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d3drm: Avoid LPDDPIXELFORMAT.
[wine]
/
dlls
/
wined3d
/
2013-01-21
Henri Verbeet
wined3d: Move "vs_clipping" to the shader caps.
tree
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commitdiff
2013-01-21
Henri Verbeet
wined3d: Move "ffp_proj_control" to the fragment caps.
tree
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commitdiff
2013-01-21
Henri Verbeet
wined3d: Get rid of the select_shader_mode() call in...
tree
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commitdiff
2013-01-18
Henri Verbeet
wined3d: Get rid of vs_selected_mode / ps_selected_mode...
tree
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commitdiff
2013-01-18
Henri Verbeet
wined3d: Replace InitAdapters() with a function to...
tree
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commitdiff
2013-01-18
Henri Verbeet
wined3d: Introduce a separate function for intializing...
tree
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commitdiff
2013-01-17
Henri Verbeet
wined3d: Get rid of the "opengl" field in struct wined3...
tree
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commitdiff
2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
tree
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commitdiff
2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
tree
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commitdiff
2013-01-16
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
tree
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commitdiff
2013-01-16
Henri Verbeet
wined3d: Initialize the various backends in wined3d_ada...
tree
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commitdiff
2013-01-15
Stefan Dösinger
wined3d: Shadow buffers in sysmem when software vertexp...
tree
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commitdiff
2013-01-14
Henri Verbeet
ddraw: Explicitly create a wined3d object without 3D...
tree
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commitdiff
2013-01-07
Henri Verbeet
wined3d: Get rid of the user_stream field from wined3d_...
tree
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commitdiff
2013-01-07
Henri Verbeet
wined3d: Remove a redundant condition in the indexbuffe...
tree
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commitdiff
2013-01-04
Henri Verbeet
wined3d: Just restore state->user_stream in wined3d_dev...
tree
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commitdiff
2013-01-04
Henri Verbeet
wined3d: Don't touch state->user_stream in wined3d_devi...
tree
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commitdiff
2013-01-04
Henri Verbeet
wined3d: state->user_stream is always FALSE in device_s...
tree
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commitdiff
2013-01-03
Henri Verbeet
wined3d: Get rid of some useless braces in draw_primiti...
tree
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commitdiff
2013-01-03
Henri Verbeet
wined3d: Recognize any "X.Org" GL vendor as Mesa.
tree
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commitdiff
2013-01-03
Henri Verbeet
wined3d: Simplify select_card_amd_mesa() a bit.
tree
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commitdiff
2012-12-28
Caron Jensen
wined3d: Add new Radeon HD 6570 GL renderer string.
tree
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commitdiff
2012-12-24
Andrew Talbot
wined3d: Indentation fix.
tree
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commitdiff
2012-12-19
Jiang Yike
wined3d: Add recognition for NVIDIA GeForce GTX 660...
tree
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commitdiff
2012-12-19
Stefan Dösinger
wined3d: Remove draw_*_primitive_up.
tree
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commitdiff
2012-12-18
Piotr Caban
wined3d: Recognize Nvidia GT610 card.
tree
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commitdiff
2012-12-14
Caron Jensen
wined3d: Recognize Nvidia GT520 cards.
tree
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commitdiff
2012-12-11
Francois Gouget
wined3d: Remove a stray semi-colon from the spec file.
tree
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commitdiff
2012-12-11
Henri Verbeet
wined3d: Get rid of ENTER_GL / LEAVE_GL.
tree
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commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetSamplers().
tree
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commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
tree
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commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetSamplers().
tree
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commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
tree
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commitdiff
2012-12-06
Alexandre Julliard
wined3d: Call wglSwapBuffers through the GL driver...
tree
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commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetSamplers().
tree
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commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Add GL_ALPHA to the atifs argument replicator...
