wined3d: Fix some cast-qual warnings.
[wine] / dlls / wined3d / wined3d_private.h
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09  Henri Verbeetwined3d: Reuse the shader buffer between shaders.
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in glsl_shader.c.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-06-29  Stefan Dösingerwined3d: Implement function calls with NV exts.
2009-06-26  Stefan Dösingerwined3d: IFC requires GL_NV_fragment_program2.
2009-06-25  Tobias Jakobiwined3d: Add ps_np2fixup_info structure.
2009-06-23  Stefan Dösingerwined3d: Don't emulate clipplanes with ffp vp and fix...
2009-06-22  Stefan Dösingerwined3d: Implement MRTs in ARB.
2009-06-17  Stefan Doesingerwined3d: Use bitfields for reg_maps uses* members.
2009-06-17  Stefan Doesingerwined3d: Implement vpos and vface.
2009-06-17  Stefan Doesingerwined3d: Implement texldl in ARB.
2009-06-16  Stefan Doesingerwined3d: Unroll loops in ARB if needed.
2009-06-16  Henri Verbeetwined3d: Add format conversions for some depth stencil...
2009-06-15  Henri Verbeetwined3d: Introduce surface_calculate_size().
2009-06-15  Henri Verbeetwined3d: Introduce surface_init() to handle most of...
2009-06-10  Stefan Dösinger wined3d: Store the bumpmap ARB constants in ARB struct...
2009-06-10  Henri Verbeetwined3d: Store compression information about compressed...
2009-06-05  Henri Verbeetwined3d: Only use stretch_rect_fbo() on surfaces that...
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce texture_init() to handle most of...
2009-06-02  Henri Verbeetwined3d: Call resource_init() from basetexture_init().
2009-06-01  Stefan Dösingerwined3d: Don't enable the NV frag extensions if we...
2009-05-29  Stefan Dösingerwined3d: Avoid the TMP_COLOR mov in some cases.
2009-05-29  Henri Verbeetwined3d: Add device resources from resource_init().
2009-05-29  Henri Verbeetwined3d: Remove ResourceReleased() from the public...
2009-05-28  Stefan Dösingerwined3d: Emulate if(bool) in ARB shaders.
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-27  Stefan Dösingerwined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Use a separate structure for vertex shader...
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Remove some unused defines.
2009-05-13  Francois Gougetwined3d: Make surface_force_reload() static.
2009-05-12  Rico Schüllerwined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-08  Henri Verbeetwined3d: Add support for immediate constants to the...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-06  Henri Verbeetwined3d: Add an initial shader_sm4_read_src_param(...
2009-05-06  Henri Verbeetwined3d: Shift the writemask in the frontend.
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-05-01  Henri Verbeetwined3d: Merge wined3d_private_types.h into wined3d_pri...
2009-04-29  Henri Verbeetwined3d: Introduce shader_sm1_read_semantic().
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Stefan Dösingerwined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
2009-04-28  Henri Verbeetwined3d: Remove some redundant defines.
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-24  Henri Verbeetwined3d: Use a more reasonable limit for the number...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
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