wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.
[wine] / dlls / wined3d / ati_fragment_shader.c
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-10-14  Andrew Talbotwined3d: Mark some fall-throughs in switch statements.
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-05-26  Stefan Dösingerwined3d: Call frag_pipe->enable_extension under the...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-03  Henri Verbeetwined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-25  Henri Verbeetwined3d: Set the ati_fragment_shader.c GLINFO_LOCATION...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-10  Stefan Dösingerwined3d: A small atifs bump map improvement.
2009-06-04  Henri Verbeetwined3d: Add a proper enum value for "no extension".
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to fragment_pipeline...
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-15  Stefan Dösingerwined3d: Give ATIFS a pixel shader handler.
2008-12-11  Stefan DösingerWineD3D: Abstract some ATIfs op debug TRACEs.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-10  Henri Verbeetwined3d: Use the actual fixup for the stage in gen_ati_...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for ati_fragment_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-09  Henri Verbeetwined3d: Make sure some variables are always initialized.
2008-08-29  Henri Verbeetwined3d: Remove useless hash_table_t typedef.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Handle projected+bump mapped textures in atifs.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-31  Stefan Dösingerwined3d: Use C bitfields to compact the ffp description.
2008-07-28  Stefan Dösingerwined3d: Add fog and tex types to the ffp fragment...
2008-07-18  Stefan Dösingerwined3d: Correct the D3DTOP_LERP parameter order.
2008-07-18  Stefan Dösingerwined3d: Fix the MULTIPLYADD parameter orders in atifs.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  Stefan Dösingerwined3d: Communicate the atifs functions via the fragme...
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-08  Stefan Dösingerwined3d: Remove an unneeded atifs hack.
2008-04-24  Stefan Dösingerwined3d: Remove an unused variable.
2008-04-24  Stefan Dösingerwined3d: Call activate_dimensions from the atifs code.
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-07  Francois GougetAssorted spelling fixes.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-02  Stefan Dösingerwined3d: Prepare the atifs shader generator for temp...
2008-03-28  Stefan Dösingerwined3d: Inherit from the proper state table in atifs.
2008-03-25  Stefan Dösingerwined3d: Implement env bump mapping in the atifs ffp...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.