advapi32/tests: Add a test for driver services.
[wine] / dlls / wined3d / context.c
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-11  Henri Verbeetwined3d: Take the location into account in context_appl...
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-10-29  Henri Verbeetwined3d: Don't flip the coordinate system in set_blit_d...
2010-10-19  Henri Verbeetwined3d: Remove a FIXME in context_apply_blit_state().
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-30  Henri Verbeetwined3d: Simply use context_apply_draw_buffers() in...
2010-08-30  Henri Verbeetwined3d: Explicitly pass render targets to context_appl...
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-23  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-17  Henri Verbeetwined3d: Avoid IWineD3DSurface_GetContainer().
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-16  Matteo Bruniwined3d: Remove isInDraw hack from context_setup_target.
2010-08-16  Matteo Bruniwined3d: Fix context_apply_clear_state with ORM = backb...
2010-08-16  Matteo Bruniwined3d: Call set_render_offscreen at the end of contex...
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-07-30  Henri Verbeetwined3d: Move the draw buffer array to the context.
2010-07-26  Matteo Bruniwined3d: Setup target if offscreen rendering setting...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-23  Henri Verbeetwined3d: Clear all render targets in an MRT setup.
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-07-22  Henri Verbeetwined3d: Preload resources before FBO setup.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-19  Rico Schüllerwined3d: Add GL_NV_point_sprite extension.
2010-06-11  Henri Verbeetwined3d: Also flip the point sprite coordinate origin...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-19  Henri Verbeetwined3d: Explicitly pass the FBO target to context_clea...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-18  Henri Verbeetwined3d: Check for offscreen contexts inside context_va...
2010-05-18  Henri Verbeetwined3d: Explicitly pass the depth/stencil surface...
2010-05-18  Henri Verbeetwined3d: context_validate_onscreen_formats() may modify...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in context_apply_blit_state().
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the render target and depth...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the FBO target to the FBO...
2010-05-05  Henri Verbeetwined3d: Move draw buffer setup code out of context_app...
2010-05-04  Stefan Dösingerwined3d: Don't grab the implicit depth stencil format...
2010-05-04  Henri Verbeetwined3d: Attach the surfaces from the fbo_entry instead...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-04  Henri Verbeetwined3d: Split context_apply_state() into separate...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
2010-04-16  Henri Verbeetwined3d: Store render target attachments as IWineD3DSur...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Stefan Dösingerwined3d: Split out offscreen rendering concerns from...
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-17  Henri Verbeetwined3d: Simplify context_apply_attachment_filter_state...
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-16  Henri Verbeetwined3d: Add a separate function to set the pixel forma...
2010-03-16  Henri Verbeetwined3d: Use "gl_info" in some more places in context_c...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Don't partially initialize contexts in AddCont...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-01-26  Henri Verbeetwined3d: Add an ARB_sync implementation of event queries.
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-28  Henri Verbeetwined3d: Let "SetupForBlit()" figure out the target...
2009-12-28  Henri Verbeetwined3d: Let "FindContext()" figure out the thread...
2009-12-28  Henri Verbeetwined3d: Introduce "context_apply_state()" to setup...
2009-12-16  Henri Verbeetwined3d: Mark the draw buffer as dirty in context_create().
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-15  Stefan Dösingerwined3d: Frontbuffers are onscreen.
2009-12-15  Henri Verbeetwined3d: Use surface_is_offscreen() in context_apply_dr...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-30  Henri Verbeetwined3d: It's not an error to request multisampling.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Restore the thread's GL context on context_rel...
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-28  Henri Verbeetwined3d: Restore the thread's previous GL context in...
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