projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
winex11.drv: Remove unneeded address-of operators from array names.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
blob
|
commitdiff
|
raw
2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
blob
|
commitdiff
|
raw
|
diff to current
2008-07-10
Francois Gouget
wined3d: Move float_32_to_16() to surface_base.c which...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-02
Stefan Dösinger
wined3d: Restore the gamma when destroying the swapchain.
blob
|
commitdiff
|
raw
|
diff to current
2008-07-02
Stefan Dösinger
wined3d: Update the blit ortho on size changes.
blob
|
commitdiff
|
raw
|
diff to current
2008-06-19
H. Verbeet
wined3d: Use gl_Color and gl_SecondaryColor to support...
blob
|
commitdiff
|
raw
|
diff to current
2008-06-03
Roderick Colenbrander
wined3d: Add a registry key to allow/disallow multisamp...
blob
|
commitdiff
|
raw
|
diff to current
2008-05-06
Francois Gouget
Assorted spelling fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-05-05
Roderick Colenbrander
wined3d: Allow stencil support when it wasn't requested...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-30
Roderick Colenbrander
wined3d: Add multisampling support.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-28
Roderick Colenbrander
wined3d: Store more information about pixel formats...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-24
Stefan Dösinger
wined3d: Call activate_dimensions from the atifs code.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-24
Stefan Dösinger
wined3d: Support framebuffer reading from texture_recta...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-22
Austin English
Spelling fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-09
Stefan Dösinger
wined3d: Disable texture filtering on textures that...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-09
Stefan Dösinger
wined3d: Make the min mip lookup type a texture property.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-02
Stefan Dösinger
wined3d: Implement TSSARGTEMP with register combiners.
blob
|
commitdiff
|
raw
|
diff to current
2008-04-02
Stefan Dösinger
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
blob
|
commitdiff
|
raw
|
diff to current
2008-04-01
Stefan Dösinger
wined3d: Create a fake non-gl adapter.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-27
Alexander Dorofeyev
wined3d: Make device palettes dynamically allocated.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-25
Stefan Dösinger
wined3d: Add a shader DLL init callback.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-25
Stefan Dösinger
wined3d: Move shader caps setting into the arb and...
blob
|
commitdiff
|
raw
|
diff to current
2008-03-25
Stefan Dösinger
wined3d: Set shader specific caps in the shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
blob
|
commitdiff
|
raw
|
diff to current
2008-03-21
Roderick Colenbrander
wined3d: Check pixel formats of the same pixel type.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-17
Roderick Colenbrander
wined3d: Check the render target capabilities of a...
blob
|
commitdiff
|
raw
|
diff to current
2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
blob
|
commitdiff
|
raw
|
diff to current
2008-03-04
Stefan Dösinger
wined3d: Hardcode local constants in ARB shaders if...
blob
|
commitdiff
|
raw
|
diff to current
2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
blob
|
commitdiff
|
raw
|
diff to current
2008-03-03
Stefan Dösinger
wined3d: Give occlusion queries their own vtable.
blob
|
commitdiff
|
raw
|
diff to current
2008-03-03
Stefan Dösinger
wined3d: Subclass queries.
blob
|
commitdiff
|
raw
|
diff to current
2008-02-28
Stefan Dösinger
wined3d: Remove VBFLAG_LOAD.
blob
|
commitdiff
|
raw
|
diff to current
2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
blob
|
commitdiff
|
raw
|
diff to current
2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
blob
|
commitdiff
|
raw
|
diff to current
2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
blob
|
commitdiff
|
raw
|
diff to current
2008-02-05
Stefan Dösinger
wined3d: Move vertex buffer vbo creation to PreLoad.
blob
|
commitdiff
|
raw
|
diff to current
2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
blob
|
commitdiff
|
raw
|
diff to current
2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
blob
|
commitdiff
|
raw
|
diff to current
2008-02-05
Stefan Dösinger
wined3d: Move some UnLoad code to the base texture...
blob
|
commitdiff
|
raw
|
diff to current
2008-01-18
Austin English
wined3d: Spelling fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
blob
|
commitdiff
|
raw
|
diff to current
2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
blob
|
commitdiff
|
raw
|
diff to current
2007-12-21
Stefan Dösinger
wined3d: Change the vertex buffer declaration's data...
blob
|
commitdiff
|
raw
|
diff to current
2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-20
Stefan Dösinger
wined3d: Fix vertex buffers based on type, not semantic.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
blob
|
commitdiff
|
raw
|
diff to current
2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
blob
|
commitdiff
|
raw
|
diff to current
2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
blob
|
commitdiff
|
raw
|
diff to current
2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-07
Stefan Dösinger
wined3d: A more detailed occlusion query test and fixes.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
blob
|
commitdiff
|
raw
|
diff to current
2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
blob
|
commitdiff
|
raw
|
diff to current
2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-20
Stefan Dösinger
wined3d: Free the shader function when freeing the...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-16
Stefan Dösinger
wined3d: Do not call PreLoad in surface_download_data.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-09
Stefan Dösinger
wined3d: Store integer uniform locations.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-09
Stefan Dösinger
wined3d: Store the special uniforms' locations in the...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
blob
|
commitdiff
|
raw
|
diff to current
2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-06
Roderick Colenbrander
wined3d: Rewrite the draw buffer selection code.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
blob
|
commitdiff
|
raw
|
diff to current
2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
blob
|
commitdiff
|
raw
|
diff to current
next