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ddraw: Move clipper handling to ddraw.
[wine]
/
dlls
/
wined3d
/
ati_fragment_shader.c
2011-10-14
Andrew Talbot
wined3d: Mark some fall-throughs in switch statements.
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-07-25
Henri Verbeet
wined3d: Store a pointer to the state table in the...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-06
Henri Verbeet
wined3d: Explicitly pass device and state to gen_ffp_fr...
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2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-03
Henri Verbeet
wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25
Henri Verbeet
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-10
Stefan Dösinger
wined3d: A small atifs bump map improvement.
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2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
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2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to fragment_pipeline...
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-15
Stefan Dösinger
wined3d: Give ATIFS a pixel shader handler.
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2008-12-11
Stefan Dösinger
WineD3D: Abstract some ATIfs op debug TRACEs.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-10
Henri Verbeet
wined3d: Use the actual fixup for the stage in gen_ati_...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-11-28
Henri Verbeet
wined3d: Const correctness fixes for ati_fragment_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
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2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-09
Henri Verbeet
wined3d: Make sure some variables are always initialized.
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2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Handle projected+bump mapped textures in atifs.
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
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2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
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2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31
Stefan Dösinger
wined3d: Use C bitfields to compact the ffp description.
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2008-07-28
Stefan Dösinger
wined3d: Add fog and tex types to the ffp fragment...
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2008-07-18
Stefan Dösinger
wined3d: Correct the D3DTOP_LERP parameter order.
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2008-07-18
Stefan Dösinger
wined3d: Fix the MULTIPLYADD parameter orders in atifs.
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-07-08
Stefan Dösinger
wined3d: Communicate the atifs functions via the fragme...
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2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-07-08
Stefan Dösinger
wined3d: Remove an unneeded atifs hack.
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2008-04-24
Stefan Dösinger
wined3d: Remove an unused variable.
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2008-04-24
Stefan Dösinger
wined3d: Call activate_dimensions from the atifs code.
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2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-07
Francois Gouget
Assorted spelling fixes.
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2008-04-02
Stefan Dösinger
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
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2008-04-02
Stefan Dösinger
wined3d: Prepare the atifs shader generator for temp...
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2008-03-28
Stefan Dösinger
wined3d: Inherit from the proper state table in atifs.
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2008-03-25
Stefan Dösinger
wined3d: Implement env bump mapping in the atifs ffp...
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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