wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
[wine] / dlls / wined3d / directx.c
2013-01-21  Henri Verbeetwined3d: Get rid of the select_shader_mode() call in...
2013-01-18  Henri Verbeetwined3d: Replace InitAdapters() with a function to...
2013-01-18  Henri Verbeetwined3d: Introduce a separate function for intializing...
2013-01-17  Henri Verbeetwined3d: Get rid of the "opengl" field in struct wined3...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Initialize the various backends in wined3d_ada...
2013-01-14  Henri Verbeetddraw: Explicitly create a wined3d object without 3D...
2013-01-03  Henri Verbeetwined3d: Recognize any "X.Org" GL vendor as Mesa.
2013-01-03  Henri Verbeetwined3d: Simplify select_card_amd_mesa() a bit.
2012-12-28  Caron Jensenwined3d: Add new Radeon HD 6570 GL renderer string.
2012-12-19  Jiang Yikewined3d: Add recognition for NVIDIA GeForce GTX 660...
2012-12-18  Piotr Cabanwined3d: Recognize Nvidia GT610 card.
2012-12-14  Caron Jensenwined3d: Recognize Nvidia GT520 cards.
2012-12-11  Henri Verbeetwined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-06  Alexandre Julliardwined3d: Call wglSwapBuffers through the GL driver...
2012-12-03  Henri Verbeetwined3d: Add support for ARB_instanced_arrays.
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-15  Christian Inciwined3d: Add support for nVidia GT 640M.
2012-11-12  Henri Verbeetwined3d: Add support for GLSL based fixed function...
2012-11-08  Alexandre Julliardwined3d: Link directly to opengl32.
2012-10-24  Rico Schüllerwined3d: Fix return value for WINED3DFMT_ATI2N in Check...
2012-10-18  Francois Gougetwined3d: Add a trailing '\n' to a Wine trace.
2012-10-16  Matteo Bruniwined3d: Add new Radeon HD 6670 GL renderer string.
2012-10-16  Matteo Bruniwined3d: Recognize AMD Radeon HD 5000 series GPUs on...
2012-10-16  Matteo Bruniwined3d: Provide a better fallback for D3D10 AMD GPUs.
2012-10-16  Matteo Bruniwined3d: Add a D3D10-level fallback for Intel GPU recog...
2012-10-16  Matteo Bruniwined3d: Improve a Nvidia GPU recognition fallback.
2012-10-16  Matteo Bruniwined3d: Split GPU vendor and GL vendor handling in...
2012-10-10  Matteo Bruniwined3d: Recognize Radeon HD 6970 as reported on some...
2012-10-01  Oleg Bosiswined3d: Add correct detection of GeForce GT 650M video...
2012-09-25  Henri Verbeetwined3d: Take the data type of registers into account...
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-18  Bruno Jesuswined3d: Recognize GeForce 9300 properly.
2012-09-07  Jiang Yikewined3d: Add AMD Radeon HD 7700 series and HD 7800...
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-08-14  Nikolay Bogoychevwined3d: Recognize GeForce GT 630M.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Alexandre Julliardwined3d: Retrieve OpenGL extension functions directly...
2012-07-24  Henri Verbeetwined3d: Use struct opengl_funcs for storing GL extensi...
2012-07-24  Henri Verbeetwined3d: Handle core fixups like any other kind of...
2012-07-23  Henri Verbeetwined3d: Get rid of APPLE_flush_render, it doesn't...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-19  Alexandre Julliardopengl32: Move the wgl functions to the main OpenGL...
2012-07-19  Alexandre Julliardwined3d: Load glPointParameter functions as extensions...
2012-07-19  Henri Verbeetwined3d: Fix the draw buffer limit calculation.
2012-07-19  Henri Verbeetddraw: Implement ddraw7_GetScanLine() on top of wined3d...
2012-07-19  Caron Jensenwined3d: Recognize AMD Tahiti cards.
2012-07-17  Henri Verbeetwined3d: Introduce a separate function for initializing...
2012-07-16  Henri Verbeetwined3d: Get rid of the unused sampler_stages limit.
2012-07-02  Vincas Miliūnaswined3d: Recognize AMD Radeon HD 6700 Series renderer...
2012-07-02  Henri Verbeetd3d9: Implement d3d9_EnumAdapterModesEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Avoid a redundant call to EnumDisplaySettingsE...
2012-06-28  Henri Verbeetwined3d: Avoid a useless call to wined3d_get_adapter_mo...
2012-06-28  Alexandre Julliardopengl32: Move wglGetProcAddress to the WGL driver.
2012-06-27  Alexandre Julliardwined3d: Always load wgl functions from opengl32.dll.
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-06-25  Alexandre Julliardwinex11: Move wglGetCurrentContext and wglGetCurrentDC...
2012-06-25  Alexandre Julliardwinex11: Move wglCopyContext and wglDeleteContext to...
2012-06-25  Alexandre Julliardwinex11: Move wglShareLists to the internal OpenGL...
2012-06-22  Henri Verbeetwined3d: Get rid of the d3d_caps debug channel.
2012-06-22  Henri Verbeetwined3d: Properly retrieve the display mode in wined3d_...
2012-06-22  Henri Verbeetwined3d: Implement mode setting in the adapter instead...
2012-06-20  Henri Verbeetwined3d: Lie about the display format in wined3d_get_ad...
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-05-31  Henri Verbeetwined3d: Update nouveau card info.
2012-05-29  Kimmo Myllyvirtawined3d: Add NVIDIA GeForce GTX 680.
2012-05-22  Karsten Elfenbeinwined3d: Add Nvidia GTX 670.
2012-05-15  Francois GougetAssorted typo, spelling, wording and case fixes.
2012-05-03  Henri Verbeetwined3d: The wined3d object doesn't need a parent.
2012-03-28  Henri Verbeetwined3d: Recognise AMD HD 6770M and HD 6750M with close...
2012-03-27  Henri Verbeetwined3d: Drop an Apple hack.
2012-03-16  Henri Verbeetwined3d: Move the WGL extension detection code to the...
2012-03-16  Henri Verbeetwined3d: Use the same code for parsing the WGL extensio...
2012-03-16  Henri Verbeetwined3d: Introduce a separate function for parsing...
2012-03-16  Henri Verbeetwined3d: The current WGL DC should never be NULL in...
2012-03-12  Henri Verbeetwined3d: GL_MAX_TEXTURE_COORDS_ARB is not available...
2012-03-12  Henri Verbeetwined3d: Also recognise the "classic" Mesa Nouveau...
2012-02-22  Gaurav Jainwined3d: Recognize Nvidia GeForce 320M, 8600M GT &...
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-17  Austin Englishwined3d: Recognize Nvidia 540M.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-03  Henri Verbeetwined3d: Recognize some more Intel GPUs.
2012-01-03  Henri Verbeetwined3d: Recognize i915g as Intel.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINED3DDEVTYPE typedef.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINEDDCAPS typedef.
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Print the GL_RENDERER string when no "card...
2011-12-08  Henri Verbeetwined3d: Avoid clearing the current wined3d context...
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