comctl32: statusbar: Rename NtfUnicode to bUnicode to make is more consistent with...
[wine] / dlls / wined3d /
2008-07-16  Philip Nilssonwined3d: Enable filtering for D3DFMT_A4R4G4B4.
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-16  H. Verbeetwined3d: Improve some shader traces.
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-14  Stefan Dösingerwined3d: Remove some dead code.
2008-07-14  Stefan Dösingerwined3d: Separate texture_activate_dimensions.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Move shader constant affecting states to the...
2008-07-14  Stefan Dösingerwined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Simplify the fragment pipeline selection.
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: NP2 coordinate adjustment is a vertex operation.
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-11  Stefan Dösingerwined3d: Samplers -> misc states.
2008-07-11  Stefan DösingerWined3d: Move the last states.
2008-07-11  Stefan Dösingerwined3d: One more psize state.
2008-07-11  Stefan Dösingerwined3d: Point size vertex states.
2008-07-11  H. Verbeetwined3d: Destroy the shader backend after the stateblock.
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  Francois GougetAssorted spelling fixes.
2008-07-10  Stefan Dösingerwined3d: A few more junk misc states.
2008-07-10  Stefan Dösingerwined3d: A few more vertex states.
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10  Stefan Dösingerwined3d: Wrapping states -> misc.
2008-07-10  Stefan Dösingerwined3d: texturefactor-> fragment states.
2008-07-10  Stefan Dösingerwined3d: Stencil states -> misc table.
2008-07-10  Stefan Dösingerwined3d: Move a few more odd states to the misc state...
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_ZBIAS -> misc states.
2008-07-10  Stefan Dösingerwined3d: Move the bordercolor to the fragment states.
2008-07-10  Stefan Dösingerwined3d: Move more fog stuff to the vertex states.
2008-07-10  Francois Gougetwined3d: Move float_32_to_16() to surface_base.c which...
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  Stefan Dösingerwined3d: Move fog to the vertex states.
2008-07-09  Stefan Dösingerwined3d: Move a few more states to the misc states.
2008-07-09  Stefan Dösingerwined3d: WINED3DRS_LASTPIXEL -> misc states.
2008-07-09  Stefan Dösingerwined3d: Alpha states -> misc pipeline states.
2008-07-09  Stefan Dösingerwined3d: Move wrapu to the misc states.
2008-07-09  Stefan Dösingerwined3d: Move a few more states to the misc pipeline.
2008-07-09  Stefan Dösingerwined3d: Textureperspective->misc states.
2008-07-09  Stefan Dösingerwined3d: Move WINED3DRS_ANTIALIAS to the misc states.
2008-07-09  Stefan Dösingerwined3d: Move pixelshader application to the fragment...
2008-07-09  Stefan Dösingerwined3d: Initialize the state table before filling it.
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Move Fixed function pipeline states to the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  Stefan Dösingerwined3d: Communicate the atifs functions via the fragme...
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Move texture transform flag stuff to the verte...
2008-07-08  Stefan Dösingerwined3d: Move transforms to the vertex code.
2008-07-08  Stefan Dösingerwined3d: indexbuffer -> misc.
2008-07-08  Stefan Dösingerwined3d: Move the viewport to the vertex and misc pipel...
2008-07-08  Stefan Dösingerwined3d: Move shader constants to the misc states.
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-07-08  Stefan Dösingerwined3d: Move lights to the vertex pipeline states.
2008-07-08  Stefan Dösingerwined3d: Move the scissor rect to the misc states.
2008-07-08  Stefan Dösingerwined3d: Move clipplanes to vertex states.
2008-07-08  Stefan Dösingerwined3d: Move the frontfacing state to the misc state...
2008-07-08  Stefan Dösingerwined3d: Move material application to the vertex pipeline.
2008-07-08  Stefan Dösingerwined3d: Move stream source and vshader to misc and...
2008-07-08  Stefan Dösingerwined3d: Make the stream source application a regular...
2008-07-08  Stefan Dösingerwined3d: Implement the state merger and start to use it.
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-08  Stefan Dösingerwined3d: Remove an unneeded atifs hack.
2008-07-07  Stefan Dösingerwined3d: Correct an off-by-one error in constant dirtif...
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-03  Maarten Lankhorstwined3d: Fix a deadlock that may occur during initializ...
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-07-03  H. Verbeetwined3d: Make sure the FBO doesn't have any depth attac...
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
2008-07-02  Stefan Dösingerwined3d: Delay render target activation.
2008-07-02  Stefan Dösingerwined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
2008-07-02  Stefan Dösingerwined3d: Update the blit ortho on size changes.
2008-07-02  Stefan Dösingerwined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
2008-07-02  H. Verbeetwined3d: Extract an attach_depth_stencil_fbo() function.
2008-07-02  H. Verbeetwined3d: Get rid of a redundant local variable.
2008-07-01  H. Verbeetwined3d: Specify the GLSL language version our shaders...
2008-07-01  H. Verbeetwined3d: Use ModifyLocation() to force a reload on...
2008-06-30  H. Verbeetwined3d: Move setting a palette up a couple of lines...
2008-06-30  H. Verbeetwined3d: Invert "upsidedown" in fb_copy_to_texture_dire...
2008-06-27  H. Verbeetwined3d: Delete depth_blt_texture on IWineD3DDeviceImpl...
2008-06-27  H. Verbeetwined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
2008-06-26  Francois Gougetwined3d: Add a trailing '\n' to a couple of shader_addl...
2008-06-25  H. Verbeetwined3d: Explicitly enable depth buffer writing in...
2008-06-23  H. Verbeetwined3d: Half float formats need ARB_TEXTURE_FLOAT...
2008-06-23  H. Verbeetwined3d: Report post pixelshader blending on WINED3DFMT...
2008-06-23  Roderick Colenbranderwined3d: Update the Nvidia driver version to 173.41...
2008-06-20  H. Verbeetwined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT...
2008-06-20  H. Verbeetwined3d: Handle depth formats like any other format...
2008-06-19  H. Verbeetwined3d: Use gl_Color and gl_SecondaryColor to support...
2008-06-19  H. Verbeetwined3d: Add support for ARB_color_buffer_float.
2008-06-18  Roderick Colenbranderwined3d: Add a Geforce9 driver version (right now garba...
2008-06-13  Stefan Dösingerwined3d: Only read back offscreen targets on a target...
2008-06-13  Stefan Dösingerwined3d: Do not PreLoad the new render target.
2008-06-13  Stefan Dösingerwined3d: Remove a broken AddDirtyRect call.
2008-06-09  Roderick Colenbranderwined3d: Update ATI GPUs.
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