Verbeet
wined3d: Remove the unused IWineD3DBaseTexture::GetDirt...
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2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
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2010-12-08
Henri Verbeet
wined3d: Pass a wined3d_buffer structure to buffer_get_...
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2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
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2010-12-03
Henri Verbeet
wined3d: Move the rel_offset vertex shader field to...
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2010-12-02
Henri Verbeet
wined3d: Move min_rel_offset / max_rel_offset to the...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Move the PrivateData structure to resource.c.
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-11-30
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
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2010-11-26
Christian Inci
wined3d: Add nVidia GT 320M to the table.
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2010-11-23
Austin English
wined3d: Add detection for Nvidia GT 330.
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-23
Henri Verbeet
wined3d: Textures never have a resource size.
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2010-11-15
Henri Verbeet
wined3d: Rename the IWineD3DPaletteImpl "Flags" field...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-11
Jaime Rave
wined3d: Added Intel GM45 video card detection.
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2010-11-09
Henri Verbeet
wined3d: Recognize Evergreen in select_card_ati_mesa().
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08
Henri Verbeet
wined3d: Move the fullscreen window setup / restore...
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2010-11-02
Henri Verbeet
wined3d: Set an A window proc on non-unicode windows.
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2010-11-01
Henri Verbeet
wined3d: Change surface_translate_frontbuffer_coords...
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2010-11-01
Stefan Dösinger
wined3d: Don't pass the texture stages to basetexture_a...
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2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
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