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shell32: Added SHPropStgCreate implementation.
[wine]
/
dlls
/
d3d8
/
2010-11-16
Henri Verbeet
d3d8: Fix some return values.
tree
|
commitdiff
2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
tree
|
commitdiff
2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
tree
|
commitdiff
2010-11-05
Henri Verbeet
d3d8/tests: Add a test for INTZ.
tree
|
commitdiff
2010-11-04
Henri Verbeet
d3d8/tests: Check for multiple expected messages in...
tree
|
commitdiff
2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
tree
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commitdiff
2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
tree
|
commitdiff
2010-10-15
Henri Verbeet
wined3d: IWineD3DBuffer_Unmap() can't fail.
tree
|
commitdiff
2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
tree
|
commitdiff
2010-10-06
Henri Verbeet
d3d8/tests: Add window proc tests for switching between...
tree
|
commitdiff
2010-10-01
Alexandre Julliard
tests: Make some variables static.
tree
|
commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: IWineD3DBuffer_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DVolume_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
tree
|
commitdiff
2010-09-06
Henri Verbeet
d3d8: An invalid shader version isn't an internal error.
tree
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commitdiff
2010-09-02
Henri Verbeet
d3d8: Merge vertex and index buffer implementations...
tree
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commitdiff
2010-09-02
Henri Verbeet
d3d8: Merge vertex and pixel shader implementations...
tree
|
commitdiff
2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
tree
|
commitdiff
2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
tree
|
commitdiff
2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
tree
|
commitdiff
2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
tree
|
commitdiff
2010-08-24
Austin English
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
tree
|
commitdiff
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
tree
|
commitdiff
2010-07-30
Henri Verbeet
wined3d: The stateblock doesn't have a parent.
tree
|
commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
|
commitdiff
2010-07-02
Alexandre Julliard
d3d8/tests: Fix some test failures with the focus messages.
tree
|
commitdiff
2010-05-26
Henri Verbeet
d3d8: Set the FPU control word on device creation.
tree
|
commitdiff
2010-05-17
Henri Verbeet
d3d8/tests: Add a shadow sampler test.
tree
|
commitdiff
2010-04-12
Henri Verbeet
d3d8/tests: Add some depth buffer tests.
tree
|
commitdiff
2010-04-09
Alexandre Julliard
d3d8: Avoid using a pointer difference in a trace.
tree
|
commitdiff
2010-04-06
Henri Verbeet
d3d8/tests: Clear with colors that are more obviously...
tree
|
commitdiff
2010-04-06
Henri Verbeet
d3d8/tests: Use color_match() in test_rcp_rsq().
tree
|
commitdiff
2010-03-25
Henri Verbeet
d3d8/tests: Add some message processing to test_wndproc().
tree
|
commitdiff
2010-03-19
Paul Vriens
d3d8/tests: Fix timeouts on Win9x/WinMe.
tree
|
commitdiff
2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
tree
|
commitdiff
2010-03-18
Henri Verbeet
d3d8/tests: Extend the window proc / focus window tests.
tree
|
commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
|
commitdiff
2010-02-22
Christian Costa
d3d8: Display FIXME only once in ValidatePixelShader...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
|
commitdiff
2010-02-09
Stefan Dösinger
d3d: Make sure vertexbuffer lock doesn't return a NULL...
tree
|
commitdiff
2010-02-02
Stefan Dösinger
d3d8: Test buffer lock flags.
tree
|
commitdiff
2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
tree
|
commitdiff
2010-01-27
Henri Verbeet
d3d8: Add depth clamp tests.
tree
|
commitdiff
2010-01-18
Henri Verbeet
d3d8: Remove the unused Direct3DResource8_Vtbl.
tree
|
commitdiff
2009-12-30
Henri Verbeet
wined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
tree
|
commitdiff
2009-12-29
Henri Verbeet
d3d8/tests: Add message tests for windowed devices.
tree
|
commitdiff
2009-12-29
Stefan Dösinger
wined3d: Remove the d3d7 do-not-convert code.
tree
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commitdiff
2009-12-23
Henri Verbeet
d3d8/tests: Add some tests for focus behaviour.
