winex11: Ignore rectangles with invalid coordinates when converting region data.
[wine] / dlls / d3d8 / d3d8_private.h
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2011-07-08  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
2011-06-06  Andrew Nguyend3d8: Increment the reference count of the IDirect3D8...
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-15  Michael Stefaniucd3d8: COM cleanup in shader.c.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: Remove the unused struct IDirect3DResource8Impl.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-28  Michael Stefaniucd3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2011-01-24  Michael Stefaniucd3d8: COM cleanup for the IDirect3D8 iface.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-01-18  Henri Verbeetd3d8: Remove the unused Direct3DResource8_Vtbl.
2009-12-21  Henri Verbeetd3d8: Add a separate function for swapchain initialization.
2009-12-03  Henri Verbeetd3d8: Directly store a wined3d stateblock in the stateb...
2009-11-17  Henri Verbeetd3d8: Make convert_to_wined3d_declaration() static.
2009-11-17  Henri Verbeetd3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17  Henri Verbeetd3d8: Add a separate function for device initialization.
2009-09-25  Henri Verbeetd3d8: Set the vertex declaration's shader handle in...
2009-09-24  Henri Verbeetd3d8: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetd3d8: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-18  Henri Verbeetd3d8: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d8: Add a separate function for index buffer initiali...
2009-09-17  Henri Verbeetd3d8: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetd3d8: Add a separate function for cube texture initiali...
2009-09-17  Henri Verbeetd3d8: Mark internal symbols hidden.
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d8: Add a separate function for surface initialization.
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-06-16  Henri Verbeetd3d8: Do some more verification on handles.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerd3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2009-03-10  Henri Verbeetd3d8: Make the shader handle table a bit more generic.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2008-12-16  Henri Verbeetd3d8: Remove unused code.
2008-12-15  Henri Verbeetd3d8: Use the wined3d declaration to retrieve the d3d8...
2008-12-15  Henri Verbeetd3d8: Create a d3d8 declaration as parent for FVF based...
2008-12-15  Francois Gougetd3d8: Make D3D8CB_CreateSurface() static.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-08-20  H. Verbeetd3d8: Don't store shader_handle's.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-06  Stefan Dösingerd3d8: Add a dll global critical section.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-03-08  H. Verbeetd3d8: Save the d3d8 vertex declaration.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d8: Store the d3d8 vertex declaration in the d3d8...
2007-02-14  H. Verbeetd3d8: Add an IDirect3DVertexDeclaration8 class to hold...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2006-12-18  Markus Amslerd3d8: Handle volume container in d3d8.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle volume refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
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