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wined3d: Store the texture in a local variable in sampler_texmatrix().
[wine]
/
dlls
/
wined3d
/
2008-07-17
H. Verbeet
wined3d: Store the texture in a local variable in sampl...
tree
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commitdiff
2008-07-16
Philip Nilsson
wined3d: Enable filtering for D3DFMT_A4R4G4B4.
tree
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commitdiff
2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
tree
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commitdiff
2008-07-16
H. Verbeet
wined3d: Improve some shader traces.
tree
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commitdiff
2008-07-14
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Remove some dead code.
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Separate texture_activate_dimensions.
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Move shader constant affecting states to the...
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Simplify the fragment pipeline selection.
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: NP2 coordinate adjustment is a vertex operation.
tree
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commitdiff
2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
tree
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commitdiff
2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
tree
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commitdiff
2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
tree
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commitdiff
2008-07-11
Stefan Dösinger
wined3d: Samplers -> misc states.
tree
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commitdiff
2008-07-11
Stefan Dösinger
Wined3d: Move the last states.
tree
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commitdiff
2008-07-11
Stefan Dösinger
wined3d: One more psize state.
tree
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commitdiff
2008-07-11
Stefan Dösinger
wined3d: Point size vertex states.
tree
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commitdiff
2008-07-11
H. Verbeet
wined3d: Destroy the shader backend after the stateblock.
tree
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commitdiff
2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
tree
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commitdiff
2008-07-10
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: A few more junk misc states.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: A few more vertex states.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: Wrapping states -> misc.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: texturefactor-> fragment states.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: Stencil states -> misc table.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: Move a few more odd states to the misc state...
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_ZBIAS -> misc states.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: Move the bordercolor to the fragment states.
tree
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commitdiff
2008-07-10
Stefan Dösinger
wined3d: Move more fog stuff to the vertex states.
tree
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commitdiff
2008-07-10
Francois Gouget
wined3d: Move float_32_to_16() to surface_base.c which...
tree
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commitdiff
2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Move fog to the vertex states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Move a few more states to the misc states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: WINED3DRS_LASTPIXEL -> misc states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Alpha states -> misc pipeline states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Move wrapu to the misc states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Move a few more states to the misc pipeline.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Textureperspective->misc states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Move pixelshader application to the fragment...
tree
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commitdiff
2008-07-09
Stefan Dösinger
wined3d: Initialize the state table before filling it.
tree
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commitdiff
2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move Fixed function pipeline states to the...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Communicate the atifs functions via the fragme...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move texture transform flag stuff to the verte...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move transforms to the vertex code.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: indexbuffer -> misc.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move the viewport to the vertex and misc pipel...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move shader constants to the misc states.
tree
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commitdiff
2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move lights to the vertex pipeline states.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move the scissor rect to the misc states.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move clipplanes to vertex states.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move the frontfacing state to the misc state...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move material application to the vertex pipeline.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Make the stream source application a regular...
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
tree
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commitdiff
2008-07-08
Stefan Dösinger
wined3d: Remove an unneeded atifs hack.
tree
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commitdiff
2008-07-07
Stefan Dösinger
wined3d: Correct an off-by-one error in constant dirtif...
tree
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commitdiff
2008-07-07
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
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commitdiff
2008-07-03
Maarten Lankhorst
wined3d: Fix a deadlock that may occur during initializ...
tree
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commitdiff
2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
tree
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commitdiff
2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
tree
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commitdiff
2008-07-03
H. Verbeet
wined3d: Make sure the FBO doesn't have any depth attac...
tree
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commitdiff
2008-07-02
Stefan Dösinger
wined3d: Restore the gamma when destroying the swapchain.
tree
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commitdiff
2008-07-02
Stefan Dösinger
wined3d: Delay render target activation.
tree
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commitdiff
2008-07-02
Stefan Dösinger
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
tree
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commitdiff
2008-07-02
Stefan Dösinger
wined3d: Update the blit ortho on size changes.
tree
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commitdiff
2008-07-02
Stefan Dösinger
wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
tree
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commitdiff
2008-07-02
H. Verbeet
wined3d: Extract an attach_depth_stencil_fbo() function.
tree
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commitdiff
2008-07-02
H. Verbeet
wined3d: Get rid of a redundant local variable.
tree
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commitdiff
2008-07-01
H. Verbeet
wined3d: Specify the GLSL language version our shaders...
tree
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commitdiff
2008-07-01
H. Verbeet
wined3d: Use ModifyLocation() to force a reload on...
tree
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commitdiff
2008-06-30
H. Verbeet
wined3d: Move setting a palette up a couple of lines...
tree
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commitdiff
2008-06-30
H. Verbeet
wined3d: Invert "upsidedown" in fb_copy_to_texture_dire...
tree
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commitdiff
2008-06-27
H. Verbeet
wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl...
tree
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commitdiff
2008-06-27
H. Verbeet
wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
tree
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commitdiff
2008-06-26
Francois Gouget
wined3d: Add a trailing '\n' to a couple of shader_addl...
tree
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commitdiff
2008-06-25
H. Verbeet
wined3d: Explicitly enable depth buffer writing in...
tree
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commitdiff
2008-06-23
H. Verbeet
wined3d: Half float formats need ARB_TEXTURE_FLOAT...
tree
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commitdiff
2008-06-23
H. Verbeet
wined3d: Report post pixelshader blending on WINED3DFMT...
tree
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commitdiff
2008-06-23
Roderick Colenbrander
wined3d: Update the Nvidia driver version to 173.41...
tree
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commitdiff
2008-06-20
H. Verbeet
wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT...
tree
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commitdiff
2008-06-20
H. Verbeet
wined3d: Handle depth formats like any other format...
tree
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commitdiff
2008-06-19
H. Verbeet
wined3d: Use gl_Color and gl_SecondaryColor to support...
tree
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commitdiff
2008-06-19
H. Verbeet
wined3d: Add support for ARB_color_buffer_float.
tree
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commitdiff
2008-06-18
Roderick Colenbrander
wined3d: Add a Geforce9 driver version (right now garba...
tree
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commitdiff
2008-06-13
Stefan Dösinger
wined3d: Only read back offscreen targets on a target...
tree
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commitdiff
2008-06-13
Stefan Dösinger
wined3d: Do not PreLoad the new render target.
tree
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commitdiff
2008-06-13
Stefan Dösinger
wined3d: Remove a broken AddDirtyRect call.
tree
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commitdiff
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