wined3d: Split the info log into separate lines.
[wine] / dlls / wined3d / wined3d_private.h
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Remove some unused defines.
2009-05-13  Francois Gougetwined3d: Make surface_force_reload() static.
2009-05-12  Rico Schüllerwined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-08  Henri Verbeetwined3d: Add support for immediate constants to the...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-06  Henri Verbeetwined3d: Add an initial shader_sm4_read_src_param(...
2009-05-06  Henri Verbeetwined3d: Shift the writemask in the frontend.
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-05-01  Henri Verbeetwined3d: Merge wined3d_private_types.h into wined3d_pri...
2009-04-29  Henri Verbeetwined3d: Introduce shader_sm1_read_semantic().
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Stefan Dösingerwined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
2009-04-28  Henri Verbeetwined3d: Remove some redundant defines.
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-24  Henri Verbeetwined3d: Use a more reasonable limit for the number...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Explicitly pass register type and index to...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Avoid a forward declaration.
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-31  Tobias Jakobiwined3d: Add texrect_fixup bitfield to ps_compile_args...
2009-03-31  Tobias Jakobiwined3d: Add pow2Matrix_identity flag to BaseTextureCla...
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Separate the internal representation of vertex...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-25  Henri Verbeetwined3d: Add a more convenient way to check if a surfac...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-25  Henri Verbeetwined3d: Make the texunit field in struct stb_const_des...
2009-03-24  Henri Verbeetwined3d: Pass format_desc to set_shader().
2009-03-24  Henri Verbeetwined3d: Pass format_desc to getColorBits() and getDept...
2009-03-24  Henri Verbeetwined3d: Remove the bytesPerPixel field from IWineD3DSu...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-13  Henri Verbeetwined3d: Add fields from StaticPixelFormatDesc to struc...
2009-03-13  Henri Verbeetwined3d: Remove the width and height fields from IWineD...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-12  Henri Verbeetwined3d: Remove the shader_color_fixup field from IWine...
2009-03-12  Henri Verbeetwined3d: Store a pointer to the format description...
2009-03-12  Henri Verbeetwined3d: Remove an unused field.
2009-03-11  Henri Verbeetwined3d: The adapters array should be owned by IWineD3D...
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-03-09  Henri Verbeetwined3d: Use shader_glsl_get_write_mask_size() to calcu...
2009-03-09  Henri Verbeetwined3d: Don't compare const_num against -1.
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
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