d3dx9_36: Add support for DIB file in D3DXGetImageInfoFromFileInMemory.
[wine] / dlls / wined3d /
2013-04-25  Henri Verbeetwined3d: Introduce a wined3d_vertex_pipe_ops structure.
2013-04-24  Stefan Dösingerwined3d: Get rid of device->view_ident.
2013-04-23  Henri Verbeetwined3d: Disable occlusion query support if the impleme...
2013-04-22  Stefan Dösingerwined3d: Remove leftover texture accesses in GLSL shade...
2013-04-22  Matteo Bruniwined3d: Use ARB_internalformat_query2 for the other...
2013-04-22  Matteo Bruniwined3d: Use ARB_internalformat_query2 to check for...
2013-04-22  Matteo Bruniwined3d: Add ARB_internalformat_query2 GL extension.
2013-04-22  Henri Verbeetwined3d: Rename the device "strided_streams" field...
2013-04-22  Henri Verbeetwined3d: Get rid of the unused TRACE_STRIDED macro.
2013-04-19  Henri Verbeetwined3d: Add support for GL_ARB_debug_output.
2013-04-19  Henri Verbeetwined3d: Use WGL_ARB_create_context when available.
2013-04-18  Henri Verbeetwined3d: Simplify wined3d_check_device_format().
2013-04-18  Henri Verbeetwined3d: Properly check if a format has a conversion...
2013-04-18  Henri Verbeetwined3d: Add a performance warning for mapping a dynami...
2013-04-17  Henri Verbeetwined3d: Introduce a separate debug channel for perform...
2013-04-17  Henri Verbeetwined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC...
2013-04-17  Henri Verbeetwined3d: Immediate constants should always have a valid...
2013-04-16  Stefan Dösingerwined3d: Enable GL_ARB_texture_rectangle in GLSL ffp...
2013-04-16  Stefan Dösingerwined3d: Refuse to create NPOT textures without GL...
2013-04-16  Henri Verbeetwined3d: Immediate constants should always have a valid...
2013-04-16  Henri Verbeetwined3d: Constants in constants_set should always have...
2013-04-16  Henri Verbeetwined3d: Simplify DISCARD / READONLY handling in wined3...
2013-04-15  Stefan Dösingerwined3d: Don't hardcode the ps_1_3 sampler limit in...
2013-04-15  Stefan Dösingerwined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-15  Stefan Dösingerwined3d: Use the np2_fixup to find out if a RECT textur...
2013-04-15  Stefan Dösingerwined3d: 1x1 texures have a power of two size.
2013-04-15  Henri Verbeetwined3d: Use GL_STATIC_DRAW_ARB for static buffers.
2013-04-11  Matteo Bruniwined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
2013-04-11  Sam Edwardswined3d: Properly handle backbuffer_width/_height=0...
2013-04-10  Stefan Dösingerwined3d: Remove the unused idx_data parameter from...
2013-04-10  Matteo Bruniwined3d: Make the entire surface current after clearing...
2013-04-10  Matteo Bruniwined3d: Update comment on top of format_texture_info[].
2013-04-10  Matteo Bruniwined3d: Avoid redundant glDrawBuffer() calls.
2013-04-10  Matteo Bruniwined3d: Fix typo, really check whether color fixups...
2013-04-10  Matteo Bruniwined3d: Reset all the dummy textures to 0 on destroy.
2013-04-10  Matteo Bruniwined3d: Remove useless glClearxxx calls.
2013-04-09  Stefan Dösingerwined3d: Put local constants into the shader code in...
2013-04-09  Stefan Dösingerwined3d: Put local constants into the shader code again.
2013-04-04  André Hentschelwined3d: Report Win 8 when appropriate.
2013-04-03  Sam Edwardswined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropp...
2013-04-03  Sam Edwardswined3d: Make fullscreen windows use HWND_TOPMOST inste...
2013-04-03  Jérôme Gardouwined3d: Initialize adapter device name even if opengl...
2013-03-27  Frédéric Delanoywined3d: Add NVIDIA GeForce 410M.
2013-03-26  Daniel Jelinskiwined3d: Add NVidia GeForce 315M.
2013-03-05  Andrew Talbotwined3d: Avoid signed-unsigned integer comparisons.
2013-02-26  Ričardas Barkauskaswined3d: Make shader buffer dynamic.
2013-02-26  Ričardas Barkauskaswined3d: Rename bsize to content_size to reflect usage.
