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dinput/tests: Skip acquire tests when not running in the foreground.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
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2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-15
Henri Verbeet
wined3d: Pass implementation pointers to get_glsl_progr...
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2010-12-14
Henri Verbeet
wined3d: Store implementation pointers in glsl_program_...
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2010-12-14
Henri Verbeet
wined3d: Store implementation pointers in struct glsl_s...
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2010-12-14
Henri Verbeet
wined3d: Pass implementation pointers to generate_param...
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2010-12-14
Henri Verbeet
wined3d: Avoid some interface pointers in set_glsl_shad...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
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2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
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2010-12-06
Henri Verbeet
wined3d: Use local reg_maps variables where possible.
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
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2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
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2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_glsl...
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
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2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
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2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
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2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-08-25
Henri Verbeet
wined3d: Check the GLSL info log for all shaders.
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2010-08-23
Stefan Dösinger
wined3d: Don't return a value from a void function.
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2010-08-04
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-07-29
Henri Verbeet
wined3d: Clamp vertex shader outputs.
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2010-07-29
Henri Verbeet
wined3d: Unify vertex shader output handling between...
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2010-07-28
Henri Verbeet
wined3d: Invalid NP2 fixup info is an internal error.
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2010-07-28
Henri Verbeet
wined3d: Properly take both input and output masks...
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2010-07-28
Henri Verbeet
wined3d: Check for unread registers in a more logical...
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2010-06-24
Francois Gouget
wined3d: Remove spaces after '\n's.
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2010-06-15
Rico Schüller
wined3d: Improve fglrx glsl spam filter.
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2010-05-27
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_POW.
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-26
Alexandre Julliard
wined3d: Avoid a compiler warning on old gcc.
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-03-19
Henri Verbeet
wined3d: Simplify the generated GLSL for NRM.
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-01
Henri Verbeet
wined3d: Use the absolute source value in shader_glsl_r...
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2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
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2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RCP.
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2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_LOG.
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2010-02-01
Henri Verbeet
wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
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2010-01-29
Henri Verbeet
wined3d: Dump the GLSL shader source on link failure.
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2010-01-26
Henri Verbeet
wined3d: Get rid of some unnecessary casts to specific...
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2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4 provided sampl...
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2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
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2010-01-25
Henri Verbeet
wined3d: Use the correct GLSL functions for sampling...
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2010-01-25
Henri Verbeet
wined3d: Use the GLSL round() function when available.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-21
Henri Verbeet
wined3d: Free the shader buffer in shader_glsl_free...
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2009-10-20
Stefan Dösinger
wined3d: Use GLSL constant limits in GLSL.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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