dinput/tests: Skip acquire tests when not running in the foreground.
[wine] / dlls / wined3d / glsl_shader.c
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
2010-12-15  Henri Verbeetwined3d: Store an IWineD3DBaseShaderImpl pointer in...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-15  Henri Verbeetwined3d: Pass implementation pointers to get_glsl_progr...
2010-12-14  Henri Verbeetwined3d: Store implementation pointers in glsl_program_...
2010-12-14  Henri Verbeetwined3d: Store implementation pointers in struct glsl_s...
2010-12-14  Henri Verbeetwined3d: Pass implementation pointers to generate_param...
2010-12-14  Henri Verbeetwined3d: Avoid some interface pointers in set_glsl_shad...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-08  Henri Verbeetwined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
2010-12-07  Henri Verbeetwined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
2010-12-06  Henri Verbeetwined3d: Use local reg_maps variables where possible.
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_des...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_sel...
2010-10-29  Henri Verbeetwined3d: Move loop state to wined3d_shader_context.
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_glsl...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 div opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: SM4 immediate constants are typeless.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-08-25  Henri Verbeetwined3d: Check the GLSL info log for all shaders.
2010-08-23  Stefan Dösingerwined3d: Don't return a value from a void function.
2010-08-04  Henri Verbeetwined3d: Make some lookup tables const.
2010-07-29  Henri Verbeetwined3d: Clamp vertex shader outputs.
2010-07-29  Henri Verbeetwined3d: Unify vertex shader output handling between...
2010-07-28  Henri Verbeetwined3d: Invalid NP2 fixup info is an internal error.
2010-07-28  Henri Verbeetwined3d: Properly take both input and output masks...
2010-07-28  Henri Verbeetwined3d: Check for unread registers in a more logical...
2010-06-24  Francois Gougetwined3d: Remove spaces after '\n's.
2010-06-15  Rico Schüllerwined3d: Improve fglrx glsl spam filter.
2010-05-27  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_POW.
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-26  Alexandre Julliardwined3d: Avoid a compiler warning on old gcc.
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-03-19  Henri Verbeetwined3d: Simplify the generated GLSL for NRM.
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-01  Henri Verbeetwined3d: Use the absolute source value in shader_glsl_r...
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_RSQ.
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_RCP.
2010-02-01  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_LOG.
2010-02-01  Henri Verbeetwined3d: Handle zero-length vectors for WINED3DSIH_NRM.
2010-01-29  Henri Verbeetwined3d: Dump the GLSL shader source on link failure.
2010-01-26  Henri Verbeetwined3d: Get rid of some unnecessary casts to specific...
2010-01-25  Henri Verbeetwined3d: Add support for EXT_gpu_shader4 provided sampl...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-25  Henri Verbeetwined3d: Use the correct GLSL functions for sampling...
2010-01-25  Henri Verbeetwined3d: Use the GLSL round() function when available.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-11-12  Stefan Dösingerwined3d: Create clip coords only if they are used.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-21  Henri Verbeetwined3d: Free the shader buffer in shader_glsl_free...
2009-10-20  Stefan Dösingerwined3d: Use GLSL constant limits in GLSL.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
next