tree
|
commitdiff
2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
tree
|
commitdiff
2009-12-15
Henri Verbeet
d3d8: Add a test to show D3D replaces the window proc.
tree
|
commitdiff
2009-12-09
Henri Verbeet
d3d8: Forward the volume's GetDevice() to the texture...
tree
|
commitdiff
2009-12-09
Alexandre Julliard
d3d8/tests: Fix some pointer cast warnings on 64-bit.
tree
|
commitdiff
2009-12-07
Henri Verbeet
d3d8: Fix GetDevice() for surfaces that are part of...
tree
|
commitdiff
2009-12-04
Henri Verbeet
d3d8: Simplify GetDevice().
tree
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commitdiff
2009-12-03
Henri Verbeet
d3d8: Directly store a wined3d stateblock in the stateb...
tree
|
commitdiff
2009-12-01
Henri Verbeet
d3d8: Return D3DERR_INVALIDCALL when trying to delete...
tree
|
commitdiff
2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
tree
|
commitdiff
2009-11-17
Henri Verbeet
d3d8: Make convert_to_wined3d_declaration() static.
tree
|
commitdiff
2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
tree
|
commitdiff
2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
tree
|
commitdiff
2009-11-12
Henri Verbeet
d3d8/tests: Don't require dynamic usage for textures...
tree
|
commitdiff
2009-11-10
Henri Verbeet
d3d8/tests: Only run the vertex/pixel shader constant...
tree
|
commitdiff
2009-11-09
Marcus Meissner
d3d8: Removed superflous NULL checks (Coverity).
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d8: Run the visual tests in a window.
tree
|
commitdiff
2009-11-09
Stefan Dösinger
d3d8: Read the backbuffer in the visual test.
tree
|
commitdiff
2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
tree
|
commitdiff
2009-11-03
Stefan Dösinger
d3d8: Fix device creation error handling.
tree
|
commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for vertex buffer optimization.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
tree
|
commitdiff
2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
tree
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commitdiff
2009-10-23
Henri Verbeet
d3d8/tests: Properly release the first device in test_d...
tree
|
commitdiff
2009-10-19
Henri Verbeet
d3d8: Add traces.
tree
|
commitdiff
2009-10-16
Henri Verbeet
d3d8/tests: Check some more return values (LLVM/Clang).
tree
|
commitdiff
2009-10-16
Henri Verbeet
d3d8: Get rid of some unused variables in IDirect3DDevi...
tree
|
commitdiff
2009-10-16
Detlef Riekenberg
d3d8/tests: Mark a failure of GetLightEnable on Win9x...
tree
|
commitdiff
2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
tree
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commitdiff
2009-10-14
Stefan Dösinger
d3d8: Make Direct3DCreate8 hookable.
tree
|
commitdiff
2009-10-13
Henri Verbeet
d3d8: Add some stateblock tests for device resources.
tree
|
commitdiff
2009-10-12
Henri Verbeet
d3d8: Cleanup the stateblock test callbacks a bit.
tree
|
commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
|
commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
|
commitdiff
2009-10-08
Henri Verbeet
d3d8: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
|
commitdiff
2009-10-07
Henri Verbeet
d3d8: Rename abort_stateblock() to delete_stateblock...
tree
|
commitdiff
2009-10-07
Henri Verbeet
d3d8: Use separate fields for data to check/apply in...
tree
|
commitdiff
2009-10-07
Henri Verbeet
d3d8: Get rid of the unused "return_data_buffer" in...
tree
|
commitdiff
2009-10-05
Henri Verbeet
d3d8: Make the individual stateblock tests responsible...
tree
|
commitdiff
2009-10-05
Henri Verbeet
d3d8: Always pass "struct event_data" to "event_fn...
tree
|
commitdiff
2009-09-29
Allan Tong
d3d8: Don't release the parent device before destroying...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
|
commitdiff
2009-09-25
Henri Verbeet
d3d8: It's not an error to have a NULL texture bound...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
|
commitdiff
2009-09-25
Henri Verbeet
d3d8: Set the vertex declaration's shader handle in...
tree
|
commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
|
commitdiff
2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
tree
|
commitdiff
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