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Use sign fixup for the atifs bumpenv matrix.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Test the correct program for native limits.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Correctly count used stages in the atifs pipeline.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Bind the src in a manual presentation blit.
tree
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commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
tree
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commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
wined3d: Add support for ARB_instanced_arrays.
tree
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commitdiff
2012-12-03
Henri Verbeet
wined3d: Resolve the instance count for instanced array...
tree
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commitdiff
2012-12-03
Stefan Dösinger
wined3d: Add an explicit break in case of unhandled...
tree
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commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
tree
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commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
tree
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commitdiff
2012-11-30
Frédéric Delanoy
wined3d: Add some 'fall through' comments (coverity).
tree
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commitdiff
2012-11-28
Henri Verbeet
wined3d: Fix a typo in wined3d_device_set_stream_output().
tree
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commitdiff
2012-11-28
Henri Verbeet
wined3d: Also unbind stream outputs and the geometry...
tree
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commitdiff
2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
tree
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commitdiff
2012-11-27
Henri Verbeet
wined3d: Properly handle scalar destinations in shader_...
tree
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commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOGetTargets().
tree
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commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
tree
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commitdiff
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
tree
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commitdiff
2012-11-20
Henri Verbeet
d3d9: Avoid resetting device state for d3d9ex resets.
tree
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commitdiff
2012-11-19
Henri Verbeet
wined3d: Update the scissor rect and viewport even...
tree
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commitdiff
2012-11-16
Henri Verbeet
wined3d: Make state_geometry_shader() static.
tree
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commitdiff
2012-11-15
Christian Inci
wined3d: Add support for nVidia GT 640M.
tree
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commitdiff
2012-11-15
Henri Verbeet
wined3d: Add support for geometry shaders to the GLSL...
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
tree
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commitdiff
2012-11-12
Henri Verbeet
wined3d: Handle relative addresses in the common code...
tree
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commitdiff
2012-11-12
Henri Verbeet
wined3d: Add support for GLSL based fixed function...
tree
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commitdiff
2012-11-09
Matteo Bruni
wined3d: Pop control frames in disabled if branches...
tree
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commitdiff
2012-11-09
Matteo Bruni
wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled...
tree
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commitdiff
2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
tree
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commitdiff
2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
tree
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commitdiff
2012-11-08
Henri Verbeet
wined3d: Introduce a separate function for initializing...
tree
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commitdiff
2012-11-08
Henri Verbeet
wined3d: Introduce a separate function for initializing...
tree
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commitdiff
2012-11-08
Henri Verbeet
wined3d: Use the correct RGTC constant in format_textur...
tree
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commitdiff
2012-11-08
Alexandre Julliard
wined3d: Link directly to opengl32.
tree
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commitdiff
2012-11-07
Alexandre Julliard
wined3d: Make use of the generated wgl.h header.
tree
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commitdiff
2012-11-07
Henri Verbeet
wined3d: Use more consistent names for the various...
tree
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commitdiff
2012-11-07
Henri Verbeet
wined3d: Introduce a separate structure for the ps...
tree
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commitdiff
2012-11-06
Henri Verbeet
wined3d: Introduce a separate structure for the vs...
tree
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commitdiff
2012-11-06
Henri Verbeet
wined3d: Use the shader object ids as program key.
tree
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commitdiff
2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
tree
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commitdiff
2012-11-05
Henri Verbeet
wined3d: Simplify shader selection.
tree
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commitdiff
2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
tree
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commitdiff
2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
tree
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commitdiff
2012-10-25
Henri Verbeet
wined3d: Replace the face and level parameters to devic...
tree
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commitdiff
2012-10-24
Rico Schüller
wined3d: Fix return value for WINED3DFMT_ATI2N in Check...
tree
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commitdiff
2012-10-24
Henri Verbeet
wined3d: Remove some dead code from gen_ffp_instr().
tree
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commitdiff
2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
tree
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commitdiff
2012-10-23
Henri Verbeet
wined3d: Get rid of the mostly unused "num_textures_use...
tree
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commitdiff
2012-10-23
Henri Verbeet
wined3d: Move shader_is_pshader_version() and shader_is...
tree
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commitdiff
2012-10-23
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gen...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Implement WINED3DSIH_MOVC in the GLSL shader...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Merge a couple of shader type specific blocks...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Use shader_glsl_get_prefix() in shader_glsl_ge...
tree
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commitdiff
2012-10-22
Henri Verbeet
wined3d: Also read comments in shader_sm1_is_end().
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Merge most of the code for shader_glsl_cmp...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
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commitdiff
2012-10-18
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
|
commitdiff
2012-10-18
Francois Gouget
wined3d: Add a trailing '\n' to a Wine trace.
tree
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commitdiff
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