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jscript: Fixed Number.toFixed for value 0 with 0 precision.
[wine]
/
dlls
/
wined3d
/
2012-12-14
Caron Jensen
wined3d: Recognize Nvidia GT520 cards.
tree
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commitdiff
2012-12-11
Francois Gouget
wined3d: Remove a stray semi-colon from the spec file.
tree
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commitdiff
2012-12-11
Henri Verbeet
wined3d: Get rid of ENTER_GL / LEAVE_GL.
tree
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commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetSamplers().
tree
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commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
tree
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commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetSamplers().
tree
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commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
tree
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commitdiff
2012-12-06
Alexandre Julliard
wined3d: Call wglSwapBuffers through the GL driver...
tree
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commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetSamplers().
tree
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commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Add GL_ALPHA to the atifs argument replicator...
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Use sign fixup for the atifs bumpenv matrix.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Test the correct program for native limits.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Correctly count used stages in the atifs pipeline.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Bind the src in a manual presentation blit.
tree
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commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
tree
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commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
wined3d: Add support for ARB_instanced_arrays.
tree
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commitdiff
2012-12-03
Henri Verbeet
wined3d: Resolve the instance count for instanced array...
tree
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commitdiff
2012-12-03
Stefan Dösinger
wined3d: Add an explicit break in case of unhandled...
tree
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commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
tree
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commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
tree
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commitdiff
2012-11-30
Frédéric Delanoy
wined3d: Add some 'fall through' comments (coverity).
tree
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commitdiff
2012-11-28
Henri Verbeet
wined3d: Fix a typo in wined3d_device_set_stream_output().
tree
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commitdiff
2012-11-28
Henri Verbeet
wined3d: Also unbind stream outputs and the geometry...
tree
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commitdiff
2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
tree
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commitdiff
2012-11-27
Henri Verbeet
wined3d: Properly handle scalar destinations in shader_...
tree
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commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOGetTargets().
tree
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commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
tree
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commitdiff
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
tree
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commitdiff
2012-11-20
Henri Verbeet
d3d9: Avoid resetting device state for d3d9ex resets.
tree
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commitdiff
2012-11-19
Henri Verbeet
wined3d: Update the scissor rect and viewport even...
tree
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commitdiff
2012-11-16
Henri Verbeet
wined3d: Make state_geometry_shader() static.
tree
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commitdiff
2012-11-15
Christian Inci
wined3d: Add support for nVidia GT 640M.
tree
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commitdiff
2012-11-15
Henri Verbeet
wined3d: Add support for geometry shaders to the GLSL...
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
tree
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commitdiff
2012-11-12
Henri Verbeet
wined3d: Handle relative addresses in the common code...
tree
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commitdiff
2012-11-12
Henri Verbeet
wined3d: Add support for GLSL based fixed function...
tree
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commitdiff
2012-11-09
Matteo Bruni
wined3d: Pop control frames in disabled if branches...
tree
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commitdiff
2012-11-09
Matteo Bruni
wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled...
tree
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commitdiff
2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
tree
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commitdiff
2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
tree
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commitdiff
2012-11-08
Henri Verbeet
wined3d: Introduce a separate function for initializing...
tree
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commitdiff
2012-11-08
Henri Verbeet
wined3d: Introduce a separate function for initializing...
tree
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commitdiff
2012-11-08
Henri Verbeet
wined3d: Use the correct RGTC constant in format_textur...
tree
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commitdiff
2012-11-08
Alexandre Julliard
wined3d: Link directly to opengl32.
tree
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commitdiff
2012-11-07
Alexandre Julliard
wined3d: Make use of the generated wgl.h header.
tree
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commitdiff
2012-11-07
Henri Verbeet
wined3d: Use more consistent names for the various...
tree
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commitdiff
2012-11-07
Henri Verbeet
wined3d: Introduce a separate structure for the ps...
tree
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commitdiff
2012-11-06
Henri Verbeet
wined3d: Introduce a separate structure for the vs...
tree
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commitdiff
2012-11-06
Henri Verbeet
wined3d: Use the shader object ids as program key.
tree
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commitdiff
2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
tree
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commitdiff
2012-11-05
Henri Verbeet
wined3d: Simplify shader selection.
tree
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commitdiff
2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
tree
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commitdiff
2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
tree
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commitdiff
2012-10-25
Henri Verbeet
wined3d: Replace the face and level parameters to devic...
tree
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commitdiff
2012-10-24
Rico Schüller
wined3d: Fix return value for WINED3DFMT_ATI2N in Check...
tree
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commitdiff
2012-10-24
Henri Verbeet
wined3d: Remove some dead code from gen_ffp_instr().
tree
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commitdiff
2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
tree
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commitdiff
2012-10-23
Henri Verbeet
wined3d: Get rid of the mostly unused "num_textures_use...
tree
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commitdiff
2012-10-23
Henri Verbeet
wined3d: Move shader_is_pshader_version() and shader_is...
tree
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commitdiff
2012-10-23
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gen...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Implement WINED3DSIH_MOVC in the GLSL shader...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Merge a couple of shader type specific blocks...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Use shader_glsl_get_prefix() in shader_glsl_ge...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Also read comments in shader_sm1_is_end().
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Merge most of the code for shader_glsl_cmp...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
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commitdiff
2012-10-18
Francois Gouget
wined3d: Add a trailing '\n' to a Wine trace.
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_USHR in the GLSL shader...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_UDIV in the GLSL shader...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Explcitly check the shader type in shader_glsl...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
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commitdiff
2012-10-17
Henri Verbeet
wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader...
tree
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commitdiff
2012-10-16
Matteo Bruni
wined3d: Add new Radeon HD 6670 GL renderer string.
tree
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commitdiff
2012-10-16
Matteo Bruni
wined3d: Recognize AMD Radeon HD 5000 series GPUs on...
tree
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commitdiff
2012-10-16
Matteo Bruni
wined3d: Provide a better fallback for D3D10 AMD GPUs.
tree
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commitdiff
2012-10-16
Matteo Bruni
wined3d: Add a D3D10-level fallback for Intel GPU recog...
tree
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commitdiff
2012-10-16
Matteo Bruni
wined3d: Improve a Nvidia GPU recognition fallback.
tree
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commitdiff
2012-10-16
Matteo Bruni
wined3d: Split GPU vendor and GL vendor handling in...
tree
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commitdiff
2012-10-16
Henri Verbeet
wined3d: Recognise the SM4 "primID" register type.
tree
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commitdiff
2012-10-16
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
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commitdiff
2012-10-16
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
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commitdiff
2012-10-15
Henri Verbeet
wined3d: Handle SM1 comments in the frontend.
tree
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commitdiff
2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
tree
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commitdiff
2012-10-15
Henri Verbeet
wined3d: Use a common function for parsing SM4 source...
tree
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commitdiff
2012-10-15
Henri Verbeet
wined3d: Recognise SM4 scalar swizzles.
tree
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commitdiff
2012-10-15
Henri Verbeet
wined3d: Use the correct relative address for constant...
tree
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commitdiff
2012-10-12
Henri Verbeet
wined3d: Add support for SM4 relative addressing.
tree
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commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_IMUL in the GLSL shader...
tree
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commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_UTOF in the GLSL shader...
tree
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commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_ITOF in the GLSL shader...
tree
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commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_FTOI in the GLSL shader...
tree
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commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_LT in the GLSL shader...
tree
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commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_IGE in the GLSL shader...
tree
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commitdiff
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