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dinput: Explicitly define ASCII and Unicode methods in DirectInputDevice base class...
[wine]
/
dlls
/
d3d8
/
d3d8_private.h
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-01-18
Henri Verbeet
d3d8: Remove the unused Direct3DResource8_Vtbl.
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2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
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2009-12-03
Henri Verbeet
d3d8: Directly store a wined3d stateblock in the stateb...
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2009-11-17
Henri Verbeet
d3d8: Make convert_to_wined3d_declaration() static.
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2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
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2009-09-25
Henri Verbeet
d3d8: Set the vertex declaration's shader handle in...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for cube texture initiali...
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2009-09-17
Henri Verbeet
d3d8: Mark internal symbols hidden.
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
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2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
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2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2008-12-16
Henri Verbeet
d3d8: Remove unused code.
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2008-12-15
Henri Verbeet
d3d8: Use the wined3d declaration to retrieve the d3d8...
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2008-12-15
Henri Verbeet
d3d8: Create a d3d8 declaration as parent for FVF based...
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2008-12-15
Francois Gouget
d3d8: Make D3D8CB_CreateSurface() static.
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2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
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2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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2007-06-06
Stefan Dösinger
d3d8: Add a dll global critical section.
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2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-03-08
H. Verbeet
d3d8: Save the d3d8 vertex declaration.
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d8: Store the d3d8 vertex declaration in the d3d8...
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2007-02-14
H. Verbeet
d3d8: Add an IDirect3DVertexDeclaration8 class to hold...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2006-12-18
Markus Amsler
d3d8: Handle volume container in d3d8.
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d8: Handle volume refcount forwarding in d3d8.
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2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-08-28
H. Verbeet
d3d8: Use proper handles for pixel shaders.
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2006-08-28
H. Verbeet
d3d8: Improve shader handle management.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-15
Alexandre Julliard
d3d8: Remove dependencies on OpenGL headers and libraries.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-17
Stefan Dösinger
wined3d: Add IWineD3DSurface::Blt.
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2006-04-12
Vitaliy Margolen
d3d8: VertexShader should keep reference to the parent...
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-03-30
Stefan Dösinger
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-02-28
Roderick Colenbrander
d3d8: Header cleanup.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2006-02-21
Roderick Colenbrander
d3d8: Move the capability detection code over to WineD3D.
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2006-02-20
Roderick Colenbrander
d3d8: Move texturing code over to wined3d (based on...
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2006-02-14
Roderick Colenbrander
d3d8: Move d3d8 surface over to wined3d (based on the...
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2005-11-03
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-10-27
Oliver Stieber
Changed index and vertex buffer so that internal refere...
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2005-09-28
H. Verbeet
Fix missing prototypes when using nVidia OpenGL headers.
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2005-07-11
Mike McCormack
Interlocked LONG* gcc warning fixes.
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
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2005-05-29
Kristiaan Lenaerts
gcc 4.0 compile fix.
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-23
Francois Gouget
Assorted spelling fixes.
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2005-03-02
Alexandre Julliard
Avoid spaces before preprocessor directives, that's...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VFIELD macro.
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
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