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wined3d: Remove a redundant check in handleStreams().
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2007-03-13
H. Verbeet
wined3d: Disable vertex shaders when transformed vertic...
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2007-03-05
H. Verbeet
wined3d: gl_FogFragCoord is a scalar.
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-15
Stefan Dösinger
wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
Francois Gouget
Assorted spelling fixes.
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-02-14
H. Verbeet
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
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2007-02-12
Chris Robinson
wined3d: Properly round negative values in shader_glsl_mov.
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-01-19
H. Verbeet
wined3d: gl_FragDepth is a float, so fixup the write...
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2007-01-18
H. Verbeet
wined3d: Give shader constants their own debug channel.
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2007-01-18
H. Verbeet
wined3d: Fix a typo.
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2007-01-16
H. Verbeet
wined3d: Add a glsl_src_param_t type, pass it to shader...
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2007-01-16
H. Verbeet
wined3d: Add a glsl_dst_param_t type, pass it to shader...
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2007-01-16
H. Verbeet
wined3d: Simplify shader_glsl_get_write_mask().
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2007-01-16
H. Verbeet
wined3d: Simplify shader_glsl_get_swizzle().
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2007-01-16
H. Verbeet
wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoo...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Rewrite pshader_glsl_texreg2rgb to properly...
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2007-01-16
H. Verbeet
wined3d: Split out getting the sample function and...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_rcp() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_expp() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_cnd() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_cmp() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_lrp() to properly take...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_mov() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite pshader_glsl_dp2add() to properly...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_dot() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_map2gl() to properly take...
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2007-01-16
H. Verbeet
wined3d: Give WINED3DSIO_CRS its own function, properly...
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2007-01-16
H. Verbeet
wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_mad() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_arith() to properly take...
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2007-01-16
H. Verbeet
wined3d: Rewrite shader_glsl_sincos() to properly take...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass a mask to shader_glsl_add_src_param().
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2007-01-16
H. Verbeet
wined3d: Rename shader_glsl_add_dst() to shader_glsl_ad...
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2007-01-16
H. Verbeet
wined3d: Fixup the write mask for gl_FogFragCoord and...
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2007-01-16
H. Verbeet
wined3d: Return the (binary) write mask from shader_gls...
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2007-01-16
H. Verbeet
wined3d: Split shader_glsl_add_param() in shader_glsl_a...
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2007-01-16
H. Verbeet
wined3d: Add a comment about D3D write masks and GLSL...
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2007-01-03
Christoph Bumiller
wined3d: Sampler variables wrongly named 'shader'.
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2007-01-02
Alexandre Julliard
Revert "wined3d: Simplify the get_write_mask and get_sw...
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2006-12-29
H. Verbeet
wined3d: Simplify the get_write_mask and get_swizzle...
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2006-12-29
H. Verbeet
wined3d: Cleanup shader_glsl_get_input_register_swizzle().
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2006-12-29
H. Verbeet
wined3d: Cleanup shader_glsl_get_output_register_swizzle().
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2006-12-28
H. Verbeet
wined3d: The default debug channel for arb_program_shad...
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2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-20
H. Verbeet
wined3d: Allow wined3d to handle multiple render targets.
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-28
H. Verbeet
wined3d: Use the texture sampling function in a few...
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2006-11-28
H. Verbeet
wined3d: Fix the texm3x3tex instruction to sample properly.
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2006-11-28
H. Verbeet
wined3d: Create a separate function for sampling a...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-10-30
Kovács András
wined3d: Fix introduced regression in shader_glsl_mnxn...
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-26
Stefan Dösinger
wined3d: Use GL_EXTCALL.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-08-25
Stefan Dösinger
wined3d: Load projected textures in fragment shaders.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-21
H. Verbeet
wined3d: Fix indices for the float constant map.
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2006-08-14
Phil Costin
wined3d: Fix vertex shader corruption issue.
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2006-08-10
Roderick Colenbrander
wined3d: Draw buffers support.
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2006-07-29
Jason Green
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
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