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wininet: Fixed buffer size check in urlcache_create_file_pathA.
[wine]
/
dlls
/
d3d8
/
d3d8_private.h
2012-12-19
Stefan Dösinger
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19
Stefan Dösinger
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
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2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
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2012-07-02
Henri Verbeet
d3d8: Introduce a separate function for swapchain creation.
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2012-07-02
Henri Verbeet
d3d8: Pass a wined3d_swapchain_desc structure to swapch...
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2012-05-23
Henri Verbeet
d3d8: Get rid of IDirect3DVolume8Impl.
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2012-05-23
Henri Verbeet
d3d8: Get rid of IDirect3DSurface8Impl.
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2012-05-22
Henri Verbeet
d3d8: Get rid of IDirect3DSwapChain8Impl.
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2012-05-22
Henri Verbeet
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
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2012-05-21
Henri Verbeet
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
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2012-05-21
Henri Verbeet
d3d8: Get rid of IDirect3DDevice8Impl.
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2012-05-03
Henri Verbeet
d3d8: Get rid of IDirect3D8Impl.
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2012-05-03
Henri Verbeet
d3d8: Add a separate function for d3d8 initialization.
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2012-04-19
Henri Verbeet
d3d8: Get rid of IDirect3DBaseTexture8Impl.
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2012-04-18
Henri Verbeet
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
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2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DCubeTexture8Impl.
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2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DTexture8Impl.
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2012-01-25
Henri Verbeet
d3d8: Remove COM from the pixel shader implementation.
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2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex shader implementation.
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2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex declaration implementa...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2011-07-08
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
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2011-07-08
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSurface8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
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2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
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2011-03-17
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-15
Michael Stefaniuc
d3d8: COM cleanup in shader.c.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: Remove the unused struct IDirect3DResource8Impl.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolume8 iface.
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2011-01-28
Michael Stefaniuc
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2011-01-24
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3D8 iface.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-01-18
Henri Verbeet
d3d8: Remove the unused Direct3DResource8_Vtbl.
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2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
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2009-12-03
Henri Verbeet
d3d8: Directly store a wined3d stateblock in the stateb...
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2009-11-17
Henri Verbeet
d3d8: Make convert_to_wined3d_declaration() static.
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2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
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2009-09-25
Henri Verbeet
d3d8: Set the vertex declaration's shader handle in...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for cube texture initiali...
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2009-09-17
Henri Verbeet
d3d8: Mark internal symbols hidden.
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
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2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
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2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2008-12-16
Henri Verbeet
d3d8: Remove unused code.
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2008-12-15
Henri Verbeet
d3d8: Use the wined3d declaration to retrieve the d3d8...
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2008-12-15
Henri Verbeet
d3d8: Create a d3d8 declaration as parent for FVF based...
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2008-12-15
Francois Gouget
d3d8: Make D3D8CB_CreateSurface() static.
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2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
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2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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