projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
winhttp: Implement IDispatch for WinHttpRequest.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_sample_function_t typedef.
blob
|
commitdiff
|
raw
2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_src_param_t typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-29
Henri Verbeet
wined3d: Get rid of the glsl_dst_param_t typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-23
Henri Verbeet
wined3d: Make the wined3d_shader_context shader pointer...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-16
Henri Verbeet
wined3d: Require ARB_shader_texture_lod for SM3.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-07
Henri Verbeet
wined3d: Just enable ARB_shader_texture_lod if it's...
blob
|
commitdiff
|
raw
|
diff to current
2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
blob
|
commitdiff
|
raw
|
diff to current
2011-05-17
Henri Verbeet
wined3d: Get rid of the glsl_program_key_t typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-13
Stefan Dösinger
wined3d: Fix a few MSVC data loss warnings.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-09
Francois Gouget
Assorted spelling and case fixes.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
blob
|
commitdiff
|
raw
|
diff to current
2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
blob
|
commitdiff
|
raw
|
diff to current
2011-04-26
Henri Verbeet
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
blob
|
commitdiff
|
raw
|
diff to current
2011-04-26
Henri Verbeet
wined3d: Either set SM3 for both vertex and fragment...
blob
|
commitdiff
|
raw
|
diff to current
2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
blob
|
commitdiff
|
raw
|
diff to current
2011-02-15
Matteo Bruni
wined3d: Make clip planes independent from offscreen...
blob
|
commitdiff
|
raw
|
diff to current
2011-02-01
Henri Verbeet
wined3d: Just fail if the texture type is not supported...
blob
|
commitdiff
|
raw
|
diff to current
2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-01-25
Henri Verbeet
wined3d: Disable vertex shader output clamping.
blob
|
commitdiff
|
raw
|
diff to current
2011-01-24
Henri Verbeet
wined3d: Use dot() instead of length() in shader_glsl_n...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-15
Henri Verbeet
wined3d: Pass implementation pointers to get_glsl_progr...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-14
Henri Verbeet
wined3d: Store implementation pointers in glsl_program_...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-14
Henri Verbeet
wined3d: Store implementation pointers in struct glsl_s...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-14
Henri Verbeet
wined3d: Pass implementation pointers to generate_param...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-14
Henri Verbeet
wined3d: Avoid some interface pointers in set_glsl_shad...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
blob
|
commitdiff
|
raw
|
diff to current
2010-12-06
Henri Verbeet
wined3d: Use local reg_maps variables where possible.
blob
|
commitdiff
|
raw
|
diff to current
2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
blob
|
commitdiff
|
raw
|
diff to current
2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
blob
|
commitdiff
|
raw
|
diff to current
2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
blob
|
commitdiff
|
raw
|
diff to current
2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_glsl...
blob
|
commitdiff
|
raw
|
diff to current
2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
blob
|
commitdiff
|
raw
|
diff to current
2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
blob
|
commitdiff
|
raw
|
diff to current
2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
blob
|
commitdiff
|
raw
|
diff to current
2010-08-25
Henri Verbeet
wined3d: Check the GLSL info log for all shaders.
blob
|
commitdiff
|
raw
|
diff to current
2010-08-23
Stefan Dösinger
wined3d: Don't return a value from a void function.
blob
|
commitdiff
|
raw
|
diff to current
2010-08-04
Henri Verbeet
wined3d: Make some lookup tables const.
blob
|
commitdiff
|
raw
|
diff to current
2010-07-29
Henri Verbeet
wined3d: Clamp vertex shader outputs.
blob
|
commitdiff
|
raw
|
diff to current
2010-07-29
Henri Verbeet
wined3d: Unify vertex shader output handling between...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-28
Henri Verbeet
wined3d: Invalid NP2 fixup info is an internal error.
blob
|
commitdiff
|
raw
|
diff to current
2010-07-28
Henri Verbeet
wined3d: Properly take both input and output masks...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-28
Henri Verbeet
wined3d: Check for unread registers in a more logical...
blob
|
commitdiff
|
raw
|
diff to current
2010-06-24
Francois Gouget
wined3d: Remove spaces after '\n's.
blob
|
commitdiff
|
raw
|
diff to current
2010-06-15
Rico Schüller
wined3d: Improve fglrx glsl spam filter.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-27
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_POW.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-26
Alexandre Julliard
wined3d: Avoid a compiler warning on old gcc.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-19
Henri Verbeet
wined3d: Simplify the generated GLSL for NRM.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
blob
|
commitdiff
|
raw
|
diff to current
next