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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2012-11-15
Henri Verbeet
wined3d: Add support for geometry shaders to the GLSL...
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2012-11-12
Henri Verbeet
wined3d: Handle relative addresses in the common code...
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2012-11-12
Henri Verbeet
wined3d: Add support for GLSL based fixed function...
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2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
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2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
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2012-11-08
Henri Verbeet
wined3d: Introduce a separate function for initializing...
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2012-11-08
Henri Verbeet
wined3d: Introduce a separate function for initializing...
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2012-11-07
Henri Verbeet
wined3d: Use more consistent names for the various...
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2012-11-07
Henri Verbeet
wined3d: Introduce a separate structure for the ps...
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2012-11-06
Henri Verbeet
wined3d: Introduce a separate structure for the vs...
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2012-11-06
Henri Verbeet
wined3d: Use the shader object ids as program key.
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2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
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2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
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2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
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2012-10-23
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gen...
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2012-10-22
Henri Verbeet
wined3d: Implement WINED3DSIH_MOVC in the GLSL shader...
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2012-10-22
Henri Verbeet
wined3d: Merge a couple of shader type specific blocks...
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2012-10-22
Henri Verbeet
wined3d: Use shader_glsl_get_prefix() in shader_glsl_ge...
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2012-10-18
Henri Verbeet
wined3d: Merge most of the code for shader_glsl_cmp...
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2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL...
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2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
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2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
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2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_USHR in the GLSL shader...
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2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_UDIV in the GLSL shader...
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2012-10-18
Henri Verbeet
wined3d: Explcitly check the shader type in shader_glsl...
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2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
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2012-10-17
Henri Verbeet
wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader...
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2012-10-16
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
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2012-10-16
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
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2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
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2012-10-15
Henri Verbeet
wined3d: Use the correct relative address for constant...
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2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_IMUL in the GLSL shader...
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2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_UTOF in the GLSL shader...
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2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_ITOF in the GLSL shader...
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2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_FTOI in the GLSL shader...
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2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_LT in the GLSL shader...
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2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_IGE in the GLSL shader...
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2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_GE in the GLSL shader...
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2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_EQ in the GLSL shader...
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2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_XOR in the GLSL shader...
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2012-10-10
Henri Verbeet
wined3d: Implement SM4 WINED3DSIH_SINCOS in the GLSL...
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2012-10-10
Henri Verbeet
wined3d: Implement SM4 loops in the GLSL shader backend.
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2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_IADD in the GLSL shader...
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2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_DIV in the GLSL shader...
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2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader...
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2012-10-08
Henri Verbeet
wined3d: Implement WINED3DSIH_AND in the GLSL shader...
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2012-10-03
Henri Verbeet
wined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
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2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-09-28
Henri Verbeet
wined3d: Set more accurate limits for SM4 shaders.
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2012-09-28
Henri Verbeet
wined3d: Unify GLSL input / output variable naming.
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2012-09-27
Henri Verbeet
wined3d: Introduce a separate function to retrieve...
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2012-09-25
Henri Verbeet
wined3d: Take the data type of registers into account...
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2012-09-24
Henri Verbeet
wined3d: Take the data type of immediates into account...
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2012-09-21
Henri Verbeet
wined3d: Simplify shader_glsl_destroy() control flow...
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2012-09-19
Henri Verbeet
wined3d: Merge the glsl_vshader_private and glsl_pshade...
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2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
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2012-09-18
Henri Verbeet
wined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
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2012-09-17
Henri Verbeet
wined3d: Implement WINED3DSIH_CUT in the GLSL shader...
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
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2012-09-14
Henri Verbeet
wined3d: Just handle all instructions in the shader...
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2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
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2012-06-22
Henri Verbeet
wined3d: Get rid of the d3d_caps debug channel.
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the vertex shader.
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2012-02-06
Henri Verbeet
wined3d: Complain when the hardware may not be able...
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2011-12-06
Henri Verbeet
wined3d: Don't declare more varyings than required...
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2011-11-29
Henri Verbeet
wined3d: Use proper texcoord masks for GLSL texm3x3spec...
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 xor opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 ushr opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 udiv opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 round_ni opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 ge opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 eq opcode.
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2011-11-15
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
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2011-11-14
Henri Verbeet
wined3d: Introduce a "state" variable in shader_glsl_lo...
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2011-11-09
Henri Verbeet
wined3d: Get rid of the COMPARISON_TYPE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
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2011-11-07
Andrew Talbot
wined3d: Remove extraneous braces from switch statements.
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2011-10-31
Henri Verbeet
wined3d: Get rid of the local_constant typedef.
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2011-10-26
Matteo Bruni
wined3d: Enable SM4 support in the GLSL shader backend...
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2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-09-12
Stefan Dösinger
wined3d: Make sure that lit doesn't return NaN.
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2011-09-05
Henri Verbeet
wined3d: Don't print the GLSL info log by default on...
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2011-08-23
Henri Verbeet
wined3d: Make some parameters to get_glsl_program_entry...
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2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
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2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
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2011-07-25
Henri Verbeet
wined3d: Make the shader and ctx_priv parameters to...
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2011-07-25
Henri Verbeet
wined3d: Get rid of the vpos_uniform field from the...
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2011-07-22
Henri Verbeet
wined3d: Make the heap parameter to update_heap_entry...
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2011-07-22
Henri Verbeet
wined3d: Make the tex_unit_map parameter to shader_glsl...
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2011-07-22
Henri Verbeet
wined3d: Make the tex_unit_map parameter to shader_glsl...
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2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_sample_function_t typedef.
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2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_src_param_t typedef.
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2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_dst_param_t typedef.
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