wined3d: Split context_apply_state() into separate functions for each usage.
[wine] / dlls / wined3d / glsl_shader.c
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-26  Alexandre Julliardwined3d: Avoid a compiler warning on old gcc.
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-03-19  Henri Verbeetwined3d: Simplify the generated GLSL for NRM.
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-01  Henri Verbeetwined3d: Use the absolute source value in shader_glsl_r...
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_RSQ.
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_RCP.
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_LOG.
2010-02-01  Henri Verbeetwined3d: Handle zero-length vectors for WINED3DSIH_NRM.
2010-01-29  Henri Verbeetwined3d: Dump the GLSL shader source on link failure.
2010-01-26  Henri Verbeetwined3d: Get rid of some unnecessary casts to specific...
2010-01-25  Henri Verbeetwined3d: Add support for EXT_gpu_shader4 provided sampl...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-25  Henri Verbeetwined3d: Use the correct GLSL functions for sampling...
2010-01-25  Henri Verbeetwined3d: Use the GLSL round() function when available.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-11-12  Stefan Dösingerwined3d: Create clip coords only if they are used.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-21  Henri Verbeetwined3d: Free the shader buffer in shader_glsl_free...
2009-10-20  Stefan Dösingerwined3d: Use GLSL constant limits in GLSL.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-18  Rico Schüllerwined3d: Fix shader spam.
2009-09-01  Henri Verbeetwined3d: Only warn about using Lod sample functions...
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-19  Henri Verbeetwined3d: Rename some GLSL instruction handlers.
2009-08-13  Henri Verbeetwined3d: Remove the redundant vs_nv_version and ps_nv_v...
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-12  Henri Verbeetwined3d: Make the "labels" shader_reg_maps member a...
2009-08-12  Henri Verbeetwined3d: Make the "address" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "temporary" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "texcoord" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Correctly check for luminance bumpmap paramete...
2009-08-11  Francois GougetAssorted spelling fixes.
2009-08-10  Henri Verbeetwined3d: Properly handle negative loop step in shader_g...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Call the shader_load_np2fixup_constants()...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Stefan Dösingerwined3d: Don't activate a context unless we need one.
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-10  Henri Verbeetwined3d: Take geometry shaders into account in shader_g...
2009-07-10  Henri Verbeetwined3d: Simplify the GLSL sRGB write code.
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-09  Henri Verbeetwined3d: Get rid of the useless "fragcolor" variable...
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09  Henri Verbeetwined3d: Reuse the shader buffer between shaders.
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in glsl_shader.c.
2009-07-08  Henri Verbeetwined3d: Trace the D3D shader in find_glsl_vshader...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-06-29  Stefan Dösingerwined3d: Add a NOP ret handler to GLSL.
2009-06-26  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() trace.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Tobias Jakobiwined3d: Force NP2 fixup constant reloading in shader_g...
2009-06-25  Tobias Jakobiwined3d: Enable constant packing for NP2 texcoord fixup.
2009-06-25  Tobias Jakobiwined3d: Add ps_np2fixup_info structure.
2009-06-22  Stefan Dösingerwined3d: GLSL 1.20 includes gl_FragData[] syntax.
2009-06-17  Henri Verbeetwined3d: Only initialize unused components of varyings...
2009-06-10  Stefan Dösinger wined3d: Store the bumpmap ARB constants in ARB struct...
2009-06-09  Henri Verbeetwined3d: Simplify some code in set_glsl_shader_program().
2009-06-09  Henri Verbeetwined3d: Avoid comparing shader compile args if the...
2009-06-05  Henri Verbeetwined3d: Don't use the vertex/pixel shader when we...
2009-06-05  Henri Verbeetwined3d: Check the result from wine_rb_get() before...
2009-06-04  Henri Verbeetwined3d: Free priv->stack in shader_glsl_free().
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-06-02  Henri Verbeetwined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
2009-05-29  Henri Verbeetwined3d: Use the proper OUT swizzle in handle_ps3_input().
2009-05-29  Henri Verbeetwined3d: Add missing ActivateContext calls to shader_de...
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Remove the forward declaration added in the...
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-26  Henri Verbeetwined3d: Split the info log into separate lines.
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