wined3d: Rename the device "strided_streams" field to "stream_info".
[wine] / dlls / wined3d / shader.c
2013-04-22  Henri Verbeetwined3d: Rename the device "strided_streams" field...
2013-04-15  Stefan Dösingerwined3d: Don't hardcode the ps_1_3 sampler limit in...
2013-04-15  Stefan Dösingerwined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-09  Stefan Dösingerwined3d: Put local constants into the shader code again.
2013-02-26  Ričardas Barkauskaswined3d: Make shader buffer dynamic.
2013-02-26  Ričardas Barkauskaswined3d: Rename bsize to content_size to reflect usage.
2013-02-06  Michael Stefaniucwined3d: Remove ERR() on HeapAlloc failure for small...
2013-01-25  Henri Verbeetwined3d: Support all fixups in shader_none_color_fixup_...
2013-01-21  Henri Verbeetwined3d: Move "vs_clipping" to the shader caps.
2013-01-21  Henri Verbeetwined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-18  Henri Verbeetwined3d: Get rid of vs_selected_mode / ps_selected_mode...
2012-11-15  Henri Verbeetwined3d: Add support for geometry shaders to the GLSL...
2012-11-05  Henri Verbeetwined3d: Enable or disable the fragment pipe in shader_...
2012-10-29  Henri Verbeetwined3d: Don't depend on device internals in fragment_p...
2012-10-25  Henri Verbeetwined3d: Make the shader backend responsible for contro...
2012-10-16  Henri Verbeetwined3d: Recognise the SM4 "primID" register type.
2012-10-15  Henri Verbeetwined3d: Handle SM1 comments in the frontend.
2012-10-15  Henri Verbeetwined3d: Introduce a structure for shader register...
2012-10-12  Henri Verbeetwined3d: Add support for SM4 relative addressing.
2012-10-09  Henri Verbeetwined3d: Remove unused wined3d_shader_limits fields.
2012-10-09  Henri Verbeetwined3d: Fix the SM3 int and bool vs constant limits.
2012-10-03  Henri Verbeetwined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
2012-10-01  Henri Verbeetwined3d: Recognize the SM4 dcl_constantBuffer opcode.
2012-09-28  Henri Verbeetwined3d: Set more accurate limits for SM4 shaders.
2012-09-19  Francois Gougetwined3d: Remove an unwanted trailing '\n' in shader_dum...
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_outputTopology opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_inputPrimitive opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_maxOutputVertexCount...
2012-09-17  Henri Verbeetwined3d: Introduce a union for declaration shader instr...
2012-09-14  Henri Verbeetwined3d: Just handle all instructions in the shader...
2012-09-05  Henri Verbeetwined3d: Add type information to shader registers.
2012-09-05  Henri Verbeetwined3d: Read complete shader instructions at a time.
2012-08-21  Matteo Bruniwined3d: Use BOOL instead of char in shader_load_consta...
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-01-24  Matteo Bruniwined3d: SM1 texture projection always divides by w...
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-10  Henri Verbeetwined3d: Simplify transform flag handling in find_ps_co...
2011-12-28  Matteo Bruniwined3d: Improve invalid TEXTURETRANSFORMFLAGS handling.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-13  Matteo Bruniwined3d: Ignore invalid texture transform flags.
2011-11-23  Henri Verbeetwined3d: Remove the special case for loop and rep in...
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 xor opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 ushr opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 udiv opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 round_ni opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 ge opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 eq opcode.
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
2011-11-14  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
2011-11-09  Henri Verbeetwined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
2011-10-31  Henri Verbeetwined3d: Get rid of the local_constant typedef.
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-18  Stefan Dösingerwined3d: Make two variables unsigned.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-05  Matteo Bruniwined3d: Fix pow handling with special values in ARB...
2011-05-05  Henri Verbeetwined3d: Rename "shader_backend_t" to "wined3d_shader_b...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-28  Matteo Bruniwined3d: Remove rcp special handling of 0 from the...
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31  Henri Verbeetwined3d: Merge the IWineD3DBaseShader implementations.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of struct wined3d_geometryshader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-29  Henri Verbeetwined3d: Move IWineD3DVertexShader::SetLocalConstantsF...
2011-03-29  Henri Verbeetwined3d: Replace "pow2_matrix_identity" in wined3d_text...
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
2010-12-15  Henri Verbeetwined3d: Store an IWineD3DBaseShaderImpl pointer in...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-08  Henri Verbeetwined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
2010-12-07  Henri Verbeetwined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
2010-12-06  Henri Verbeetwined3d: Use local reg_maps variables where possible.
2010-12-03  Henri Verbeetwined3d: shader_get_registers_used() is only called...
2010-12-03  Henri Verbeetwined3d: Move the rel_offset vertex shader field to...
2010-12-03  Henri Verbeetwined3d: Properly initialize min_rel_offset.
2010-12-02  Henri Verbeetwined3d: Move min_rel_offset / max_rel_offset to the...
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
next