2013-02-19  Matteo Bruniwined3d: Add RESZ support.
2013-02-19  Matteo Bruniwined3d: Make (wined3d_)surface_depth_blt_fbo handle...
2013-02-11  Stefan Dösingerwined3d: Reserve one vs constant on r200.
2013-02-11  Stefan Dösingerwined3d: Use the ARBfp ffp pipeline only if ARBfp is...
2013-02-08  Henri Verbeetwined3d: Add WINED3DFMT_INST to the format table.
2013-02-06  Michael Stefaniucwined3d: Remove ERR() on HeapAlloc failure for small...
2013-01-29  Francois Gougetwined3d: debug_{d3dbasis, d3ddegree}() are not used...
2013-01-29  Francois Gougetwined3d: Make device_stream_info_from_declaration(...
2013-01-29  Matteo Bruniwined3d: Rebind texture before checking for its content...
2013-01-28  Henri Verbeetwined3d: Get rid of CheckBumpMapCapability().
2013-01-28  Henri Verbeetwined3d: Get rid of CheckTextureCapability().
2013-01-28  Henri Verbeetwined3d: Introduce a format flag for texturing.
2013-01-28  Michael Stefaniucwined3d: Use assignment instead of memcpy to copy structs.
2013-01-25  Stefan Dösingerwined3d: Remove draw_primitive_strided.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-25  Henri Verbeetwined3d: Get rid of a superfluous texture copy in check...
2013-01-25  Henri Verbeetwined3d: Replace "VertexShaderMode" and "PixelShaderMod...
2013-01-25  Henri Verbeetwined3d: Support all fixups in shader_none_color_fixup_...
2013-01-24  Henri Verbeetwined3d: Get rid of CheckWrapAndMipCapability().
2013-01-24  Henri Verbeetwined3d: Get rid of CheckPostPixelShaderBlendingCapabil...
2013-01-24  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_VTF in init_forma...
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23  Henri Verbeetwined3d: Get rid of CheckFilterCapability().
2013-01-23  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_FILTERING in...
2013-01-23  Henri Verbeetwined3d: Get rid of select_shader_mode().
2013-01-22  Henri Verbeetwined3d: Get rid of CheckSrgbReadCapability().
2013-01-22  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
2013-01-22  Henri Verbeetwined3d: Add sRGB writes to the shader backend and...
2013-01-21  Henri Verbeetwined3d: Move "vs_clipping" to the shader caps.
2013-01-21  Henri Verbeetwined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21  Henri Verbeetwined3d: Get rid of the select_shader_mode() call in...
2013-01-18  Henri Verbeetwined3d: Get rid of vs_selected_mode / ps_selected_mode...
2013-01-18  Henri Verbeetwined3d: Replace InitAdapters() with a function to...
2013-01-18  Henri Verbeetwined3d: Introduce a separate function for intializing...
2013-01-17  Henri Verbeetwined3d: Get rid of the "opengl" field in struct wined3...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Initialize the various backends in wined3d_ada...
2013-01-15  Stefan Dösingerwined3d: Shadow buffers in sysmem when software vertexp...
2013-01-14  Henri Verbeetddraw: Explicitly create a wined3d object without 3D...
2013-01-07  Henri Verbeetwined3d: Get rid of the user_stream field from wined3d_...
2013-01-07  Henri Verbeetwined3d: Remove a redundant condition in the indexbuffe...
2013-01-04  Henri Verbeetwined3d: Just restore state->user_stream in wined3d_dev...
2013-01-04  Henri Verbeetwined3d: Don't touch state->user_stream in wined3d_devi...
2013-01-04  Henri Verbeetwined3d: state->user_stream is always FALSE in device_s...
2013-01-03  Henri Verbeetwined3d: Get rid of some useless braces in draw_primiti...
2013-01-03  Henri Verbeetwined3d: Recognize any "X.Org" GL vendor as Mesa.
2013-01-03  Henri Verbeetwined3d: Simplify select_card_amd_mesa() a bit.
2012-12-28  Caron Jensenwined3d: Add new Radeon HD 6570 GL renderer string.
2012-12-24  Andrew Talbotwined3d: Indentation fix.
2012-12-19  Jiang Yikewined3d: Add recognition for NVIDIA GeForce GTX 660...
2012-12-19  Stefan Dösingerwined3d: Remove draw_*_primitive_up.
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