wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / wined3d / glsl_shader.c
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_texreg2rgb to properly...
2007-01-16  H. Verbeetwined3d: Split out getting the sample function and...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_rcp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_expp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cnd() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cmp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_lrp() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mov() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_dp2add() to properly...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_dot() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_map2gl() to properly take...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeetwined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mad() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_arith() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_sincos() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass a mask to shader_glsl_add_src_param().
2007-01-16  H. Verbeetwined3d: Rename shader_glsl_add_dst() to shader_glsl_ad...
2007-01-16  H. Verbeetwined3d: Fixup the write mask for gl_FogFragCoord and...
2007-01-16  H. Verbeetwined3d: Return the (binary) write mask from shader_gls...
2007-01-16  H. Verbeetwined3d: Split shader_glsl_add_param() in shader_glsl_a...
2007-01-16  H. Verbeetwined3d: Add a comment about D3D write masks and GLSL...
2007-01-03  Christoph Bumillerwined3d: Sampler variables wrongly named 'shader'.
2007-01-02  Alexandre JulliardRevert "wined3d: Simplify the get_write_mask and get_sw...
2006-12-29  H. Verbeetwined3d: Simplify the get_write_mask and get_swizzle...
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-28  H. Verbeetwined3d: The default debug channel for arb_program_shad...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-20  H. Verbeetwined3d: Allow wined3d to handle multiple render targets.
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-28  H. Verbeetwined3d: Use the texture sampling function in a few...
2006-11-28  H. Verbeetwined3d: Fix the texm3x3tex instruction to sample properly.
2006-11-28  H. Verbeetwined3d: Create a separate function for sampling a...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP DCL-related structures into WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-26  Stefan Dösingerwined3d: Use GL_EXTCALL.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-08-25  Stefan Dösingerwined3d: Load projected textures in fragment shaders.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-21  H. Verbeetwined3d: Fix indices for the float constant map.
2006-08-14  Phil Costinwined3d: Fix vertex shader corruption issue.
2006-08-10  Roderick Colenbranderwined3d: Draw buffers support.
2006-07-29  Jason Greenwined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-26  Michael Stefaniucwined3d: Remove superfluous breaks.
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-14  Ivan Gyurdievwined3d: Fix cmp instruction for GLSL.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Clamp texcoord output between 0 and 1.
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-10  Ivan Gyurdievwined3d: Fix typo breaking 3.0 pshaders color input.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-07  Jason Greenwined3d: Fix D3DSIO_TEXKILL for GLSL.
2006-07-06  Jason Greenwined3d: Fix D3DSIO_M#X# instruction for both ARB and...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-21  Jason Greenwined3d: Bind correct number of samplers for GLSL shaders.
2006-06-20  Jason Greenwined3d: Fix DEF instructions in GLSL for non-Nvidia...
2006-06-19  Jason Greenwined3d: Correct implementation of D3DSIO_LOOP.
2006-06-19  Jason Greenwined3d: Added correct cast support for gl_FogFragCoord...
2006-06-19  Jason Greenwined3d: Load boolean and integer constants into the...
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-16  Francois GougetAssorted spelling fixes.
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
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