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mshtml: Moved add_script_runner call to push_mutation_queue.
[wine]
/
dlls
/
d3d8
/
2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
tree
|
commitdiff
2009-11-03
Stefan Dösinger
d3d8: Fix device creation error handling.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for vertex buffer optimization.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
tree
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commitdiff
2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
tree
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commitdiff
2009-10-23
Henri Verbeet
d3d8/tests: Properly release the first device in test_d...
tree
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commitdiff
2009-10-19
Henri Verbeet
d3d8: Add traces.
tree
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commitdiff
2009-10-16
Henri Verbeet
d3d8/tests: Check some more return values (LLVM/Clang).
tree
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commitdiff
2009-10-16
Henri Verbeet
d3d8: Get rid of some unused variables in IDirect3DDevi...
tree
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commitdiff
2009-10-16
Detlef Riekenberg
d3d8/tests: Mark a failure of GetLightEnable on Win9x...
tree
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commitdiff
2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
tree
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commitdiff
2009-10-14
Stefan Dösinger
d3d8: Make Direct3DCreate8 hookable.
tree
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commitdiff
2009-10-13
Henri Verbeet
d3d8: Add some stateblock tests for device resources.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d8: Cleanup the stateblock test callbacks a bit.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Rename abort_stateblock() to delete_stateblock...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Use separate fields for data to check/apply in...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Get rid of the unused "return_data_buffer" in...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d8: Make the individual stateblock tests responsible...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d8: Always pass "struct event_data" to "event_fn...
tree
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commitdiff
2009-09-29
Allan Tong
d3d8: Don't release the parent device before destroying...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
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commitdiff
2009-09-25
Henri Verbeet
d3d8: It's not an error to have a NULL texture bound...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
d3d8: Set the vertex declaration's shader handle in...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
tree
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commitdiff
2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
tree
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commitdiff
2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d8: Add a separate function for vertex buffer initial...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d8: Add a separate function for index buffer initiali...
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d8: Add a separate function for texture initialization.
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d8: Add a separate function for cube texture initiali...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d8: Mark internal symbols hidden.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
tree
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commitdiff
2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
tree
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commitdiff
2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
tree
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commitdiff
2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
tree
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commitdiff
2009-08-26
Michael Stefaniuc
d3d8: Release the lock instead of locking a second...
tree
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commitdiff
2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
tree
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commitdiff
2009-08-25
Henri Verbeet
d3d8: Remove stray tabs.
tree
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commitdiff
2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
tree
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commitdiff
2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
tree
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commitdiff
2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d8/tests: Make sure the device is released properly.
tree
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commitdiff
2009-06-19
Henri Verbeet
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
tree
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commitdiff
2009-06-19
Paul Vriens
d3d8/tests: Fix some tests (logical || with non-zero...
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Add tests for deleting invalid shader handles.
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Deleting an invalid pixel shader handle should...
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-22
David Adam
d3d8: Add tests for IDirect3D8Device_Reset.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
tree
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commitdiff
2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d8: Fix some indentation.
tree
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commitdiff
2009-03-24
Henri Verbeet
d3d8: Cleanup the vertexshader handling code a bit.
tree
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commitdiff
2009-03-24
Henri Verbeet
d3d8: Cleanup the pixelshader handling code a bit.
tree
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commitdiff
2009-03-24
Henri Verbeet
d3d8: Properly handle unsetting the pixelshader in...
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d8: Fix locking.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d8: Get rid of basetexture.c.
tree
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commitdiff
2009-03-23
Michael Stefaniuc
d3d8/tests: Use ULONG instead of unsigned long.
tree
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commitdiff
2009-03-13
Henri Verbeet
d3d8: Release the d3d8 shader once we're done with...
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Handles aren't supposed to be pointers.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Don't call Release() in a while loop.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Fix some sign compare warnings.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
tree
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commitdiff
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