d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion.
[wine] / dlls / d3d8 / d3d8_private.h
2009-06-16  Henri Verbeetd3d8: Do some more verification on handles.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerd3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2009-03-10  Henri Verbeetd3d8: Make the shader handle table a bit more generic.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2008-12-16  Henri Verbeetd3d8: Remove unused code.
2008-12-15  Henri Verbeetd3d8: Use the wined3d declaration to retrieve the d3d8...
2008-12-15  Henri Verbeetd3d8: Create a d3d8 declaration as parent for FVF based...
2008-12-15  Francois Gougetd3d8: Make D3D8CB_CreateSurface() static.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-08-20  H. Verbeetd3d8: Don't store shader_handle's.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-06  Stefan Dösingerd3d8: Add a dll global critical section.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-03-08  H. Verbeetd3d8: Save the d3d8 vertex declaration.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d8: Store the d3d8 vertex declaration in the d3d8...
2007-02-14  H. Verbeetd3d8: Add an IDirect3DVertexDeclaration8 class to hold...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2006-12-18  Markus Amslerd3d8: Handle volume container in d3d8.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle volume refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-15  Alexandre Julliardd3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-03-30  Stefan Dösingerwined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-02-28  Roderick Colenbranderd3d8: Header cleanup.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-21  Roderick Colenbranderd3d8: Move the capability detection code over to WineD3D.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-09-28  H. VerbeetFix missing prototypes when using nVidia OpenGL headers.
2005-07-11  Mike McCormackInterlocked LONG* gcc warning fixes.
2005-06-23  Oliver StieberImplement swapchains.
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-05-29  Kristiaan Lenaertsgcc 4.0 compile fix.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-23  Francois GougetAssorted spelling fixes.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VFIELD macro.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-01-06  Francois GougetAssorted spelling fixes.
2003-10-03  Jason EdmeadesCheck for advertized vertex blend support before queryi...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Jason EdmeadesAvoid the use of glGet when we know the information...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-14  Raphael Junqueira- declare a new debug chanel for vertex shaders
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