crypt32: Fix compilation on systems that don't support nameless unions.
[wine] / dlls / d3d8 /
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-10-16  Henri Verbeetd3d8/tests: Check some more return values (LLVM/Clang).
2009-10-16  Henri Verbeetd3d8: Get rid of some unused variables in IDirect3DDevi...
2009-10-16  Detlef Riekenbergd3d8/tests: Mark a failure of GetLightEnable on Win9x...
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-10-14  Stefan Dösingerd3d8: Make Direct3DCreate8 hookable.
2009-10-13  Henri Verbeetd3d8: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d8: Cleanup the stateblock test callbacks a bit.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d8: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-07  Henri Verbeetd3d8: Rename abort_stateblock() to delete_stateblock...
2009-10-07  Henri Verbeetd3d8: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d8: Get rid of the unused "return_data_buffer" in...
2009-10-05  Henri Verbeetd3d8: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d8: Always pass "struct event_data" to "event_fn...
2009-09-29  Allan Tongd3d8: Don't release the parent device before destroying...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetd3d8: It's not an error to have a NULL texture bound...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-25  Henri Verbeetd3d8: Set the vertex declaration's shader handle in...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetd3d8: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d8: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetd3d8: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d8: Add a separate function for index buffer initiali...
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetd3d8: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-17  Henri Verbeetd3d8: Add a separate function for cube texture initiali...
2009-09-17  Henri Verbeetd3d8: Mark internal symbols hidden.
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d8: Add a separate function for surface initialization.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-26  Michael Stefaniucd3d8: Release the lock instead of locking a second...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-08-25  Henri Verbeetd3d8: Remove stray tabs.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-08-07  Stefan Dösingerd3d: Filter R8G8B8 in d3d8 and d3d9.
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-23  Henri Verbeetd3d8/tests: Make sure the device is released properly.
2009-06-19  Henri Verbeetd3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
2009-06-19  Paul Vriensd3d8/tests: Fix some tests (logical || with non-zero...
2009-06-16  Henri Verbeetd3d8: Add tests for deleting invalid shader handles.
2009-06-16  Henri Verbeetd3d8: Deleting an invalid pixel shader handle should...
2009-06-16  Henri Verbeetd3d8: Do some more verification on handles.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-22  David Adamd3d8: Add tests for IDirect3D8Device_Reset.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Stefan Dösingerd3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-26  Henri Verbeetd3d8: Fix some indentation.
2009-03-24  Henri Verbeetd3d8: Cleanup the vertexshader handling code a bit.
2009-03-24  Henri Verbeetd3d8: Cleanup the pixelshader handling code a bit.
2009-03-24  Henri Verbeetd3d8: Properly handle unsetting the pixelshader in...
2009-03-23  Henri Verbeetd3d8: Fix locking.
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2009-03-23  Henri Verbeetd3d8: Get rid of basetexture.c.
2009-03-23  Michael Stefaniucd3d8/tests: Use ULONG instead of unsigned long.
2009-03-13  Henri Verbeetd3d8: Release the d3d8 shader once we're done with...
2009-03-10  Henri Verbeetd3d8: Handles aren't supposed to be pointers.
2009-03-10  Henri Verbeetd3d8: Make the shader handle table a bit more generic.
2009-03-10  Henri Verbeetd3d8: Don't call Release() in a while loop.
2009-03-10  Henri Verbeetd3d8: Fix some sign compare warnings.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-03-02  Paul Vriensd3d8/tests: Use win_skip() and skip() where appropriate.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on some boxes.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on VMware.
2009-02-25  Francois Gougetd3d8/tests: Use win_skip() to skip over unimplemented...
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
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